Xbox Game Pass - PC And Ultimate - News, Stuff And Recommendations

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Problem I see with this... where's the incentive for a developer to take their time and make a stellar title if it's just going to get lumped in with 100 other titles?
And I can't see how this doesn't hurt the studios profits.

In what marketplace would a game not release where there are not a ton of good games for people to buy? No matter where they release their title they will have to compete. At least with Game Pass the developer will have an opportunity for guaranteed money.
 
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I think it wiĺl cut into individual title sales huge and micro-transactions will go through the roof per title to compensate. This may be a money saver for the consumer but I think quality of games and the experience will be sacrificed. IMO.

It’s one more way to reach consumers. Major publishers aren’t going to stop making AAA full priced games. Microsoft has more incentive to create content, not less. Netflix has created more expensive content as a result of growth, not less.

If anything, it should create an environment where AA, risky, quirky or niche games make sense again...which is a good thing. Halo, Gears and Forza won’t go anywhere because those are the names that will bring people in. A service like this makes more Ori’s, Recores and State of Decays viable. For this type of service to work, they need high quality Superstar IPs to bring people in and they’ll need quantity of IPs to keep people renewing.
 
I am experiencing #3 from your list right now, Sunset overdrive didn't appeal to me at all because of the way it was marketed and a lot of the art style, that being said I'm giving it a try on game pass right now. I can see why others like it so much, the personality and humor and little details like the many different spawning animations are great, that being said it's still not a game I'd buy but because it's part of a service I've already "paid for" I'm willing to give it a shot.

As far as not trusting MS I think that distrust has been earned, they have said they are moving to more service based content (well Spencer has anyway) and they haven't proven since the first half of last gen that they are really committed to new IP's. People will point out what Spencer said about them recently securing a few more but why did it take so long? I know he said "well do the hardware and then the software" but honestly that makes no sense, software has to run on the old hardware so why not start that first? Also the hardware group and game studios are different entities so again why trust him on this issue?

I get that MS has gotten burned by partnering with some studios that take too long to make games that don't connect with large audiences (Remedy) so I can see why they are a little gun shy but Gears, Halo and Forza were all new at some point as well and those all turned out pretty well for them. They just don't seem to have the patience to let something build slowly, I don't know if it's their corporate culture or what but something needs to change.

Corporations aren’t people. The strategy of a corporation is determined by a number of people in leadership positions. The leadership mix and structure has only recently changed along with the strategy. There’s nothing secretive or nefarious about the strategy from the Xbox team today. It’s quite different from the strategy a few years ago. Like I said, a Netflix for gaming changes everything. Nothing they did around their old strategy really applies to this.
 
I think it wiĺl cut into individual title sales huge and micro-transactions will go through the roof per title to compensate. This may be a money saver for the consumer but I think quality of games and the experience will be sacrificed. IMO.

There isn't much reason to think the games would be worse because MS still needs them to be good just as much as they ever would have. Nobody is going to subscribe or stay subscribed to this if the games suck. The only concern would be them going overboard with the MTs to make up for whatever money will be lost in the short term.
 
Just looking at the negative comments around the Internet, they can be summarized like this:

  • I don’t like or trust Microsoft
  • They are almost irrelevant in console gaming right now
  • I like when Microsoft is irrelevant in gaming because I don’t like or trust Microsoft
  • Game Pass looks like it could make Microsoft relevant in gaming again
  • ...therefore Game Pass is potentially bad for gaming
  • I don’t like Game Pass
  • I don’t like or trust Microsoft
  • Let’s keep talking in circles around all the mistakes Microsoft has made in gaming to prove my point of why Game Pass is bad
 
Just looking at the negative comments around the Internet, they can be summarized like this:

  • I don’t like or trust Microsoft
  • They are almost irrelevant in console gaming right now
  • I like when Microsoft is irrelevant in gaming because I don’t like or trust Microsoft
  • Game Pass looks like it could make Microsoft relevant in gaming again
  • ...therefore Game Pass is potentially bad for gaming
  • I don’t like Game Pass
  • I don’t like or trust Microsoft
  • Let’s keep talking in circles around all the mistakes Microsoft has made in gaming to prove my point of why Game Pass is bad
s*** ton of salty PS fans out there it looks like.
 
s*** ton of salty PS fans out there it looks like.

