The Order: 1886

http://m.ign.com/articles/2014/08/31/pax-2014-the-order-1866-seems-great-except-for-one-thing

PAX 2014: THE ORDER: 1886 SEEMS GREAT, EXCEPT FOR ONE THING…

The Order: 1886 demo I played at PAX Prime was one of the stranger slices of a game I’ve played in quite some time. It managed to reel me in from the get-go and keep my attention until the very end, despite some deep gameplay flaws. Let’s start with the positives.

I don’t need to tell you that The Order is a gorgeous video game. The characters, setting, and lighting effects are all top-notch. The world is an interesting and unique setting that straddles a nice line between Victorian horror and alternate history. The idea of a game combining werewolves and Nikola Tesla is fantastic -- I love the looking at a historical setting and playing with the idea of what it would be like with a dash of technology here and a bit of magic there. The few major events I was privy to inside of the world were equally intriguing. The voice work and banter between my team was great, and it was genuinely one of the few times where a game transitioned from a cinematic into gameplay, and I just sat there not moving because I didn’t spot the hard-cut from one to the other.

But sadly, as much as I really admired these aspects of The Order, the actual act of playing the game resonated far less with me. This certainly isn't the first time we've had reservations about The Order's gameplay. Once I did actually realize that I was in control of my character, I was thrust into a cover-based gunfight against a mob of enemies scattered across the levels of a nearby building. The sticky-cover system definitely feels like Gears of War, which is not a knock in my book. Epic really nailed that aspect, so there’s no reason to fix what isn’t broke. But while Gears had a great suite of weapons with some fantastic visual feedback when you made contact with an enemy, The Order’s arsenal felt like some really gorgeous prop guns.

...I couldn’t help but compare my progression to an early-'70s Disneyland attraction.

My main weapon in the demo was a machine gun that also fired off explosive-flares. I loved the small detail of how the flare would corkscrew through the air on its way to my target, but igniting the explosive never gave me the desired effect. Blasts right on top of enemies didn’t seem to faze them, and certain explosions would cause structural damage while others seemed to just be bursts of light. So I instead decided to focus on picking them off with my rifle. The problem here was that the bullets spread out in such a wide area so quickly, that I could burst-fire an entire clip at an enemy across a street and have every single bullet miss its target.

Trying to pick off the seemingly-endless droves of enemies became a Sisyphean task until I switched over to my tiny pistol sidearm, which didn’t feel all-that great to use, but at least did a better job at dispatching the enemies. As I made my way through the town to my eventual destination, I couldn’t help but compare my progression to an early-'70s Disneyland attraction. Enemies would pop in and out of cover, but exhibited the lack-of awareness and sense of self-preservation of an animatronic. The feedback I received from a direct hit didn’t feel empowering, but rather like when your laser-sight would get close enough to a node in a shooting gallery.

The demo closed with a moment where my party barricaded themselves in decrepit building. I was told to wander around and search for any clues in the environment that might help lead us to safety. The first quiet moment of the demo, I was immediately shocked by how close the third-person camera remained behind my character. The space we were in was relatively small, but the lack of distance between me and my avatar led to a claustrophobic and disorientating effect, and not in a good way like what Bloodborne accomplished. I finally had a moment to soak in The Order's world, and all I wanted was for it to be over.

Given how gorgeous The Order: 1886 is, I want to be able to explore its world. Given how well-defined its environment is, I want to enjoy parsing through every nook and cranny. Given how much I admire its character design and writing, I want to spend time unraveling its mysteries. I’m bummed out that the actual act of playing The Order seems to urge me away from what I want. Reading about the more horror-centric slice of the game that Colin got to play at E3 leaves me with a bit of hope that the demo I saw might not be representative of everythingwe’ll be playing in February. Here’s to hoping.

You should see the comments in that article.
 
I post articles whenever I find them, but I don't understand how anyone can comment (good or bad) so self-assuredly on a game they've never played. And I'm just referring to The Order!
That being said, here's an accompanying vid from IGN to their article:

 
Please explain how it is taking it up in the ass for these 2 games who have had very glowing impressions so far?

So did Titanfall and what was the end result with that game?

What I am talking about ,and this is for Console as well, is stop looking at a game and calling it amazing because it is shiny. All I herd on TXB is how Killzone was going to be soooo good. I mean how couldn't be if it looked like that right? Take a look at RYSE. Everyone destroyed that game and people actually played it and it was a sleeper hit for the online gaming community.

