Official Thread Forza Motorsport Series X/S - 2023

Union Game Rating

  • ☆☆☆☆☆

    Votes: 2 28.6%
  • ☆☆☆☆

    Votes: 3 42.9%
  • ☆☆☆

    Votes: 2 28.6%
  • ☆☆

    Votes: 0 0.0%
  • Votes: 0 0.0%

  • Total voters
    7
Just get an Xbox Series X.

It's such a great value especially when you do the Xbox Live Gold to Gamepass ultimate conversion.

I need to check on how to max it out actually.

It's the price of a decent graphics card, it's simple and works. Nice and easy.

And totally badass if you wall mount it.
What were you playing it on before??

Congrats on the XSX purchase. It is a nice early present to ones self.
 
  • Really?
Reactions: karmakid
What were you playing it on before??

Congrats on the XSX purchase. It is a nice early present to ones self.
Oh I was just saying for PC players just get an XBSX, I've had mine since the summer.

I have a good PC, (but GPU is outdated, 1070ti) and it's nice to have both PC and console gaming.
 
So no one is playing this?

Neither am I.

Well I'm playing it but not hitting my goal so I'm making this post to encourage myself.

I want to finish the builders cup stuff and I just have one more of those to do, with a 2018 Mustang I think.

Just wondering if anyone out there is still doing a bit of grind on this here and there expecting it to get better next year somehow?
 
  • Like
Reactions: karmakid
I think racing sims like this in general just feel like work for me. I don't think this is a FM issue as much as it is a genre issue (for me).
 
  • Informative
Reactions: Zer0beaT
So no one is playing this?

Neither am I.

Well I'm playing it but not hitting my goal so I'm making this post to encourage myself.

I want to finish the builders cup stuff and I just have one more of those to do, with a 2018 Mustang I think.

Just wondering if anyone out there is still doing a bit of grind on this here and there expecting it to get better next year somehow?

I haven't played in weeks. The car leveling system just kills all the fun. Maybe I'd jump in and try a new series, but that means AFK leveling up a car for a couple of hours just to make it competitive.

I like the game, there's just too many roadblocks to having fun.
 
  • Agree
Reactions: Enemy
I haven't played in weeks. The car leveling system just kills all the fun. Maybe I'd jump in and try a new series, but that means AFK leveling up a car for a couple of hours just to make it competitive.

I like the game, there's just too many roadblocks to having fun.
Well I got one more series left so I'm going to force myself to do it. And I don't even care how bad I do.
 
So no one is playing this?

Neither am I.

Well I'm playing it but not hitting my goal so I'm making this post to encourage myself.

I want to finish the builders cup stuff and I just have one more of those to do, with a 2018 Mustang I think.

Just wondering if anyone out there is still doing a bit of grind on this here and there expecting it to get better next year somehow?
I am playing it. Love it. Been going back and forth between this and GT7.
 
I haven't played in weeks. The car leveling system just kills all the fun. Maybe I'd jump in and try a new series, but that means AFK leveling up a car for a couple of hours just to make it competitive.

I like the game, there's just too many roadblocks to having fun.
This.
 
So I put off the whatever series until last, LOVE the '18 Mustang!

Very fun to drive!

Then I just need to do all the Class things and Builders cup is done (and bought aston martin valkyrie because it's on sale and needed)

And then after that..............not sure?

I'd really like to do some online at some point. Might try to figure that out.
 
  • Like
Reactions: Kvally

A MESSAGE TO THE MOTORSPORT COMMUNITY – JANUARY 2024​

9 January 2024- Turn 10 Studios
To the Motorsport Community,
We are taking a moment at the start of this year to thank you for your support and feedback since launch, reflect on some of the things we have learned, and share what you can expect from us in the coming months.
In addition to our streams, our update blogs, and the Suggestions 5 and Troubleshooting 2Hubs, we will commit to publishing quarterly updates like this one to let you know where we stand on items the community is passionate about.
While we have been heads down adding cars, tracks, patches, and other improvements, we want to acknowledge the top three areas of feedback we haven’t addressed directly first – so here’s what we’ve heard from you.