I think it comes down to whether you think competition is good or bad. As someone who’s preferred the Xbox ecosystem, I was happy when they got smashed in 2013 for having weak hardware. Was happy when Sony revealed a bunch of new IPs in the pipeline and the heat was put on Microsoft. If Game Pass works, Sony will up their efforts in providing better value for PlayStation Now just like they were forced to put together a better online experience.

EA Access is a really good value. Game Pass looks that way. I wouldn’t mind if other publishers tried their own exclusive channels. In the end, the only way to justify a subscription is by providing more value on a consistent basis.

This could result in more AA games and a better balance between quality and quantity. In its current state, the industry provides a few safe, high profile AAA games every year and then a crapload of unpolished Indies.
 
The only bad element for gaming is in those that dont recipricate. Will EA do the same for EA Access. Eventually...but not for a while, but the pressure is on.

Effectively MS first party games are $10 now for 30 days of access. So it arguably devalues other $60 games. And especially devalues those that are 10 hour campaigns with no multiplayer and little continued post release support.
 
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https://www.forbes.com/sites/insert...-should-start-worrying-sony-and-nintendo/amp/

Xbox One's Supercharged Game Pass Should Start Worrying Sony And Nintendo
Paul Tassi, Contributor
Jan 23, 2018 11:28 AM7,463

xbox-game-pass.jpg

Microsoft

Xbox Game Pass

Today, Microsoft announced that it was expanding the Xbox Game Pass to also include brand new, Xbox-exclusive titles. As in, when Xbox One exclusives launch, Sea of Thieves, Crackdown 3, or future Halo or Gearsgames, they will also appear on day one in Xbox Game Pass.


The $10 a month service, which lets you download a large selection of Xbox games, not just stream them, was already a pretty attractive service, and one of the better software deals in gaming, given all that it offered. But adding in Microsoft exclusives to be available on launch day is a new level for the program, and a very big deal.

I can hear the jokes already, jokes I’m resisting making myself about Microsoft’s relatively non-existent exclusive roster the past couple years, but we’re heading into an era when that narrative might start to turn around. I’ve heard nothing but good things about Sea of Thieves, obviously new Halo, Gears and Forza games will be attractive, and Microsoft has reportedly expressed interest in pursuing a Sony-like strategy of big single-player games, starting with Fable 4 coming sometime in the future.

By including these exclusive in Xbox Game Pass, it’s clear to me that Microsoft is slowly building something that Sony and Nintendo might want to be concerned about. This is the framework of a true Gaming Netflix, something that many services have tried to claim for years now, but Xbox Game Pass is the first one where the comparison feels accurate.

And right now, the simple fact is that Sony and Nintendo can’t really follow down this road. Both companies have exclusives that are so valuable to their consoles that they wouldn’t dare put them in some sort of subscription bundle like this and risk losing launch sales. Nintendo doesn’t even have the framework for a service like this set-up, forever behind the times with features like that, while it seems incredibly unlikely Sony would ever throw up God of War 4 or The Last of Us 2 onto PlayStation Now at launch because A) they want those millions of $60 sales and B) with story-driven games, they could be beaten extremely quickly and tossed aside, unlike games that players might keep coming back to after they were eventually removed from a Game Pass-like service.


sea-of-thieves.jpg

Rare

Sea of Thieves

Microsoft…doesn’t care. Yes, they like their exclusives and need to continue developing better ones than what we’ve seen lately, but they’ve already shown a willingness to let these games be flexible, first by granting players a PC copy of the game with every console purchase (and vice versa) with Play Anywhere, and now by adding them to the $10 game pass at launch. Combine an incredibly attractive software service like Game Pass with now best-in-industry hardware in the Xbox One X, and the only missing piece is the caliber of exclusives that Nintendo and Sony have in their arsenal. No small order, but the point is, you can see how Microsoft is setting the stage for a comeback (albeit a few years late).

What I’m wondering is if Microsoft could do something truly crazy, and strike up a big deal with EA or Activision or Take Two or Ubisoft and pay someone a truckload of money (the kind of money that only Microsoft has) to ensure that something like Red Dead 2 or Far Cry 5, etc. could also show up on launch day as part of Game Pass. That may be a stretch, but if anyone has the ability to ink a deal like that, it’s probably going to be Microsoft. But even without it, between older games coming to the service and newer Xbox exclusives, not only is Game Pass a must-have on Xbox One now, but it might even be a reason to pick the console over its rivals by itself. There really just isn’t anything that compares to it on PS4 or Switch.

