Us: Nerf Thorn in PVP? Bungie: Nerf everything PVE and PVP

RevitXman

TXB Member 2001 - 2013
Dec 4, 2013
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The Forest of Nottingham
https://www.bungie.net/en/News/News?aid=13147

Good bye Blackhammer, IceBreaker? Really?

Stolen from reddit
Exotic Opinions

Hard Light: Impression - Fair

Would be poor if it weren't for the Auto Rifle buff at large. I don't know why they're doubling down so hard on ricocheting rounds; no important PvE content has areas that are conducive to making this perk powerful. Oh well, the Stability is nice. Fix the recoil pattern though.

Necrochasm: Impression - Excellent

All positives here, and hopefully will be enough with auto rifle buff! Magazine Size buff will be the make-or-break for using this Exotic in PvE, and I can't wait to try out cursebringer when I know it's gonna proc every time.

The Last Word: Impression - Fair

If the reduced magazine count on all Hand Cannons affects this, there will probably be very little cause for using it. Glad they fixed the bonus damage applying on ADS, and the Range had to change, but I'm hoping the Stability is still workable. It should be a skill weapon, but accessible to people of all talent.

Thorn: Impression - Good

It's a nerf. It's a pretty good nerf. It will deseat Thorn as the de facto best PvP weapon out there, but leave it as a powerful option in the right circumstances. The number one concern is that Send It is still there, which will ensure Thorn remains the best among HCs for distance, even with the incoming range nerf to HCs.

Hawkmoon: Impression - Good

It was technically nerf'd, but may actually end up the best Hand Cannon in the game. Holding Aces adding two to the mag may bring its ammo to the highest out there following the HC mag reduction across the board, and you never got all 2 HAs + LiC to proc on one bullet when it counted anyway. I'm wondering if 3% is a magic TTK number in the Crucible, though.

Ice Breaker: Impression - Poor

Unneeded nerf. Ice Breaker consumes an Exotic slot, and that is its drawback. I'm guessing this is mostly intended to combat its use in PvP as an "unlimited ammo" Sniper, or to cruelly anticipate the pendulum swing from BH black to Ice Breaker and make both options equally frustrating. It's a hardline nerf, and it's disappointing to say the least.

No Land Beyond: Impression - Good

This weapon is always going to be the black sheep of Destiny. The buff to handling attributes means it's going to be a scary option in the hands of those players who have already been good with it. The Master is not going to be cause enough to use it, so the damage bonus and duration length is honestly not anything to write home about.

Black Hammer: Impression - Very Poor

Awful idea. Turns a unique and fun LEGENDARY into borderline trash. White Nail now just acts as an instant reload, consuming ammunition from your reserves. While these have been increased to 18, this almost entirely eliminates the neat utility that Black Hammer provided. Bungie is cleaning house with "ideal" PvE loadouts, but it's a shame BH has to go.

Lord of Wolves: Impression - Good

Okay, yeah, I like it. Could they have just increased the radius a tiny bit more though? Triple recovery is pretty insane for PvE and even certain PvP moments. I'll take it.

Gjallarhorn: Impression - wut

Don't even know how to address this one. The end of an era, if the nerf is substantial. Next thing they should nerf is their bullet sponge enemies that demand Gjallarhorn, though. If we're tackling inflated health bosses and 36 VIPs in PoE, we need a little power on our side. I'm disappointed the playing field around Gjally wasn't build up, rather than Gjally being hit so hard. I prefer it for the health of matchmaking and elitism, but strongly oppose it from a design perspective.
 
Yeah. The snipers is really annoying the s*** out of me. Seriously. Where did that come from?
 
I don't understand the Hand Cannon mag changes. Most only have 6 rounds at best, that is already at least half the mag size of a scout rifle.

Nice to see Auto Rifles are getting beefed up.

Scout Rifle changes seem good.

Ice Breaker changes are not too bad, only an extra 3 seconds per round.

Lord of wolves getting a triple recovery increase, nice.

Question: Does the 10% less shotgun damage in PVE affect Exotic shotguns?
 
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I don't understand the Hand Cannon mag changes. Most only have 6 rounds at best, that is already at least half the mag size of a scout rifle.

Nice to see Auto Rifles are getting beefed up.

Scout Rifle changes seem good.

Ice Breaker changes are not too bad, only an extra 3 seconds per round.

Lord of wolves getting a triple recovery increase, nice.

Question: Does the 10% less shotgun damage in PVE effect Exotic shotguns?

Dude. The ice breaker change is terrible. It now takes 48 seconds to load 6 shots. In effect that reduced the damage of the gun because it has reduced the amount of times you can fire it significantly. It basically makes it only the same as a good legendary sniper. It's an exotic for a reason. It's meant to be the best of the best.
 
