At least have Inverse Kinematic (IK) set up.
Ah did see that option, but have yet to set it up. Thanks will look into it.
At least have Inverse Kinematic (IK) set up.
So I hailed your advice, (poor photobucket compression, but intention is intact), so far having a back box is best of the bunch of things I tried so far.
Surprisingly easy to set up. there is already a draw_rectangle to screen function. I just need to enter the location, & size of the box. You can define the alpha of the rectangle, & color.
I just draw the rectangle where the text are display by using the the size of the text + some extra border length, & its done. Gonna love these modern game engines. They thought of everything (most things).
Yes, it ran at a poor 16fps at 1080p on my laptop rig (with background programs running etc)....hence I need to look for a new 'beasty' Desktop PC rig soon.
Ya. Better. I just finished making the door opening/close mechanism. Fair bits of scripting, & simple animation. But its fairly fuss free. I made the door blueprint (think class in C++ but using nodes instead of typing), so it can beYep, that is much more legible and should work even if the scene is unavoidably high contrast.
Ya. Better. I just finished making the door opening/close mechanism. Fair bits of scripting, but fairly fuss free. Unforunately, I do not have a gameplay recording software to record what I done so far.
Looking at some recording software option. I think Fraps seems to pop up quite often, also cheap at I think 20 bucks (& people still pirate it, shame on these people). The downside is I heard FPS will drop quite a fair bit.
Cool. My 2D skills are limited so I rather do 3D, but everything is exponentially more time consuming to made in 3D. At least my game is confined to a small area.
I like to do an action RPG game, but that's something for the future when I can build a bigger team of people.
I will check out BB flashback also.
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These are the bad guys in your game?
Hmmm, should still go for top down, or should try for first person ?
Well, it's hard to say without seeing gameplay. I would need to know how the game plays and what games it will be similar to before I can offer advice on whether it would work better as a first person or top down game. They each have their advantages and disadvantages, and each is more suited towards a certain style of game.
Have changed many times, first I wanted to make a game sort of like Skyrim, then I was thinking 2d was easier and then I started going back to 3d.
Hoping to be able to make a big open world rpg game, however gone make it way more simple (no inventory, weapons switch between by number keys) as well as skillpoints earned for each level up.
Some jumping puzzles I feel is needed in the game, dungeons, deadly pits and sow on.