While I am notoriously hard on Microsoft and the Xbox One ever since the married-to-Kinect days, I have been consistently impressed with both Xbox Game Pass and my new Xbox One X to the point where it’s slowly becoming my main console of choice outside of the must-play exclusives on other systems. If Microsoft can attract even more publishers to Game Pass, and start making exclusives on par with their rivals, we may be about to head into a very different era indeed.
 
https://www.forbes.com/sites/insert...-should-start-worrying-sony-and-nintendo/amp/

Xbox One's Supercharged Game Pass Should Start Worrying Sony And Nintendo
Paul Tassi, Contributor
Jan 23, 2018 11:28 AM7,463

xbox-game-pass.jpg

Microsoft

Xbox Game Pass

Today, Microsoft announced that it was expanding the Xbox Game Pass to also include brand new, Xbox-exclusive titles. As in, when Xbox One exclusives launch, Sea of Thieves, Crackdown 3, or future Halo or Gearsgames, they will also appear on day one in Xbox Game Pass.


The $10 a month service, which lets you download a large selection of Xbox games, not just stream them, was already a pretty attractive service, and one of the better software deals in gaming, given all that it offered. But adding in Microsoft exclusives to be available on launch day is a new level for the program, and a very big deal.

I can hear the jokes already, jokes I’m resisting making myself about Microsoft’s relatively non-existent exclusive roster the past couple years, but we’re heading into an era when that narrative might start to turn around. I’ve heard nothing but good things about Sea of Thieves, obviously new Halo, Gears and Forza games will be attractive, and Microsoft has reportedly expressed interest in pursuing a Sony-like strategy of big single-player games, starting with Fable 4 coming sometime in the future.

By including these exclusive in Xbox Game Pass, it’s clear to me that Microsoft is slowly building something that Sony and Nintendo might want to be concerned about. This is the framework of a true Gaming Netflix, something that many services have tried to claim for years now, but Xbox Game Pass is the first one where the comparison feels accurate.

And right now, the simple fact is that Sony and Nintendo can’t really follow down this road. Both companies have exclusives that are so valuable to their consoles that they wouldn’t dare put them in some sort of subscription bundle like this and risk losing launch sales. Nintendo doesn’t even have the framework for a service like this set-up, forever behind the times with features like that, while it seems incredibly unlikely Sony would ever throw up God of War 4 or The Last of Us 2 onto PlayStation Now at launch because A) they want those millions of $60 sales and B) with story-driven games, they could be beaten extremely quickly and tossed aside, unlike games that players might keep coming back to after they were eventually removed from a Game Pass-like service.


sea-of-thieves.jpg

Rare

Sea of Thieves

Microsoft…doesn’t care. Yes, they like their exclusives and need to continue developing better ones than what we’ve seen lately, but they’ve already shown a willingness to let these games be flexible, first by granting players a PC copy of the game with every console purchase (and vice versa) with Play Anywhere, and now by adding them to the $10 game pass at launch. Combine an incredibly attractive software service like Game Pass with now best-in-industry hardware in the Xbox One X, and the only missing piece is the caliber of exclusives that Nintendo and Sony have in their arsenal. No small order, but the point is, you can see how Microsoft is setting the stage for a comeback (albeit a few years late).

What I’m wondering is if Microsoft could do something truly crazy, and strike up a big deal with EA or Activision or Take Two or Ubisoft and pay someone a truckload of money (the kind of money that only Microsoft has) to ensure that something like Red Dead 2 or Far Cry 5, etc. could also show up on launch day as part of Game Pass. That may be a stretch, but if anyone has the ability to ink a deal like that, it’s probably going to be Microsoft. But even without it, between older games coming to the service and newer Xbox exclusives, not only is Game Pass a must-have on Xbox One now, but it might even be a reason to pick the console over its rivals by itself. There really just isn’t anything that compares to it on PS4 or Switch.

