Numbers Discussion Thread

Are You Buying...

  • All Physical

    Votes: 0 0.0%
  • All Digital

    Votes: 5 50.0%
  • 50/50

    Votes: 1 10.0%
  • Mostly Physical

    Votes: 4 40.0%
  • Mostly Digital

    Votes: 0 0.0%
  • Gamepass all the Way!

    Votes: 0 0.0%

  • Total voters
    10
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Halo 3 came out almost two years after the 360 came out while Titanfall came out a few months of release. That is a big difference in wait times and the potential buyers.

And?

Okay, let's say you're right. Those who have a X1 already was largely influenced to get one because of Titanfall but couldn't you say that for every big seller then...? Infamous: SS can be argued to be even more of a system seller than Titanfall then. Since Hammerclaw used 50% of X1's hardware sales to argue that this was due to TF, then it can also be said that 50% of PS4's hardware sales was due to Infamous: SS. In this sense, Infamous > TF as a system seller. See how your argument can be flawed?
 
If Titanfall sold 1 million copies on X1, wouldn't it be safe to assume that the game helped move 1 million units?
 
If Titanfall sold 1 million copies on X1, wouldn't it be safe to assume that the game helped move 1 million units?

So if Infamous sold a million copies in 9 days on the PS4, would it be safe to assume that the game moved 1 million units as well?
 
And?

Okay, let's say you're right. Those who have a X1 already was largely influenced to get one because of Titanfall but couldn't you say that for every big seller then...? Infamous: SS can be argued to be even more of a system seller than Titanfall then. Since Hammerclaw used 50% of X1's hardware sales to argue that this was due to TF, then it can also be said that 50% of PS4's hardware sales was due to Infamous: SS. In this sense, Infamous > TF as a system seller. See how your argument can be flawed?

You act like Titanfall and Infamous weren't known before launch. Like they came out of nowhere. Did half of each user base buy the console(s) for those games? Quite possibly.
 
And?

Okay, let's say you're right. Those who have a X1 already was largely influenced to get one because of Titanfall but couldn't you say that for every big seller then...? Infamous: SS can be argued to be even more of a system seller than Titanfall then. Since Hammerclaw used 50% of X1's hardware sales to argue that this was due to TF, then it can also be said that 50% of PS4's hardware sales was due to Infamous: SS. In this sense, Infamous > TF as a system seller. See how your argument can be flawed?
No. I attribute most PS4 sales to very adroit handling and a remarkably thought out and well received promotional campaign. You could hardly attribute Xbox One sales to that! LOL
 
You act like Titanfall and Infamous weren't known before launch. Like they came out of nowhere. Did half of each user base buy the console(s) for those games? Quite possibly.

I'd argue that most people bought the consoles to play more than just those two games. In this case, neither one are system sellers in this sense. I'd say real system sellers are the Halo's and Gears where there was a significant bump in sales when they came out. TF? It's just one of many great games that's out right now but it's not major enough to cause any significant increase in sales as shown by March's NPD. If April's NPD comes out and we see even higher sales of X1 up to the 400k-500k area, then I'd change my perspective. As it is now though... I see TF as just a great game that's out within the first 6 months of X1's life and nothing else.
 
Titanfall probably appeals to the typical hardcore xbox gamer who was going to buy an Xbox One early on no matter what IMO. It's a sci fi themed shooter and while it's not really like Halo it would still be more appealing to that audience than the typical COD crowd who aren't all into science fiction based games. I don't know if I'd say that TF moved half of Xbox Ones but I do think it probably was something people who bought the console early on were looking forward to but they were probably going to buy an X1 no matter what. If there were people who bought the console early for TF I'd imagine some of them were pretty disappointed when they paid $500 as an early adopter only to see the system discounted and the game given away for free lol.
 
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I'd argue that most people bought the consoles to play more than just those two games. In this case, neither one are system sellers in this sense. I'd say real system sellers are the Halo's and Gears where there was a significant bump in sales when they came out. TF? It's just one of many great games that's out right now but it's not major enough to cause any significant increase in sales as shown by March's NPD. If April's NPD comes out and we see even higher sales of X1 up to the 400k-500k area, then I'd change my perspective. As it is now though... I see TF as just a great game that's out within the first 6 months of X1's life and nothing else.

Of course a systems potential and future titles are considered when making a purchase. But these are the two biggest games so far and probably had the biggest impact in regards to sales so far.
 
Of course a systems potential and future titles are considered when making a purchase. But these are the two biggest games so far and probably had the biggest impact in regards to sales so far.

I don't know. Maybe we just have different interpretations of what a system seller is. Ah, well.
 
