Played some more today and I'm done. not going to bother playing a bit more before the servers shut down.
Overall, TF2 is a good game. But I agree with some of the issues people have.
Although we haven't seen all the content, modes and tweaks, some things that need improvement:
- Titans need more durability. They get destroyed too fast. If there's going to be no shields, then boost titan health 50%. I understand the dev saying they implemented batteries to add a level of complexity and teamwork, but as a fast paced shooter, I don't think gamers care much about running around a large map, picking up green icons and then jumping on a teammate titan to boost him. TF is supposed to be a faster played shooter more about speed and shooting then a shooter where you have support classes like medics or engineers repairing tanks
- TF is an old school shooter.... would be good if it had some kind of bullet penetration. Not asking for full CoD levels of penetration, or BF destruction, but having to directly hit an enemy even though you see him through some glass is kind of weird as many shooters have progressed in environmental gameplay
- These 3 maps are way too big for Hardpoint (6 vs 6) and Pilot vs Pilot (8 vs 8 ). Either adjust the maps to be smaller for these modes, or boost the MP count to let's say 10 vs 10 or even 12 vs 12. Playing these modes on these maps with 6 vs 6 or 8 vs 8 can get very empty. Bounty Hunt could be boosted to 6 vs 6 or 8 vs 8 too, but that mode has AI bounties every minute so it doesn't feel as empty
- We haven't seen all the gun attachments yet, but it looks like each gun has 8 slots. Going by the unlocks so far, they mostly seem all the same for all guns.... more ammo, fast draw, shoot while sprinting etc....
- Guns are too accurate. Excluding sniper rifles which are supposed to be very accurate, ARs, LMGs, SMGs and shotguns all have decent range and little recoil. An LMG (which I used) should not be able to pick off enemies across the map, but I can. I'd say that out of every shooter franchise I've played.... TF guns are overall the most accurate/least recoil... and I thought CoD games were the most dumbed down
- That shotgun that shoots a burst of horizontal bullets is overpowered. The cone is large, and it's MW2 dual 1887 range. Either nerf the spread or distance or both
- I can live with the slower gameplay and snipers, but as a TF game it does seem weird to have so many snipers. If this was a BF game I can understand it, but TF is supposed to be a fast paced sci-fi game with fast movement, wallrunning and titans. Having let's say 2 snipers on each team (out of a team of let's say 6), makes the gameplay more like 4 vs 4 run and gun + 2 vs 2 snipers. Nothing makes a game feel more empty than making maps too big for the player count. What happens is 1. Too much real estate + 2. Gamers notice this so they sit back and snipe more
- The escape ship takes too much damage to kill. Almost seems impossible.... I played maybe 50 or so matches, and saw the escape ship destroyed probably 3 times
Love em or not, let's face it. The almighty Call of Duty $$$ are always in every devs bullseye. And in 2016, it still holds true. That's why TF2 seems CoD-ish.
EA has been trying to "CoD it" for a decade... MOH, Crysis 3-5-7 killstreaks, BF getting CoD-ish, TF more CoD-ish.... all theior shooters always come out 2-3 weeks befor CoD.
Maybe Respawn isn't to blame. but EA management telling them to make the game this way. Who knows.