While I am notoriously hard on Microsoft and the Xbox One ever since the married-to-Kinect days, I have been consistently impressed with both Xbox Game Pass and my new Xbox One X to the point where it’s slowly becoming my main console of choice outside of the must-play exclusives on other systems. If Microsoft can attract even more publishers to Game Pass, and start making exclusives on par with their rivals, we may be about to head into a very different era indeed.

THAT guy becoming an xbox fan is really something. He thoroughly trashed the system when Kinect hit, and has hated on MS for a long time.

Really good to see someone remain open minded.
 
Just looking at the negative comments around the Internet, they can be summarized like this:

  • I don’t like or trust Microsoft
  • They are almost irrelevant in console gaming right now
  • I like when Microsoft is irrelevant in gaming because I don’t like or trust Microsoft
  • Game Pass looks like it could make Microsoft relevant in gaming again
  • ...therefore Game Pass is potentially bad for gaming
  • I don’t like Game Pass
  • I don’t like or trust Microsoft
  • Let’s keep talking in circles around all the mistakes Microsoft has made in gaming to prove my point of why Game Pass is bad

Price is 2 high.
Simple really
 
s*** ton of salty PS fans out there it looks like.

Sad as there is really no downside to a PS4 owner because if this is a success then Sony will do it too.

Just like Xbox Live giving us a better PSN and PS Plus giving us Games With Gold
 
Sad as there is really no downside to a PS4 owner because if this is a success then Sony will do it too.

Just like Xbox Live giving us a better PSN and PS Plus giving us Games With Gold
I totally agree. I just think it's odd how some have a hobby they love, but they don't want other to share in the love.
 
I totally agree. I just think it's odd how some have a hobby they love, but they don't want other to share in the love.

Exactly... I want all of the consoles to thrive so the games keep coming. Why have hate in your body for something that is inanimate?

As for the article, I tend to agree with him... Can Sony really afford to put AAA titles on a service like this? I am sure they will try tho if this takes off
 
Exactly... I want all of the consoles to thrive so the games keep coming. Why have hate in your body for something that is inanimate?

As for the article, I tend to agree with him... Can Sony really afford to put AAA titles on a service like this? I am sure they will try tho if this takes off

They would only do it if they know its going to be a success for MS which isn't something we will know anytime soon
 
They would only do it if they know its going to be a success for MS which isn't something we will know anytime soon

Well a successful model is a good one to copy. Gaming has always flopped between risks and copying the risk, no matter the company. I just am curious to see how they would innovate it, or simply duplicate the service.
 
Amazing news. If MSoft is going to debut their new games on this service I just found a reason to subscribe.
Very clever and will force the comp to adapt.
 
Price is 2 high.
Simple really

It will be for some people. I was interested in Sea of Thieves, State of Decay, Forza Horizon 4 and Crackdown. Probably wouldn’t have bought all 4 Day 1 but now I’ll keep Game Pass and play all 4 day 1. $240 would’ve made supporting all 4 a difficult choice but for $10 a month, not difficult at all.
 
Microsoft’s Xbox game subscription will include the next Halo, Gears of War, and Forza on launch day

Microsoft is planning to bring its own exclusive Xbox games, published through Microsoft Studios, to the company’s Xbox Game Pass subscription. Future games, including Sea of Thieves, will be available via subscription on the same day they’re available to purchase at retail stores or through the Microsoft Store. “The number one request from our customers... was to get new blockbuster games into Game Pass,” explains Microsoft’s games chief, Phil Spencer, in an interview with The Verge.

Sea of Thieves will be the first title available on launch day, March 20th, through the Xbox Games Pass, and that will “follow through with State of Decay 2, Crackdown 3, and the rest of our portfolio,” says Spencer. “Not just those games, but our future Halos, our future Gears of War, future Forzas, and other games. Our plan is to launch those to our Game Pass subscribers at the same time they go to retail.”

Lots more to read at the link.
 
Corporations aren’t people. The strategy of a corporation is determined by a number of people in leadership positions. The leadership mix and structure has only recently changed along with the strategy. There’s nothing secretive or nefarious about the strategy from the Xbox team today. It’s quite different from the strategy a few years ago. Like I said, a Netflix for gaming changes everything. Nothing they did around their old strategy really applies to this.