People on forums jump to quickly one way or the other on "good" or "bad" for video games based off of little t no information or how pretty it looks.
 
So did Titanfall and what was the end result with that game?

What I am talking about ,and this is for Console as well, is stop looking at a game and calling it amazing because it is shiny. All I herd on TXB is how Killzone was going to be soooo good. I mean how couldn't be if it looked like that right? Take a look at RYSE. Everyone destroyed that game and people actually played it and it was a sleeper hit for the online gaming community.

People on forums jump to quickly one way or the other on "good" or "bad" for video games based off of little t no information or how pretty it looks.

That's just how it works. Glowing impressions = create hype. Bad impressions = losing interest.

I guess you think the same about FH2 , QB, Ori and Halo MCC , SO then? Good impressions but probably too "shiny" so we can't be hyped about those games. Am I right?
 
So did Titanfall and what was the end result with that game?

What I am talking about ,and this is for Console as well, is stop looking at a game and calling it amazing because it is shiny. All I herd on TXB is how Killzone was going to be soooo good. I mean how couldn't be if it looked like that right? Take a look at RYSE. Everyone destroyed that game and people actually played it and it was a sleeper hit for the online gaming community.

People on forums jump to quickly one way or the other on "good" or "bad" for video games based off of little t no information or how pretty it looks.

I were under the impressions that most people liked Titanfall, main complaint were that it were abit light on content, but most people tend to write good things about it overall.

I wouldn't call Ryse a sleeper hit anymore than Knack were a sleeper hit - yes, I've seen two or three people here on the forums ended up liking it on harder difficulties, and tought it were better than expected after it had a huge pricecut. :-/
But I've also been reading alot of new impressions of it on a few Norwegian forums, since the XOne came out officially in Norway this week, and most people don't like that game. There is probably more than a dozen much better games for XOne-owners to get. :-/

Killzone: SF were really dissapointing for me, it looked fantastic, but difficulty were way to hard - and levels to big and hard to navigate, and I also couldn't adjust the extra touch-controls for my drone quick enough. I loved KZ2 and KZ3 campaign, those games were very fun and played different than most FPS, and the lore were great - on the PS3 - so I had good reason to think I would find the next Killzone just as fun, but it were really dissapointing for me notto not get far into the new one on PS4, due to how hard it were.
Never play much multiplayer in shooters nowadays, I'm only playing online in a few MMO's - warzone tend to be be popular on Killzone amongst multiplayer-people - but they should also have stolen the card-system multiplayer from Vita-killzone's multiplayer, that were pretty well received.
There are plenty PS4-games I'd reccomend rather than Killzone:SF aswell.

Sometimes people are blown away by production values, but that's not exclusive, sometimes the gameplay holds up to the production values aswell, in games like Uncharted, Tomb Raider, Batman, etc.
And alot of the times people just play the game wrong initially - i.e. the Giant-bomb quicklook of Velocity 2x, they play the games as it is a relative bad puzzle game - but when you see someone who has read the tooltips playing it looks how it's supposed to, it look like a combination of a really awesome Sonic/Turrican/R-type-blend game, scorechaser with puzzle elements. :-/
So you can't say just because game X had good early impressions and didn't deliver, Game Y and Z will not deliver either, despite good early impressions - because all you got were the initial individual first impressions of those games. :)
 
The Order 1886 is the new Final Fantasy XIII from what I've gathered. The gameplay wouldn't be so bland if it had some multiplayer co-op function for it. I'm more looking forward to the new Crysis-like Call of Duty: AW because it shows promising gameplay. The Order 1866 just copies Gears of War too much and doesn't offer enough of its own unique flare to the gameplay to really pique my interest. And they advertise 30fps as "cinematic." I'm a hater of any developer who defends low frame rates like that with such rubbish words. The next generation really needs to move to 60fps or bust. I want my glorioius PC experience on my next gen console.
 
