"We know what Rare's next game is, fans will really like it", says Playtonic Games

MosquitoSmasher

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Sep 13, 2013
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Oh SNAP!

Playtonic = former Rare devs, now making a new 3D platformer. Here we go! --->

The parts in bold are quite interesting.


Playtonic: 'We know what Rare is working on. We may even collaborate'


The small Midlands studio is building the ‘spiritual successor’ to Nintendo 64 classic Banjo-Kazooie. But the team still has one eye on its old employer, Rare

Fledgling game studio Playtonic, currently working on a "spiritual successor" to classic Nintendo 64 platformer Banjo-Kazooie, says it knows what Rare is working on – and that fans will be satisfied.

Purchased by Microsoft in 2002, the legendary developer had been creating titles in the Kinect Sports series, but many gamers have been desperate to see Rare return to its glory days, when it produced lively platform adventures such as Donkey Kong Country, Banjo-Kazooie and Conker’s Bad Fur Day. Playtonic, formed by six ex-employees of Rare, still has contact with its old employer, which is based only a few miles away.

"I still chat to them, I know what they were working on when I left last year," says Playtonic’s studio head, Gavin Price, who worked for Rare for 20 years, having joined as a tester in the 1990s. "It sounds really good."

Xbox chief Phil Spencer has been teasing gamers by suggesting that Rare may be about to move away from the Kinect Sports titles onto an IP more befitting the team’s skills and heritage. Last year, the exec tweeted that he had played the studio’s new project, claiming it was an example of "Rare building a uniquely Rare game, as it should be." In January, Rare’s head of music Robin Beanland tweeted that 2015 would be a huge year for Rare and made a reference to Banjo-Kazooie.

"I want them to do well," says Price. "They’re mates and we left them behind to come and do this. I’m looking forward to what they’re doing next – people will be really happy to see it." Asked whether it would be a Kinect-focused title, like the studio’s other recent projects, he replied: "I can’t say for sure what they are or aren’t doing with that piece of hardware that Microsoft isn’t supporting much anymore."

Playtonic recently announced its first title, currently named Project Ukulele, a 3D platform adventure that will stay true to the creative ideals of the old Rare titles. The team has yet to reveal the game’s lead characters, but the action will take place in a series of brightly coloured worlds, that will be open for wider exploration than the old N64 titles.

To this end Playtonic has introduced a new collectible, known as ‘Pagies’. Each world in the game is accessed via its own magical story book which resides in the hub area; as players collect Pagies, they unlock new areas to the environment – the more pagies you put into a book, the more you expand the world. However, players can choose to go off an open new books and experience new worlds rather than expand current ones.

"You don’t just go into the worlds, milk them and move on," says Price. "It will be more open and expansive. There is freedom to go where you want. You can go into another world or you can spend Pagies on your current world and expand it with new areas. I wanted to take away the linearity of the old experiences as much as possible. These days, people want to find their own way through games – and if you go off and explore and don’t get rewarded for it you’re like: ‘s***, I’ve just wasted my time’."

The team has also talked about including a vast range of non-player characters in Project Ukulele, who will then star in their own spin-off titles. Intriguingly, they have even expressed an interest in working with Rare again in some capacity. "You never know, there are some good old mates of ours down the road, they may might want to do a little multi-studio collaboration," says Price. "We’re just going to be open minded. We’re not trying to look too far ahead. We’ll make the right decision when we get there."

On the subject of old Rare, the popular story is that when Microsoft took control of the studio, it restricted the team’s creativity, and insisted on a more corporate approach, killing the unique atmosphere. Playtonic denies this.

"For me, it was more about [Rare founders] Tim and Chris Stamper leaving," says Playtonic technical director Jens Restemeier, who worked at Rare handling handheld conversions of key titles. "There was no sense of progression about what the company was going to do from that point on. The story people want to hear is that Microsoft came in and destroyed everything. It wasn’t like that. They gave us freedom, almost more freedom than Nintendo gave us."

Chris Sutherland, a 25-year Rare veteran and now project director at Playtonic, agrees. "When any company grows, you’re going to hit problems," he explains. "At Playtonic, we don’t have an upfront design document, but if you’ve got a company with 50 people then you’re suddenly burning money away and you have to give them something to do and it’s got to be something you know you’ll use.

"Planning up front means you know those people are working, but the downside is you’re locked into a way of working. That’s fine when you’re writing a sequel to something, but if you’re trying to do something original and creative from the start, it’s quite tricky to ask ‘what’s this person going to be working on in three weeks’. Well, I don’t know what the game is going to be in three weeks! That’s as much of an issue. You see that in any large organisation."

Playtonic is starting a Kickstarter in May to help fund Project Ukulele. It could be that the game launches within the same window as Rare’s own take on those classic platforming years. Price, however, is adamant that there’s no rivalry. "They’re really nice clever guys, cleverer than all of us," he says. "They’ll do well."

http://www.neogaf.com/forum/showthread.php?t=1015858
 
Kameo was definitely good. Man....i'd be HAPPY with something similar to be honest. But a proper BK game....i'd KILL for that. And i am lover, not a fighter. ;)
 
Kameo was GOOD but definitely not up to the standard Rare had made for itself.
 
Let's hope Rare can do better than it did with Kameo.
shocked_joey_friends.gif
 
Kameo was the best thing Rare did since coming under Microsoft's umbrella. Everything else has been mediocre at best. After playing the abortion that was Nuts and Bolts...it'd have to be a pretty well reviewed platformer before I'd buy any game with Banjo Kazooie in the name.
 
Kameo could've been godly and not just damn good if MS hadn't wanted to change so much from the game. Fairies? Sweet corn-eating Jesus,we can't publish a game about queers! You change the to Elves right this instant! Yeeeehaw!
 