The strategy of doing an all in one box to take over the living room has changed because that was an outdated concept before the Xbox One even launched, sadly the people in charge there didn't seem to realize that. This move to a service based set up only works well if they make enough money to recoup the costs of game development, otherwise pricing is going to have to change OR investment in 1st party games will drop to make up for it. It's all totally optional of course but it's clear they want most people giving them $10 a month regardless of how many games they release. If they release more than two AAA games a year that means they've already lost money compared to selling two full price titles at retail unless they start adding a lot of paid content within the game. We'll see, maybe it won't work out that way but it's clear there are going to be changes when this kind of model takes over, at the end of the day they'll do what makes them money they aren't pro consumer, no company is they are pro profit for investors.
 
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Interesting spin- it’s not like Amazon doesnt makes a ton of money off of Prime subscriptions. As a matter of fact they keep on adding perks that make it better. Meanwhile it’s not like the music industry has basically gone subscription also. I now have bigger library of music I own as a result.
 
The strategy of doing an all in one box to take over the living room has changed because that was an outdated concept before the Xbox One even launched, sadly the people in charge there didn't seem to realize that. This move to a service based set up only works well if they make enough money to recoup the costs of game development, otherwise pricing is going to have to change OR investment in 1st party games will drop to make up for it. It's all totally optional of course but it's clear they want most people giving them $10 a month regardless of how many games they release. If they release more than two AAA games a year that means they've already lost money compared to selling two full price titles at retail unless they start adding a lot of paid content within the game. We'll see, maybe it won't work out that way but it's clear there are going to be changes when this kind of model takes over, at the end of the day they'll do what makes them money they aren't pro consumer, no company is they are pro profit for investors.

You’re doing numbers in a vacuum. The attach rate for even the best selling exclusives isn’t that high. They’re banking on creating a service where the cumulative value is worth $10 a month where as maybe that gamer would’ve only purchased Red Dead, Madden and COD this year otherwise. Also don’t discount micro-transactions, DLC and special editions of games that can release later.

Once a game is made, there’s little to no variable cost to keep selling stuff related to the game. A Game Pass subscription doesn’t automatically equal a loss of 4 1st party sales this year. Someone who thinks Game Pass is worth it because of 4 new Xbox published games may not have bought any Xbox published games otherwise. Microsoft’s attach rate is far less than a published game a year. If you divided all the Xbox gamers by all this generations 1st party sales, you still may not have more than a 1 attach rate of 1st party games over the entire gen. A year subscription equals 2 1st party purchases...or more when you consider that many of their sales are below the $60 initial launch price.
 
Interesting spin- it’s not like Amazon doesnt makes a ton of money off of Prime subscriptions. As a matter of fact they keep on adding perks that make it better. Meanwhile it’s not like the music industry has basically gone subscription also. I now have bigger library of music I own as a result.

Music doesn't cost as much to make as a AAA game, artists get multi album/year deals that usually are less than the cost of making one AAA game. Most of the money made by musical acts is from touring anyway, there isn't a whole lot of money to be made selling music anymore, the changes that have been made were done simply because people were stealing music on the internet vs buying it.
 
http://www.gamesindustry.biz/amp/20...post-console-future?__twitter_impression=true

Xbox is preparing for a post-console future
The latest Game Pass subscription offering is the next step in Microsoft's hardwareless future
Christopher Dring
Microsoft, at its heart, is a software and services company.

It always has been. It makes operating systems, word processors and offers Cloud services. That is at the core of the company's identity.

By contrast, Sony is a hardware business. It builds Walkmans and TVs and smartphones.

Of course, they dabble in each other's worlds. But this core difference is key to understanding the slightly different approaches both companies have to their gaming divisions.

Sony is rightly proud of its 73.6 million PS4 install base. The more PlayStations the company sells, the happier it is.

Microsoft wants to sell a load of Xbox Ones, too. Of course it does. But it's not the No.1 metric that it uses to judge its success. Microsoft - as a software and services business at its heart - wants to have a large audience of people using its software and services. That can be on Xbox One X, or PC, or (whisper it) even a PlayStation console.

I often encounter gamers bemused by the fact Xbox One exclusives are launching on PC. They suggest that this will only damage the overall appeal of Xbox One. But Phil Spencer and his team don't really care. If you're playing Sea of Thieves on PC, or Minecraft on Nintendo Switch, you are (in effect) a Microsoft customer. Customers are good.