Please explain how it is taking it up in the ass for these 2 games who have had very glowing impressions so far?
The only positives I've seen from the game are how it looks. Almost everything else discuses how restricted and linear the game is. I've yet to read anything "glowing" beyond how the game looks. Add in the articles discussing the "film" look, below 1080p and 30fps apparently creates a film look, and if it is a cop out or a true design decision. I've yet to see anything I would consider "glowing" outside of official PlayStation websites.
 
the redicle on the rifle he speaks of functions very similar to that in Starhawk rather than Battlefield. its a burst fire gun that requires skill rather than auto lock. the longer you hold down on the trigger, the wider your redicle spreads apart, displaying how far your rounds will travel from the center. so basically, you have to fire the gun in bursts (2 to 3 rounds at a time to maintain accuracy 97% of the time) when a target is about 10ft to 20ft away. I belive the redicle resets itself every 1.5 to 2 seconds after you release the trigger. the worse case is they'll have to turn the sensitivity down for the number of rounds to hit the target 100% of the time before the redicle begans to spreads apart and your gun loses accuracy. they may also need to speed up the time it takes the redicle to reset to 100% again.

explosions from rpg, tanks, gernades and hawks were the same. it was either too powerful or not powerful enough when near the target. this was fixed in starhawk within two months of the beta. this game is not launching until next year.
Ah so the guy is a retarted CoD player that assumes you can just hold the trigger down and have auto-aim do all the work for you. Wasn't going to read IGN's drivel anyways but makes sense coming from them.
 
Ah so the guy is a retarted CoD player that assumes you can just hold the trigger down and have auto-aim do all the work for you. Wasn't going to read IGN's drivel anyways but makes sense coming from them.
I'm not jumping on any hate wagon, as I really want the Game to be great, but some of you guys are dismissing the guys impressions because he wasn't using the game right.
That's fair, but he also mentions tight, linear play areas and brain dead AI( shooting gallery style). Those two things are worrying, and hopefully the AI is on easy or something.
 
I'm not jumping on any hate wagon, as I really want the Game to be great, but some of you guys are dismissing the guys impressions because he wasn't using the game right.
That's fair, but he also mentions tight, linear play areas and brain dead AI( shooting gallery style). Those two things are worrying, and hopefully the AI is on easy or something.
Well I didn't read any of the article. I just saw Shawn's comment on it and lol'd at the guys complaints about the shooting. Linear gameplay doesn't matter much to me as there are plenty of linear games out there that are great, but if the AI is compete turd then that is a problem.
 
Well I didn't read any of the article. I just saw Shawn's comment on it and lol'd at the guys complaints about the shooting. Linear gameplay doesn't matter much to me as there are plenty of linear games out there that are great, but if the AI is compete turd then that is a problem.
I don't mind linearity if there is still room to maneuver. Gears is a good example. If its just essentially tight hallways with no room to flank or get flanked (ala COD), then that makes encounters terribly boring. Hopefully this isn't that case, but shooting gallery comparisons don't instill confidence.

It doesn't help that the uber-linearity has been mentioned before. Still, I want to give it a chance to show more gameplay.
 
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I think we might need to reign in our expectations on this one. Another preview slamming the boring gameplay.
Looks like it might be a rental job. Still 5 months from release so hopefully they can turn it around as this was one of my most anticipated games.

http://www.gamerheadlines.com/2014/09/order-1886-proves-visuals-dont-necessarily-make-good-game/

No melee option? Wtf.

Hopefully the final product will prove to be much better than this demo. I hope they release it sometime in the future in the PS store so I can get a chance to experience it myself.
 
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I don't get the people complaining because they were using the weapons incorrectly, the demo stations have instructions on how to use them for crying out loud. If they just didn't like it that's totally fine, hopefully they just aren't basing their opinions on the frustration they felt when they were the ones making the mistake.
 
No melee option? Wtf.

Hopefully the final product will prove to be much better than this demo. I hope they release it sometime in the future in the PS store so I can get a chance to experience it myself.
Never heard of gamerheadlines, and that article is very poorly written with poor grammar. I can't take the review serious.
 
No melee option? Wtf.

Hopefully the final product will prove to be much better than this demo. I hope they release it sometime in the future in the PS store so I can get a chance to experience it myself.

Definitely seems like a strange omission. So will all Melee encounters be the QT events they talked about.

Man, people are being nasty to the author. Disagreeing is fine, but calling him an idiot for giving his honest impressions? Ok.

I don't get the people complaining because they were using the weapons incorrectly, the demo stations have instructions on how to use them for crying out loud. If they just didn't like it that's totally fine, hopefully they just aren't basing their opinions on the frustration they felt when they were the ones making the mistake.

The guy does say that he figured out how to use it... and that it was still boring, so, I don't know. There are people dogging him for his impressions because he only played 10 minutes and they weren't glowing, but that is still 10 more minutes than some of the tools calling him names.
 
Definitely seems like a strange omission. So will all Melee encounters be the QT events they talked about.

