No reason to bring that up here. Leave that stuff to that site. Let the nonsense stay there.This is one of those things that got me banned at NeoGAF. I consistently tried to tell the PS4 gamers that with the hardware we have today, it's not possible that the game will look like that E3 reveal and play like that at 30fps let alone 60fps. I was labeled a hater of ND and reported to the PS4 fanboy mods for "s***ting on their console". Now all the babies at NeoGAF are whining at ND for lying or not telling the truth. When the gameplay demo came out and it was running 30fps, that should have been confirmation already. Nope.. people were insisting that "ND still have a year left to go to get 60fps". Really? Double the bandwidth optimization with the same look? Not going to happen...
ND did say it was 1080p/60fps so they essentially lied.
Now we got to use words like final and retail? Pff I ain't excusing them! If its not 60fps then they mislead us.
No reason to bring that up here. Leave that stuff to that site. Let the nonsense stay there.
Sure. Until a developer states that the game I will be able to buy and play, the retail game, will be 1080/60 I'm not sweating it. How are they misleading you if 1080/60 is their target?
-Well they did say they were pushing for 1080p 60fps.
-Now recently they have tried to squash the hype for 60fps and downplay it.
If someone tells me they are pushing for 1080p60fps, I assume that's their goal. But if you change your mind and now saying you are "pushing graphics" instead, clearly you have changed your mind. They have moved their focus and that's their right to do, but I'd say it is misleading.
All I can think of is how friggin' over-blown 60fps is. There is nothing wrong with 30, and Uncharted doesn't need it- never has.
I don't think that's misleading, of course they're gonna push hard for 60fps. Pushing graphics has always been ND's forte, 60fps happens to one part of pushing graphics. They are clearly having a hard time reaching 60fps and have said so, well before the game is finished. If they had waited till the game went gold or right at launch, then I'd consider it misleading. Of course they're going to tamper the hit from 60 to 30, all anyone cares about this gen is the holy grail of 1080/60. Disapointing yes, misleading no.
Because their games always look fantastic on the hardware they are on?A lot of people say this but I'm not sure where they are getting it from. ND has never been a graphics powerhouse like Crytek -- yet they are seen in the same light. I'm not sure why that is. Guerrilla Games and Sony Santa Monica have also pushed hardware graphics first and foremost before gameplay (they were among the first to introduce deferred lighting). To me, ND has always been about the art and level design. Yes, their water simulation in UC2 was fantastic and their recent directional occlusion is also pretty awesome. But every other graphics feature in a ND game has been the basic template that most other studios offer.
Because their games always look fantastic on the hardware they are on?
Honestly, I can't think of better looking games than Uncharted and TLOU on the PS3.A lot of games look fantastic on the hardware they are on..
Honestly, I can't think of better looking games than Uncharted and TLOU on the PS3.
The next contender would be God of War, but I usually don't like giving that one as much credit because of the fixed camera-that's like cheating. Tomb Raider was up there though.
The lighting, art direction, modeling, and animation were all tip-top tier on consoles, so yeah, I'd say they were on top last gen on consoles from a graphics angle.
Games only need to be "on par" to get that kind of recognition.. not better.
Crysis 2, Killzone 2 + 3, Gears of War, Halo, GTA 5, Grand Turismo, Forza, Skyrim, Red Dead Redemption, etc.. all visually comparible IMO. Other than the 2 technical things I mentioned about UC and TLOU, there really is nothing else to write home about except the exceptional animation and art direction (which is subjective). It's not like they were the first to use Global Illumination, AO, AA, best anisotropic filtering, volume lighting, smoke, reflections, etc..
That's a bit straw-man. We aren't really talking about if they were the first to use any high end, cutting-edge technique (although I'd argue they certainly utilize a few). You are talking about technical, and I am talking about how they look as a complete whole- They could have absolutely faked everything, but it's the end result that matters.
They are a graphics power-house because their games look better than 95 percent of the other games out there.
To disconnect Uncharted with top-tier visuals seems silly to me.
I will give you that they may not be "Better" but they are still well above the crowd.
Agree here, but because a game has excellent subjectively looking visuals doesn't mean the company is a leader in graphics. Get what I'm saying? We could take a very art driven game like Trine 2 and expect their next game to be a visual masterpiece? I think Trine 2 has better art than any game released to date (except AC:Unity), does that make their company comparable to the likes of when Crytek comes out with Ryse 2?
It seems like people hide behind the art/animation of ND games and that gives them a pass to say it's better than games that excel in the technical department. I think that's a bit unfair to me.
I don't call a company excelling at art a graphics power-house. You are right, I would call a company that pushes the technology as a graphics powerhouse.
I never disconnected them.. actually that's what I thought YOU was doing! LOL! Every game has it's strengths and weaknesses graphically. Uncharted, TLOU happens to have a lot of talented artists and it makes their games look very good. But in the same vein, there are other companies that push tech and you can see it but don't have the artistic talent - that shouldn't put art > tech though.
A lot of people went crazy over the UC4 E3 demo because they saw the tech and screamed it would blow everything away.. then the gameplay demo came out and it was more on par with what we would expect. Although UC4 had some very nice differences (collision detection for foilage, hook animations, etc..) but the visuals didn't compare to the early E3 demo.
Agreed.