They hardly changed her. Biggest change was making the Tigers trolls

 
Oh s*** man, all the right things seem to be happening. I think we all remember that Kampfheld guy on NeoGAF, they consider him a real insider and he said E3 was something to look forward to for classic Rare fans. Plus as this new interview says, Robert Beanland was teasing Banjo not so long ago with music notes on Twitter. With all these things you'd think it will be BK related, even sigh...with that rather terribe BK experiment recently. It has to mean something.

But then again, they have been teasing Battletoads too. Perhaps a Battletoads reveal and release this year with a BK announcement at E3? It would be fantastic.

That said....it's still best not to get hopes up.
 
Kameo was the best thing Rare did since coming under Microsoft's umbrella. Everything else has been mediocre at best. After playing the abortion that was Nuts and Bolts...it'd have to be a pretty well reviewed platformer before I'd buy any game with Banjo Kazooie in the name.
Abortion of greatness! Nuts and Bolts was a bad ass game! Absolutely loved how much freedom and creativity it offered in creating vehicles.
 
Oh s*** man, all the right things seem to be happening. I think we all remember that Kampfheld guy on NeoGAF, they consider him a real insider and he said E3 was something to look forward to for classic Rare fans. Plus as this new interview says, Robert Beanland was teasing Banjo not so long ago with music notes on Twitter. With all these things you'd think it will be BK related, even sigh...with that rather terribe BK experiment recently. It has to mean something.

But then again, they have been teasing Battletoads too. Perhaps a Battletoads reveal and release this year with a BK announcement at E3? It would be fantastic.

That said....it's still best not to get hopes up.

That had nothing to do with Rare ;)
 
N&B was great once it got going and after Tooie I was happy they mixed up the formula. Maybe came out too early as they creation games are all the range now.
 
It was ok for a launch title but the ever changing development didn't help. Was still well reviewed as have most of Rare's Xbox games.
 
The fact that a former Rare developer says this...oh man, that should mean something very good. It's because of things like these that i wish we could fast forward to E3 already. I don't want hype myself up too much...but damn if it's not hard to do.
 
I wasn't sure where to put this but this thread seems appropriate....from Milky's 'insider' (sorry about the caps, just cutting/pasting)

DEAR XBOXGAF,
THE REASON WHY THERE HASN'T BEEN AN UPDATE TO MY INSIDER INFO AND THERE FORUMS ARE BECAUSE OF THESE REASONS.FIRST MILKY HAD BACK SURGERY AND MOVED INTO THE HOUSE HE HAD BUILT.IN DOING SO HE WAS WITH OUT INTERNET FOR OVER 30 DAYS.SECONDLY MILKY'S ADMIN ACCOUNT WAS HACKED AND IT TOOK SOMETIME TO GET EVERYTHING STRAIGHTENED OUT.MILKY AND MYSELF ARE BACK.PLEASE FOR GIVE MILKY BECAUSE HE HAS BEEN FOCUSING ON GETTING HIS STREAMING CAREER UP AND RUNNING AND HIS HEALTH.

IT'S NICE TO LOOK BACK AND SEE HOW RIGHT I HAVE BEEN OVER THE LAST YEAR AND ALL THE THINGS I HAVE LEAKED BEING TRUE ISN'T IT?SO LETS GET ON WITH THE JUICEY DETAILS AND THE REASON WHY YOU COME HERE!

I TOLD YOU BATTLETOADS WAS COMING,BUT HERE IS THE GOOD STUFF.THERE IS SUPPOSED TO BE 2 BATTLETOADS GAME IN DEVELOPMENT!THERE IS SUPPOSED TO BE A CROSS GAME ARCADE GAME ON XBOX,PC,AND WINDOWS MOBILE.THE SECOND IS SUPPOSED TO BE A FULL REBOOT FOR XBOX AND PC.

CONKERS HAS BEEN PUT ON HOLD.THERE WAS A ROUGH DEMO VERSION OF THE NEW CONKER GAMES PITCHED.IT WAS LIKED BUT PUT ON HOLD.PHIL WANTS REMASTERED EDITIONS OF ALL CONKER GAMES AND A NEW ONE MADE AND PACKAGED TOGETHER AS A ULTIMATE CONKERS EDITION.

I TOLD YOU RARE WAS BACK,AND WHEN I MEAN BACK I MEAN THEY HAVE 2 FULL GAMES IN DEVELOPMENT AND 3 OTHER PROJECTS IN EARLY STAGES.A COUPLE OF RARE IP'S ARE BEING GIVEN THE OPPORTUNITY TO BE REBOOTED BY 3RD PARTIES.

A REVISED XBOX ONE IS BEING WORKED ON,IT MIGHT BE READY FOR AN E3 APPEARANCE THIS YEAR,BUT I WOULD WAIT TO NEXT YEAR.2016 SEEMS LIKE A BETTER YEAR FOR THE XBOX ONE SLIM IMHO!

MICROSOFT IS WORKING ON A MASSIVE ONLINE GAME THAT WILL HAVE CROSS PLATFORM PLAY ON PC AND XBOX ONE.

THERE YOU GO GUYS I WILL BE BACK IN A COUPLE OF WEEKS..AND ALWAYS THESE THINGS I HAVE LEEKED COULD CHANGE.
 
So exactly how reliable is that guy? Cause...well.... remasters of Conker games? Errrr....which games exactly? Cause i only recall Bad fur Day.

So if i have to believe this cat, NEW Conker games are being made now...and turned into remasters? Me = confuzzled.
 
Pocket tale was a Gameboy title and Conkers other appearance is in Diddy Kong Racing which Nintendo owns.
 
Wouldn't say no to a HD remake of Conker just make sure its uncut this time and bring back the MP as that was awesome and rather popular.

Would also welcome a Blast Corps HD