CAR PROGRESSION​

We know that the progression system in Forza Motorsport is a divisive topic among our players. We’ve been gathering feedback from a variety of sources, including the Suggestions Hub, socials, forums, long-time players, and surveys to players who may not be as active on our traditional community gathering places.
It is clear from looking at feedback that while many of our players are enjoying the system as is, for many others it isn’t delivering the upgrade experience that they expect from Forza Motorsport. To address this, we are exploring changes to the system. Our goal with these changes is to retain what is working for those that enjoy it, while resolving the issues many of our most dedicated players have with the system.
Addressing this feedback is a top priority for the team going into 2024, however it will take some time to properly evaluate options, make the necessary code changes, and thoroughly test those code changes.

FORZA RACE REGULATIONS​

We are aware that Forza Race Regulations are not working as intended in some situations. We have heard about inconsistent or unfair penalties in instances of intentional ramming, being pushed off the track, and spinning cars pushing drivers off the track. We have also heard that high speed collisions sometimes have no penalties while low speed collisions have mild penalties. It’s important that we capture all the data that we can about a race when FRR rulings happen in error, so over the next few months, we will be working with some long-time competitive Motorsport players to gather direct telemetry from them while they’re playing. They will be capturing these instances and feeding data to our team so that we can issue tweaks to make FRR more accurate and reliable. We appreciate your patience as we work on improving the system.

AI​

We have seen feedback about our AI’s driving behavior: abruptly braking and slowing down; not accelerating out of exits, braking too hard on mild corners, and following racing lines too strictly. We understand how important it is to have fair and competitive AI in Motorsport and are our top priorities in early 2024 are addressing overly aggressive AI, while also getting a cleaner race start into turn 1 where many of the issues above most severely manifest and impact players.
The 3 areas mentioned above are just a few examples of what we have seen most often and know you care passionately about. We care about these issues too. These and other issues are constantly being worked on, iterated, and given careful consideration. How and what we implement and when is driven by the desire to improve the experience regularly and consistently in a way that does not sacrifice stability and minimizes any downtime.
Thanks,
Andy Beaudoin, Forza Motorsport Game Director
Chris Esaki, Forza Motorsport Creative Director
Trevor Laupmanis, Forza Motorsport Executive Producer
 

A MESSAGE TO THE MOTORSPORT COMMUNITY – JANUARY 2024​

9 January 2024- Turn 10 Studios
To the Motorsport Community,
We are taking a moment at the start of this year to thank you for your support and feedback since launch, reflect on some of the things we have learned, and share what you can expect from us in the coming months.
In addition to our streams, our update blogs, and the Suggestions 5 and Troubleshooting 2Hubs, we will commit to publishing quarterly updates like this one to let you know where we stand on items the community is passionate about.
While we have been heads down adding cars, tracks, patches, and other improvements, we want to acknowledge the top three areas of feedback we haven’t addressed directly first – so here’s what we’ve heard from you.

CAR PROGRESSION​

We know that the progression system in Forza Motorsport is a divisive topic among our players. We’ve been gathering feedback from a variety of sources, including the Suggestions Hub, socials, forums, long-time players, and surveys to players who may not be as active on our traditional community gathering places.
It is clear from looking at feedback that while many of our players are enjoying the system as is, for many others it isn’t delivering the upgrade experience that they expect from Forza Motorsport. To address this, we are exploring changes to the system. Our goal with these changes is to retain what is working for those that enjoy it, while resolving the issues many of our most dedicated players have with the system.
Addressing this feedback is a top priority for the team going into 2024, however it will take some time to properly evaluate options, make the necessary code changes, and thoroughly test those code changes.

FORZA RACE REGULATIONS​

We are aware that Forza Race Regulations are not working as intended in some situations. We have heard about inconsistent or unfair penalties in instances of intentional ramming, being pushed off the track, and spinning cars pushing drivers off the track. We have also heard that high speed collisions sometimes have no penalties while low speed collisions have mild penalties. It’s important that we capture all the data that we can about a race when FRR rulings happen in error, so over the next few months, we will be working with some long-time competitive Motorsport players to gather direct telemetry from them while they’re playing. They will be capturing these instances and feeding data to our team so that we can issue tweaks to make FRR more accurate and reliable. We appreciate your patience as we work on improving the system.