Dude. The ice breaker change is terrible. It now takes 48 seconds to load 6 shots. In effect that reduced the damage of the gun be used its reduced the amount of times you can fire it. It basically makes it only the same as a good legendary sniper. It's an exotic for a reason. It's meant to be the best of the best.

How does it reduce the damage of the gun?
 
How does it reduce the damage of the gun?
I explained it in the post. It takes significantly longer to reload so you are firing less and effectively not doing as much damage. You can take 365 standard legendary sniper with a normal damage, and it will now be a better weapon because it will load much faster. Now the ice breaker is only good if you run out of ammo which isn't really issue for most players.
 
I explained it in the post. It takes significantly longer to reload so you are firing less and effectively not doing as much damage. You can take 365 standard legendary sniper with a normal damage, and it will now be a better weapon because it will load much faster. Now the ice breaker is only good if you run out of ammo which isn't really issue for most players.

Yeah, your edited comment makes more sense :wink:
 
Wait, so do these not take affect until TTK arrives? which would be kind of pointless since none of the gear is upgradeable to TTK levels anyway.
 
I hope Bungie reconsiders the changes to Black Hammer and Ice Breaker. The way they are now made them unique but by no means overpowered. The Horn nerf I understand. That rocketlauncher is a bit OP. I'm happy to read about the buff to Auto Rifles. I haven't used them much since the reduction but I've kept them just in case and I'm glad I did. Also nice to see Scout Rifles not get messed with in a negative way.
 
Bungie doesn't seem to understand that players playing habits in PVE are the way they are is because of the lack of content and depth of the game. We used the most powerful weapons to finish the bounties, strikes, raids, and now POE quickly because of the repetition of having to play so little content which the vast majority doesn't have much depth.
 
None of us should be surprise by this. Bungie has been acting this way since the game launch. It is like they are trying to kill their own game.
 
Bungie doesn't seem to understand that players playing habits in PVE are the way they are is because of the lack of content and depth of the game. We used the most powerful weapons to finish the bounties, strikes, raids, and now POE quickly because of the repetition of having to play so little content which the vast majority doesn't have much depth.

So gamers answer to lack of depth is to further degrade the depth that is there by resorting to cheese tactics/easy win tactics, hmmm...
 
So gamers answer to lack of depth is to further degrade the depth that is there by resorting to cheese tactics/easy win tactics, hmmm...
Lack of content and depth is Bungie fault. Most of the game content has been replayed hundred of times with weaker weapons initially before getting the better weapons and changing the weapons load outs does not change content depth or make any more fun. The content is being replayed because their is nothing else to do but to get more and/or level up gear . So you what to do it as quickly as possible.
 
Lack of content and depth is Bungie fault. Most of the game content has been replayed hundred of times with weaker weapons initially before getting the better weapons and changing the weapons load outs does not change content depth or make any more fun. The content is being replayed because their is nothing else to do but to get more and/or level up gear . So you what to do it as quickly as possible.

It is Bungie's fault, but that doesn't change my previous comment. So Skolas will take a little longer to beat, Boo Hoo.

To be honest, I am so happy Gally is getting nerfed. Nobody will do 35 POE if you haven't got one.
 
It is Bungie's fault, but that doesn't change my previous comment. So Skolas will take a little longer to beat, Boo Hoo.

To be honest, I am so happy Gally is getting nerfed. Nobody will do 35 POE if you haven't got one.
That is why people have been asking to have optional matchmaking to every activity in Destiny. This is strictly on Bungie stupidity.
 
The changes are stupid its almost as if they want us to hate the current year one weapons.
Of course they do. they want you get new weapon to have to grind more by upgrading them do all the same activities you have done again a million times. So it will look good on their statistics reports.
 
I don’t like nerfs either but most seem within reason. I mean, come on Handcannons are the dominate option for PVP now. That needed to be addressed to make more weapons competitive while offering more options for multiplayer carnage. Gjallarhorn’s wolfpack rounds are the only thing getting reduced and Bungie doesn’t state by how much so I think we should wait before we jump to conclusions on that. But I think its safe to say that weapon was a little too powerful. And I don’t like how some people won’t team up with someone who doesn’t have it.

It’s the same reason why they removed elemental burns from the Skolas run. People wouldn’t run it with others who didn’t have the best burn weapons and that wasn’t fair. And it made people lazy in taking him down so quickly. Now the fight requires teamwork, communication and skill to beat him and its more fun this way.

The only nerfs I’m opposed to are those for Blackhammer and Icebreaker. I think Bungie should reduced Blackhammer’s impact instead of messing with the White nail Perk and maybe add 1 second to ammo recharge for IB. But lets wait and see. And I’m sure there will be some really good weapons coming with the TTK DLC so there is plenty to look forward to.