That's why yesterday's Game Pass news was so significant. When Xbox announced the service, which delivers 100 games to subscribers for a monthly fee, natural comparisons were made to Netflix. But it wasn't really the same thing. Netflix is full of new, original content that you can only get via the service. Game Pass offered a load of catalogue, backwards compatible and indie games. That limited the audience to either niche gamers, or those that were new to the platform and wanted to dip into past products.

"Microsoft's cloud infrastructure could eventually be used to offer an on-demand gaming service that's accessible across multiple screens"

The news that all first-party Xbox games will be coming to Game Pass, including upcoming games on the day of their release, is a significant move. That's a big incentive to invest. If you were always going to pick up Sea of Thieves or Crackdown 3, the service already pays for itself for the next six months.

The initial challenge for Game Pass is the lack of upcoming first-party content. There are a handful of releases in the first half of 2018 (add State of Decay 2 to the above two games), and Phil Spencer teased new games in the Gears of War, Halo and Forza franchises. But to encourage a large number of people to invest in Game Pass, Xbox needs to deliver more unique software more frequently.

Spencer told Bloomberg last year that's exactly what the company is trying to do. He said that Xbox needs to grow and that he would "look forward to doing that". And current rumours of a new Fable and Perfect Dark games points to Microsoft investing in growing its first-party slate.

These games will take time, and that's fine. The reality is that Game Pass isn't going to revolutionise anything right away. For now, it will enhance Microsoft's value proposition and help differentiate it in its on-going efforts to chip away at PlayStation's dominance. It is a way for Xbox to put extra focus on its first-party exclusives (both new and old), without having to actually release more games. And it could even help broaden the console's appeal amongst a more mainstream customer.

Yet long term, Xbox is putting the pieces in place for a future without hardware. Microsoft's cloud infrastructure could eventually be used to offer an on-demand gaming service that's accessible across multiple screens, much in the way Netflix is today. It has the tools at its disposal to radically change how it distributes its content to gamers.

This isn't Xbox giving up. Far from it. This is just the company doing in games what it does so successfully elsewhere - create a strong platform from which to deliver high quality software.
 
The strategy of doing an all in one box to take over the living room has changed because that was an outdated concept before the Xbox One even launched, sadly the people in charge there didn't seem to realize that. This move to a service based set up only works well if they make enough money to recoup the costs of game development, otherwise pricing is going to have to change OR investment in 1st party games will drop to make up for it. It's all totally optional of course but it's clear they want most people giving them $10 a month regardless of how many games they release. If they release more than two AAA games a year that means they've already lost money compared to selling two full price titles at retail unless they start adding a lot of paid content within the game. We'll see, maybe it won't work out that way but it's clear there are going to be changes when this kind of model takes over, at the end of the day they'll do what makes them money they aren't pro consumer, no company is they are pro profit for investors.
LOL.

Who knew so many people cared about MS' finances. MS is often considered a big greedy behemoth. Now they add in first party games into Game Pass, which in this moment of time may hurt profits if they don't get enough sign ups to balance it out.

And now some reason people are all concerned about MS' income statements like it's too good to be true.

Way to see you show your true colours Jinca. But you'll never see this post as I'm supposedly on your block list. lol
 
This isn't Xbox giving up. Far from it. This is just the company doing in games what it does so successfully elsewhere - create a strong platform from which to deliver high quality software.
And nothing bothers anti-MS people more than MS chugging along with powerful new consoles, bigger and better value propositions, and all the pro-gamer features that Xbox has offered since the lousy launch.

I'm sure they thought MS would throw in the towel with Xbox One OG lagging behind. Remember all those FUD articles? MS is giving up guys, One OG will be the last console!

Turns out, they release an ever more powerful system (X), and plugs away with fan friendly features like BC, home share, Game Pass, first party launch games with Game Pass, crossplay, Xbox Anywhere etc....

The kinds of things all gamers would like on their system. But only Xbox has it right now.
 
Safe to say none of us really know how this will work financially.

All we should assume is that if MS wants people to buy their first party games instead of renting them, they will probably have to ensure they all have a lot of post release support. Which is the best kind of game really.
 
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