https://www.bungie.net/en/News/News?aid=13147
Good bye Blackhammer, IceBreaker? Really?
Stolen from reddit
Good bye Blackhammer, IceBreaker? Really?
Stolen from reddit
Exotic Opinions
Hard Light: Impression - Fair
Would be poor if it weren't for the Auto Rifle buff at large. I don't know why they're doubling down so hard on ricocheting rounds; no important PvE content has areas that are conducive to making this perk powerful. Oh well, the Stability is nice. Fix the recoil pattern though.
Necrochasm: Impression - Excellent
All positives here, and hopefully will be enough with auto rifle buff! Magazine Size buff will be the make-or-break for using this Exotic in PvE, and I can't wait to try out cursebringer when I know it's gonna proc every time.
The Last Word: Impression - Fair
If the reduced magazine count on all Hand Cannons affects this, there will probably be very little cause for using it. Glad they fixed the bonus damage applying on ADS, and the Range had to change, but I'm hoping the Stability is still workable. It should be a skill weapon, but accessible to people of all talent.
Thorn: Impression - Good
It's a nerf. It's a pretty good nerf. It will deseat Thorn as the de facto best PvP weapon out there, but leave it as a powerful option in the right circumstances. The number one concern is that Send It is still there, which will ensure Thorn remains the best among HCs for distance, even with the incoming range nerf to HCs.
Hawkmoon: Impression - Good
It was technically nerf'd, but may actually end up the best Hand Cannon in the game. Holding Aces adding two to the mag may bring its ammo to the highest out there following the HC mag reduction across the board, and you never got all 2 HAs + LiC to proc on one bullet when it counted anyway. I'm wondering if 3% is a magic TTK number in the Crucible, though.
Ice Breaker: Impression - Poor
Unneeded nerf. Ice Breaker consumes an Exotic slot, and that is its drawback. I'm guessing this is mostly intended to combat its use in PvP as an "unlimited ammo" Sniper, or to cruelly anticipate the pendulum swing from BH black to Ice Breaker and make both options equally frustrating. It's a hardline nerf, and it's disappointing to say the least.
No Land Beyond: Impression - Good
This weapon is always going to be the black sheep of Destiny. The buff to handling attributes means it's going to be a scary option in the hands of those players who have already been good with it. The Master is not going to be cause enough to use it, so the damage bonus and duration length is honestly not anything to write home about.
Black Hammer: Impression - Very Poor
Awful idea. Turns a unique and fun LEGENDARY into borderline trash. White Nail now just acts as an instant reload, consuming ammunition from your reserves. While these have been increased to 18, this almost entirely eliminates the neat utility that Black Hammer provided. Bungie is cleaning house with "ideal" PvE loadouts, but it's a shame BH has to go.
Lord of Wolves: Impression - Good
Okay, yeah, I like it. Could they have just increased the radius a tiny bit more though? Triple recovery is pretty insane for PvE and even certain PvP moments. I'll take it.
Gjallarhorn: Impression - wut
Don't even know how to address this one. The end of an era, if the nerf is substantial. Next thing they should nerf is their bullet sponge enemies that demand Gjallarhorn, though. If we're tackling inflated health bosses and 36 VIPs in PoE, we need a little power on our side. I'm disappointed the playing field around Gjally wasn't build up, rather than Gjally being hit so hard. I prefer it for the health of matchmaking and elitism, but strongly oppose it from a design perspective.