I'd attribute it to that AND great graphics and great games. This is just the beginning! :D

Who wouldn't be happy with games that look like these:

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So now you're saying games do sell consoles? Of course they do, especially when they win so many awards at E3! Thank you for making my point so clear.
 
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I don't know. Maybe we just have different interpretations of what a system seller is. Ah, well.

Well neither is Mario 64, but probably moved some units.

My point is that would people buy an Xbox one for Halo 5 and Gears when both are so far off? I think people think more immediate than that. Those games just kind of solidify the purchase.
 
Why does it matter what hardware they use? DX12 is for all the GPUs that are few years old and newer.

Hmm isn't everyone saying Cloud is BS and that DX12 is imagination pretty much?

My proof is Sonys numbers from PS3 at about same time, where's your proof that they are correct or anywhere near the number they say?

Ok, like I said I always welcome AA over slightly higher resolution, but why make up crap as if that's what you wanted from your game intentionaly and not actually to put in more AA wich is not by any shape or form a bad thing.

again seems like you didn't do much reading on it. What's the point of hardware when there's no tools to tap it? And according to 3 huge corporations for past 20 years hardware was limited by software a lot wich DX12 will fix to make it perform 2x as old hardware. So 3TF GPU on DX11 will have about same performance as 1.5TF on DX12 wich is massive. This all tells you it's not all about hardware but tools also.

MS is one of top 3 companies for Cloud Computing and Sony doesn't have anywhere near that infrastructure, wich has been shown by at least 3 big companies that it can do great things. MS spent $800Mil just for a building for datacenter while Sony is selling off their buildings and divisions wich says they don't have money to compete in that front.

well I did ask a question that none of you are answering. Is their way of calculating wrong or did they lie on purpose about ps3 numbers? I'm sure it's at or more than 6 million but websites are reporting 3:1 or even 7:1 lead, so how come that everyone gets to make their own numbers. Manufacturers have always been reporting sold in numbers as that's what they can track actually.

hmm so devs haven't been saying that tools are a pain and need updating? Nvidia and Intel are claiming DX12 in general and not saying "yeah great for pc even though same thing is going on with xbox"

Noone's saying the Cloud and DX12 is BS. We're just waiting for real world results before touting it as the next best thing since sliced bread.

So your proof is based on something that has happened like what, a few years ago or more? That's hardly evidence. The fact that no professional in data analysts or whatever is doubting these numbers shows the legitimacy in itself. If someone found it was wrong, I'm sure they would've pointed it out by now.

Because the developers said they liked the 1920x800 look more than the 1080p (contrary to what some gamers wanted which is full 1080p) but again, they're the ones making the game.

Like you said, both hardware and software are equally as important. The software can only go as far as the hardware allows it and vice versa. Ultimately, the software will catch up to the hardware for both consoles but the PS4 still has superior hardware, thus the continuous slight disparity in gaming performance and resolutions. I'll be the first to admit I am wrong if this is not the case down the road later into the generation.

I don't know if their way of calculating is wrong or not but these are the best official estimates we have since both companies use a combination of NPD and internal estimates to reach these numbers.

Developers for X1 have been saying there is a greater learning curve for X1 not that the tools are "broken".
 
So now you're saying games do sell consoles? Of course they do, especially when they win so many awards at E3! Thank you for making my point so clear.

Yes, keyword: games. Thus far, I don't think any game by itself is a system seller but the combination of games for both consoles do help them sell.
 
Well neither is Mario 64, but probably moved some units.

My point is that would people buy an Xbox one for Halo 5 and Gears when both are so far off? I think people think more immediate than that. Those games just kind of solidify the purchase.

In this case, any AAA game could be considered a system seller then?
 
I'm saying people bought each system for different reasons. TF and infamous are as good as any so far.

Okay, I see where you're coming from. People who've wanted TF has already got the console (the hardcore). It's just that I keep thinking that if TF is a system seller, there'd be a bigger jump in sales than what we've seen in March's NPD with all the promoting and hype MS has been doing with the title. I mean, this was supposed to be THE GAME to get the X1 for. Yes, PS4 had Infamous but it wasn't touted to be a system seller at all like TF was. Yet... X1 still couldn't take March. In my eyes, that's not a system seller since it didn't have any immediate impact even after the endless advertising campaign MS did for it in the weeks leading to its release.
 
In this case, any AAA game could be considered a system seller then?
Well duh. All great games facilitate system sales. Titanfall blew everyone who played it's mind at E3. It was described as the only game that felt truly next-gen. To say that didn't translate into expotentially higher sales to early adopters to play that particular game, is to live in a world of denial. It will only get better as time progresses. It will be the must-play game for subsequent Xbox adopters, much as Mechassault was for the first Xbox.
 
