Thanks for the encouragementThat is all so very cool. Amazing work!
Thanks. You can start little by little, & when you have time finally, you already have the foundation.Man I want to start doing some of this but I just don't have the time anymore.
I already know Java and C++ and a good bit of Linux kernel so I imagine getting into this would be familiar on many fronts.
Either way good work starseeker
Every time I see your game, I imagine you're just zooming out a little further, haha. I'm curious, this looks very intimate for a strategy game, more like an RPG or something. That mini-map is so small!
What would you say is the main selling point of your game, to stand out from similar games? How will you market this game. Just curious.I've changed the way the missions are. It's more story based and objective based now. The maps are about half the size they used to be. I want to create a campaign where the objectives are important to the story, and it's not just a large, open map like a typical RTS.
There's enough room for your base, an enemy base, and a little bit of extra. Since you control a small group (rather than 100s of units) I just figured a large map would be a waste. Not to mention how long it takes to make a large map. Think more Shadow Tactics, Commandos, Desparados, etc. rather than Age of Empires. Oh, and a little bit of Stronghold thrown in since there will be defensive missions as well.
All this will allow me to create a more meaningful campaign. I had done well to create cool levels, but they never lended themselves well to creating an actual full game.
What would you say is the main selling point of your game, to stand out from similar games? How will you market this game. Just curious.
Wow, you have come a long way, I hope you have a good launch.Well, the game is a bit of a hybrid. With more RTS style gameplay of games like Age of Empires, with more small party management like Commandos or Desparados, with a bit of defensive base management like Stronghold.
Honestly, I'll only be doing a little bit of the marketing myself. I'll have the publisher worry about that. I'm about to sign on with one, so I'll let you know how it goes here in a week or two.
Still a few months away from a full release. Lots of work to do!