Man, people are being nasty to the author. Disagreeing is fine, but calling him an idiot for giving his honest impressions? Ok.



The guy does say that he figured out how to use it... and that it was still boring, so, I don't know. There are people dogging him for his impressions because he only played 10 minutes and they weren't glowing, but that is still 10 more minutes than some of the tools calling him names.

Calling him names is stupid regardless of what happened. My point is that most of the time people shape their opinions on things quickly and if he was already frustrated from not being able to figure out how to play the game that could have carried over into his impressions of the game as a whole. I still can't believe he didn't know how to use the weapons though, just by watching the videos from way back I think most of us would have already known how to use that gun plus they have directions on how to use it on all of the demo stations.
 
From the videos its looks exactly like what the previews are saying. Maybe there is some hidden fun gameplay in there we haven't seen yet, but I'm less and less optimistic.
 
From the videos its looks exactly like what the previews are saying. Maybe there is some hidden fun gameplay in there we haven't seen yet, but I'm less and less optimistic.
Like some secret special sauce game play? :-->:
 
I had high expectations at E3 but after hearing some of these previews, I've lowered them a bit.

At worst, I'd look at it as another Ryse type of game, which I still enjoyed. Great visuals yet lacking in gameplay a bit.
 
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I had high expectations at E3 but after hearing some of these previews, I've lowered them a bit.

At worst, I'd look at it as another Ryse type of game, which I still enjoyed. Great visuals yet lacking in gameplay a bit.
Just Twitch it when it comes out to see if it meets your needs. I think I will do that.
 
I think Sony really needs to build hype for this game from December, I do really believe they are holding back a lot content we are yet to see.
 
I think Sony really needs to build hype for this game from December, I do really believe they are holding back a lot content we are yet to see.
I think this is a VERY story driven game, so it might be tough to display much more with out some serious spoilers. I think Heavy Rain was hard to promote by offering up more game play because almost every scene would end up being a spoiler.

I have chosen to avoid new game play videos and will just play the game when it comes out. Based on what I have seen so far, it appeals to me.
 
I know a few people on twitter who went to EGX in London today and played quite a few games and they said this and Until Dawn were the best games they had played.
 
I know a few people on twitter who went to EGX in London today and played quite a few games and they said this and Until Dawn were the best games they had played.

I'm pretty excited for until dawn as well. Horror themed heavy rain? Sign me up.
 
http://www.eurogamer.net/articles/2014-09-26-the-order-1886-preview

The Order 1886 Preview from Eurogamer:

Leaving the EGX demo stand for the The Order 1886, I can't say I felt I knew a great deal more about the game than I had before picking up the controller. Without any kind of backstory fanfare, or introduction to the characters and the mission at hand, the demo simply plonks you straight into the third chapter of the game, with only a light roster of seemingly arbitrary objectives to achieve, and a handful of toys to complete them with.

It's a rather blunt introduction to Ready at Dawn's steampunk story, then, but at least those toys are good fun to play with. The mutton-chopped man-of-war you assume the role of in this party of four packs a particularly creative weapon, for example. Using the right trigger, you first of all spray a dusty sort of substance about the place, coating whatever enemies and scenery it comes into contact with. Next comes the fun bit, as you unleash your secondary shot: a white-hot projectile that reacts with the dust and detonates it to glorious effect. After a flurry of such flambés, the enemies are soon on their knees, and the building is secured.

While you have a fair amount of freedom to complete this first objective as you wish, the next section of the demo feels rather jarringly like a set-piece from an on-rails shooter. Into your hands falls a more traditionally chunky Victorian pistol, which you use to pick off behatted gentleman rogues who peek out from behind crates and corners, all the while dragging a wounded colleague to the safety of the now-clear building. If the action feels a little scripted at this point, the primitive pistol still shines alongside your more exotic weapon, sending enemies to the ground with a blunt and weighty bang.

There's enough time to catch a few more glimpses of the game's steampunk aesthetic before the demo concludes, such as the clunky metallic binoculars that also pack unlikely electrical enhancements to help you scope out the road ahead. I'm also particularly taken with my colleague's own primary weapon - a sword-like device that appears to have a taser cracking ominously on the end of it.

Alas, how that weapon actually works in combat will have to remain a mystery for now. Inside the safety of the cleared building, I blow up a barricade and the demo ends as abruptly as it had begun. A jarring experience, then, but one that nevertheless highlights some tantalising toys. We'll have to wait for the game's February release to see how coherent and satisfying the final form of The Order 1886 turns out to be.