Well duh. All great games facilitate system sales. Titanfall blew everyone who played it's mind at E3. It was described as the only game that felt truly next-gen. To say that didn't translate into expotentially higher sales to early adopters to play that particular game, is to live in a world of denial. It will only get better as time progresses. It will be the must-play game for subsequent Xbox adopters, much as Mechassault was for the first Xbox.

Okay great. As long as we can agree that KZ: SF and Infamous were system sellers too then I guess TF is one. ;)
 
Okay great. As long as we can agree that KZ: SF and Infamous were system sellers too then I guess TF is one. ;)
I agree. Gotta fold down the screen on the laptop. I'm doing a nostalgia playthrough of Fallout 3, and loving every minute of it. see you later.
 
The 1080p/60fps one with the card board back grounds and that suffers from major aliasing issues?
Or is it the awesome fighter that's 720p?
The Order blows away anything on consoles(possibly pc as well) in visuals.
And still looks better than anything sony had to offer of racers wich looked ancient and couldn't even do solid 30fps.
I have never read that their tools were broken only that they weren't as mature as what sony had going for the PS4, funny how a software company was behind with it's tools isn't it? think it was possibly a silly hardware design that caused that? Both machines will improve when it comes to performance over time, you aren't going to see the X1 pull ahead of the PS4 though, it's just not as powerful of a machine. If you don't want to accept that and you want to continue waiting for this magical thing that's going to happen where devs take advantage of some small pool of eSRAM or a new SDK (even though that is common with consoles) or DX12 that's totally up to you. I'm starting to think they should have named it the Xbox Unicorn instead of the Xbox One.
that's funny and completelly ignoring that they had less time (due to 180) to include gaming, esram, cloud, kinect, windows apps. While Sony only did gaming part. Never read how they are a pain to work with and need improvement? Strange! Hardware is slightly different flow wise than x360.
We know that it doesn't have as powerful GPU as PS4 but PS4 doesn't have much more powerful GPU either. Of course tools will get better for both xbox has more room to improve on tools side though. So DX12, Cloud, and new SDK are magical things that we are imagening? Funny as just on last page it was argued how Sony is to be trusted with things they say even though they have been proven that they lied, but Intel, Nvidia, MS are liars even though it's coming from their mouth?
Noone's saying the Cloud and DX12 is BS. We're just waiting for real world results before touting it as the next best thing since sliced bread.

So your proof is based on something that has happened like what, a few years ago or more? That's hardly evidence. The fact that no professional in data analysts or whatever is doubting these numbers shows the legitimacy in itself. If someone found it was wrong, I'm sure they would've pointed it out by now.

Because the developers said they liked the 1920x800 look more than the 1080p (contrary to what some gamers wanted which is full 1080p) but again, they're the ones making the game.

Like you said, both hardware and software are equally as important. The software can only go as far as the hardware allows it and vice versa. Ultimately, the software will catch up to the hardware for both consoles but the PS4 still has superior hardware, thus the continuous slight disparity in gaming performance and resolutions. I'll be the first to admit I am wrong if this is not the case down the road later into the generation.

I don't know if their way of calculating is wrong or not but these are the best official estimates we have since both companies use a combination of NPD and internal estimates to reach these numbers.

Developers for X1 have been saying there is a greater learning curve for X1 not that the tools are "broken".
Nvidia showed off what cloud can do about year+ ago, ms showed tech demo and it's not enough and it's something made up untill shown proof right? Yet Sony lies about ps3 sales, like about many things leading to ps3 release, lie about Killzone resolution and when they say their sales numbers they are correct and trusted? So what's up with double standards?
I didn't say that PS4 will never have DX12 features, we can expect that actually. What I'm saying is that if both toolsets were as good right now that gap would be much smaller.

Yes you are right about software catching up to hardware and that ps4 will still have more powerfull hardware, but what they don't have already or money to implement is massive cloud that MS has. If you find Nvidia demonstration you would see that cloud for them was doing all the lighting for them even at 100ms latency. So in 3-4 years that it takes Sony to have DX12 equivalent MS will have cloud implemented more. So in turn about equaling hardware defict.

What I have read specifically is that tools are "a pain to work with and need updating"
 
I agree. Gotta fold down the screen on the laptop. I'm doing a nostalgia playthrough of Fallout 3, and loving every minute of it. see you later.

I've started Fallout 3 before but never finished it because I lent it to a friend for a few years and forgot about it...
 
