Drive Club discussion

Like most games from here on out it looks better in motion than pics.

Still would love them to do another Motorstorm but I think chances are slim.
 
Good thing is this game looks better each time they show it, hopefully by the time it's done they'll get where they need to be.
 
Game looks great. Can't wait to play it... going to be a hard decision on which console to play first though.
 
Can anyone tell me what the difference is between buying the full game of DC and the PS+ version?
 
Good thing is this game looks better each time they show it, hopefully by the time it's done they'll get where they need to be.
I feel the complete opposite. I was on the fence before, but I'm not interested very much at all after seeing the video that gif was created from.
 
I feel the complete opposite. I was on the fence before, but I'm not interested very much at all after seeing the video that gif was created from.
So you thought the gifs looked better than the video they were made from?:txbconfused:
 
Go to Gamersyde.com. Download the 1080P video.

That Youtube video makes the framerate look bad when it isn't.
 
From the devs, and like Dno said, try the Gamersyde link I posted to see it in high quality.

13 things we’d like you to know about this video:

  1. If you’d like to see a version of the video with significantly higher image quality than shown on YouTube (and a closer representation of how the game looks on PS4), you’ll be able to download the 1080p video online soon.
  2. The time of day is accelerated by x60, which is why the video covers from 6pm – 9pm in Chile in just three laps. Accelerating the speed of time is something you can choose to adjust before you race and it’s also why the sunlight disappears so quickly at 1:58.
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  3. Design Director Paul Rustchynksy is the driver. He’s using a Thrustmaster “T80 DRIVECLUB Edition” wheel, which explains why his last lap (in first person racing view) is the fastest.
  4. The video was captured in one take from a version of the game still in development. Optimisations to the visual quality of the game are made every day, so while there are lots of impressive details on show you may also spot some things we’re still working on – like improving the anti-aliasing for certain assets and making sure that nothing pops in to view.
  5. We decided to show this time trial event with on-screen display disabled, because lots of people wanted to see this and it’s something you can choose to configure in the game. We noticed that when we did this, the game still plays the sound effects for Overdrives, so we’re fixing this.
  6. Not only do we model every car in staggering detail inside and out, we go to great lengths with the environments too. Check out the observatory tower at 1:47 and 2:37!
  7. The way that we have captured each car’s distinctive audio is evident here because we’ve disabled the in-game soundtrack music, but we’ve actually just made further improvements to the quality of the audio in the game today (and fixed the backfire so that you can hear it properly on the Audi R8 V10 Plus), so it’s still getting better.
  8. All lights illuminate the environment authentically. The dashboard fully illuminates, so you can see the glow of the buttons in the control panel above the rear-view mirror and you can see the reflections in the windscreen and the driver’s window. Similarly, you’ll notice that the brake light illuminates the car’s active spoiler in the first two laps. Hopefully this will draw your eye away from the glitch with the car’s tyre smoke (which is missing) and excessive anti-aliasing on the Audi’s bevelled rear window frame… which we are of course still developing.
  9. The reflector lights (cats eyes/snake eyes) on the safety barriers surrounding the track reflect light authentically too. You can see this most clearly at 02:30.
  10. Ghost cars (and opponent cars) are all fully realised in the rear-view mirrors, but there’s currently a small glitch that makes them render incorrectly when the sun goes down. This will be improved by launch.
  11. The crowds release balloons throughout the race. The balloons should react authentically to the wind and light up correctly at night – and appear less frequently too – but the game is still in development after all.
  12. There’s a tiny portal to another dimension (aka a glitch in the world) at 0:32. We’ve fixed it in the game already.
  13. The sky is clear of clouds so that you can see the stars twinkling up above. This won’t always be the case; you can choose how clear or cloudy the sky is when you set-up a race and it will be uniquely generated every time. On the occasions when the fog rolls in and you can only see the tips of those mountains in the distance… and the cars in front are casting long shadows towards you as the sun rises or sets on the horizon… and you’re breezing through it all 150mph… it’s utterly sensational!
Keep up to date on future direct feed videos via the #DRIVECLUB Facebook and Twitter
 
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So you thought the gifs looked better than the video they were made from?:txbconfused:

No, I was just referring to that specific video that was posted. It just looks so dull and boring. I know it was just a ghost lap race or whatever, but the game just seems so dull and lifeless compared to all of the trailers that have been released so far. I'm hoping it will turn out good at launch, because I'm not buying another NFS game and not buying an X1 for now just to play Forza 5 for my racing game fix.
 
Well, I can say that I am impressed by the day/night cycle. Do also like how they seem to have a wide variety of world tracks.
 
I remember playing top gear on the sega mega drive/genesis and when i first got the cartridge and put it in , i was amazed how awesome racing games looked with 16 bit technology lol.

Drive club is looking really nice to me. The lighting is the strongest aspect of the game i have seen until now and it is better than forza 5 , cant say about other aspects of the graphics. I havent been following the new need for speed so cant comment on that. Im not getting a ps4 at launch but if i were, drive club would be the exclusive i'd be interested in after killzone shadow fall.
 
Can anyone tell me what the difference is between buying the full game of DC and the PS+ version?
I don't think they've said anything specific. I've seen that the PS+ edition won't have full content, but that you'll be able to Platinum. So... anyway, PS+ edition will be a nice Day 1 freebie and if I liked it enough maybe it will be worth a buy.
 
Not imo.

DC looks a bit generic. Like the day to night video, the background scenery is pretty bland. Nice lighting though.
 
I don't know. The cars and the tracks themselves could really go either way. Forza definitely goes for a more cartoony vibe, while DriveClub goes with slightly more muted colors but the environments themselves I think DriveClub wins hands down. The lighting and the foliage/roadside detail is just amazing in DriveClub. Forza is pretty weak in that regard.

http://www.dualshockers.com/2013/09...ts-severe-visual-degradation-from-e3-version/

Well I guess that about settles that question.
 
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The lighting in DC looks fantastic.

1. I love the way the road magically lights up when turning the corner, when the path of light from the sunset should have lit the road in front of the car (closer to the bend) the whole time in this view.

2. And for me, I like my racers looking dark, brown and grey. The way I like my military shooters.
 
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