AI​

We have seen feedback about our AI’s driving behavior: abruptly braking and slowing down; not accelerating out of exits, braking too hard on mild corners, and following racing lines too strictly. We understand how important it is to have fair and competitive AI in Motorsport and are our top priorities in early 2024 are addressing overly aggressive AI, while also getting a cleaner race start into turn 1 where many of the issues above most severely manifest and impact players.
The 3 areas mentioned above are just a few examples of what we have seen most often and know you care passionately about. We care about these issues too. These and other issues are constantly being worked on, iterated, and given careful consideration. How and what we implement and when is driven by the desire to improve the experience regularly and consistently in a way that does not sacrifice stability and minimizes any downtime.
Thanks,
Andy Beaudoin, Forza Motorsport Game Director
Chris Esaki, Forza Motorsport Creative Director
Trevor Laupmanis, Forza Motorsport Executive Producer
All this should have been fixed by Christmas.

No mention of the terrible skill & safety rating systems either.
 
  • Agree
Reactions: Kerosene31
Has anyone actually talked to a player who likes the new car leveling system? I don't get what is so divisive about it, it just slows people down.

There's no point putting laps in a non-upgraded car, just so you can upgrade it and have it drive totally differently anyway. Why make us practice a car that we won't even be driving? At least just give me all the suspension and basic upgrades.
 
  • Winner
Reactions: menace-uk-
Has anyone actually talked to a player who likes the new car leveling system? I don't get what is so divisive about it, it just slows people down.

There's no point putting laps in a non-upgraded car, just so you can upgrade it and have it drive totally differently anyway. Why make us practice a car that we won't even be driving? At least just give me all the suspension and basic upgrades.
I think they are going to have to offer some sort of major update that just does away with this system, or gives you an alternate playing mode where it doesn't exist. Nobody seems to really like it.
 
  • Agree
Reactions: karmakid
The problem is, the PI system already exists to limit what we can throw into a car. The issue with the new system is that I get a new level 1 car and I can't do anything with it except run practice laps.

I need to get a car to at least 25 until it can even be upgraded to be competitive. Even if I unlock the basics at level 10 or so, I don't have enough car points to "buy" the things I unlocked, then you have to deal with the PI system on top.
 
  • Informative
Reactions: karmakid
Daytona! I was wondering if they'd get it added before the Rolex 24 next weekend.


"This version is focused on new content and events, and contains only minor fixes for car and track content compared to our previous updates."

And they wonder why folks get s***ty with them.
 
Just went to play it and I'm getting a big update. I guess it's whatever is mentioned above?

ok weird I'm prompted to go to aka.ms/FMUpdate4
 
Last edited:
Just had the strangest race.

Started 3rd projected to finish 2nd to 4th. Got rammed off the road early, now I'm 21/24, somehow get back to 9th and I'm like ok good enough let's just get this over with, don't feel like restarting after the first rear end.

It starts raining on the 2nd last lap. A car is spun out in the middle of the track and I hit it, get dinged with a 1.5 second penalty.............

Suddenly I notice I'm 2/24. I came in second place.........

I'm pretty sure all the cars in front of me accept for the winning car, decided to pit with 1 lap to go................

That's some interesting AI right there! LOL
 
  • Agree
Reactions: karmakid and Kvally
Just had the strangest race.

Started 3rd projected to finish 2nd to 4th. Got rammed off the road early, now I'm 21/24, somehow get back to 9th and I'm like ok good enough let's just get this over with, don't feel like restarting after the first rear end.

It starts raining on the 2nd last lap. A car is spun out in the middle of the track and I hit it, get dinged with a 1.5 second penalty.............

Suddenly I notice I'm 2/24. I came in second place.........

I'm pretty sure all the cars in front of me accept for the winning car, decided to pit with 1 lap to go................

That's some interesting AI right there! LOL
That is what I like about GT7. They have a lot of races that fuel comes into play and warns me I need fuel.
 
  • Informative
Reactions: Zer0beaT
That is what I like about GT7. They have a lot of races that fuel comes into play and warns me I need fuel.

I think they pitted because of the rain. I was on stock tires. Every other car always seems to have racing tires yet a lower PI. 1 lap to go and 7 cars in front of me pit to change to wets (I'm assuming) this is in the builders cup btw.

I just thought that was hilarious.
 
  • Love
Reactions: Kvally
I think they pitted because of the rain. I was on stock tires. Every other car always seems to have racing tires yet a lower PI. 1 lap to go and 7 cars in front of me pit to change to wets (I'm assuming) this is in the builders cup btw.

I just thought that was hilarious.
Yeah, if they pitted for wet tires with 1 lap to go, their AI needs more work lol. But it is funny.