And still looks better than anything sony had to offer of racers wich looked ancient and couldn't even do solid 30fps.

that's funny and completelly ignoring that they had less time (due to 180) to include gaming, esram, cloud, kinect, windows apps. While Sony only did gaming part. Never read how they are a pain to work with and need improvement? Strange! Hardware is slightly different flow wise than x360.
We know that it doesn't have as powerful GPU as PS4 but PS4 doesn't have much more powerful GPU either. Of course tools will get better for both xbox has more room to improve on tools side though. So DX12, Cloud, and new SDK are magical things that we are imagening? Funny as just on last page it was argued how Sony is to be trusted with things they say even though they have been proven that they lied, but Intel, Nvidia, MS are liars even though it's coming from their mouth?

Nvidia showed off what cloud can do about year+ ago, ms showed tech demo and it's not enough and it's something made up untill shown proof right? Yet Sony lies about ps3 sales, like about many things leading to ps3 release, lie about Killzone resolution and when they say their sales numbers they are correct and trusted? So what's up with double standards?
I didn't say that PS4 will never have DX12 features, we can expect that actually. What I'm saying is that if both toolsets were as good right now that gap would be much smaller.

Yes you are right about software catching up to hardware and that ps4 will still have more powerfull hardware, but what they don't have already or money to implement is massive cloud that MS has. If you find Nvidia demonstration you would see that cloud for them was doing all the lighting for them even at 100ms latency. So in 3-4 years that it takes Sony to have DX12 equivalent MS will have cloud implemented more. So in turn about equaling hardware defict.

What I have read specifically is that tools are "a pain to work with and need updating"

Tech demos are cool and all but I'd like to see how they implement it into games first before giving my final assessment. I do acknowledge the Cloud and DX12 can only be a plus for X1. It's just I don't know how much of a plus it is right now without any real world results. So without that, I can't really say anything further in regards to this subject.
 
Tech demos are cool and all but I'd like to see how they implement it into games first before giving my final assessment. I do acknowledge the Cloud and DX12 can only be a plus for X1. It's just I don't know how much of a plus it is right now without any real world results. So without that, I can't really say anything further in regards to this subject.
Here I found the video, I know this is with more powerful servers but that's showing pretty much whole game or hybrid being streamed without a hitch. Xbox cloud does calculations and not rendering which still can relieve a lot of work from hardware.

 
End of 2014 sold to consumers estimate:

PS4 13-15 mil (666k to 888k per month avg in 9 months from April to December)
Xbox 7.5-8.5 mil (366k to 477k per month avg in 9 months)
Wii U 7-8 mil (111k to 222k per month avg in 9 months)
 
You forgot to factor in the hardware differences as well. That will never change. Software tools can help narrow the disparity yet the hardware can never change. There will always be a difference in power. What X1 can hope to do with the new SDK tools and DX12 is probably try to match the same graphical fidelity but at a lower resolution, like 900p.
See? Its stuff like this that's just.....:confused:

Anyhow, For the record, thats not what the devs said. Thats what you and other uninformed gamers say, and its inaccurate. X1 is already doing 900pgames. Did you forget? And sure, in the past powerful hardware meant better looking games. But this generation, that's no longer the case as efficient hardware can perform just as well as brute force, which is exactly what many attempt to sweep under the rug and would rather pay more attention to the numbers than the games themselves. Because if they did, they'd realize the One and the 4 are neck and neck now. Which means DX12...The Cloud and Tiled resources spells trouble for that other console which has no answer to any of them.

Truth of it, the differences between the two are minimal and even less to someone with an untrained eye. And....I don't care how many times you spout bulls hit (like the differences between resolutions are a sure sign of power differences) it's still bulls***!!
 
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See? Its stuff like this that's just.....:confused:

Anyhow, For the record, thats not what the devs said. Thats what you and other uninformed gamers say, and its inaccurate. X1 is already doing 900pgames. Did you forget? And sure, in the past powerful hardware meant better looking games. But this generation, that's no longer the case as efficient hardware can perform just as well as brute force, which is exactly what many attempt to sweep under the rug and would rather pay more attention to the numbers than the games themselves. Because if they did, they'd realize the One and the 4 are neck and neck now. Which means DX12...The Cloud and Tiled resources spells trouble for that other console which has no answer to any of them.

I don't think it spells trouble for PS4 because both will get better over time. Let's wait until we see some undisputable evidence for this 2 x gaming performance before jumping to conclusions, not saying it's not going to happen. But when you jump the gun like this like how you jumped the gun in saying TF pushed X1 sales to 5.2-5.5 million for March NPD... ;)
 
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