Dedicated Servers Or Not?

Hissatsu

TXB Member Since 2001
Sep 11, 2013
1,807
150
879
Will the majority of games have dedicated servers or not? This is a big selling point and there seems to not be a clear cut answer anywhere. Does anyone know? Everyone claims dedicated servers as this big win for MS but it honestly just feels like it's COD and Titanfall. I'd personally like some reassurance before I decide to choose Xb1. ;(
 
Last edited:
My understanding is that the dedicated servers are available for all games at an extremely affordable price for developers. It is still up to each developer whether they want to use them or not.
 
My understanding is that the dedicated servers are available for all games at an extremely affordable price for developers. It is still up to each developer whether they want to use them or not.
this.

Devs are free to go off and host their own servers, but MS supposedly cuts them a deal to make them use Azure. There is absolutely nothing that says they HAVE to use dedicates servers, its just with the tools and pricing available, it would be kinda stupid if they didnt.
 
Because I doubt all games will.
Be great if it did as it would make it the only fighter that used them.

I don't know. Adult pretty much summed it up: it would be pretty stupid not to use Microsofts dedicated servers when devs can utilize them for a lot cheaper than if they did so themselves. This feature may surprise many....
 
this.

Devs are free to go off and host their own servers, but MS supposedly cuts them a deal to make them use Azure. There is absolutely nothing that says they HAVE to use dedicates servers, its just with the tools and pricing available, it would be kinda stupid if they didnt.


but people are cheap and if they don't have to spend extra money they won't spend the extra money. Why would devs choose to spend money on dedicated servers just because it's "cheaper". They obviously didn't care much last gen and they are used to not spending money on them. I get the feeling we won't see most games taking adv of them. =/

Take a game like Armored Core for example. That is the type of game I love to play but I seriously doubt it's going to take adv of dedicated servers even though they are "cheaper" from MS.
 
but people are cheap and if they don't have to spend extra money they won't spend the extra money. Why would devs choose to spend money on dedicated servers just because it's "cheaper". They obviously didn't care much last gen and they are used to not spending money on them. I get the feeling we won't see most games taking adv of them. =/

Take a game like Armored Core for example. That is the type of game I love to play but I seriously doubt it's going to take adv of dedicated servers even though they are "cheaper" from MS.

It's going to come down to being competitive. If the big guys like COD/Titanfall/BF (for FPS examples) all go dedicated then most likely other AA/AAA games will too, especially if MS is going to make the servers that affordable for developers
 
but people are cheap and if they don't have to spend extra money they won't spend the extra money. Why would devs choose to spend money on dedicated servers just because it's "cheaper". They obviously didn't care much last gen and they are used to not spending money on them. I get the feeling we won't see most games taking adv of them. =/

Take a game like Armored Core for example. That is the type of game I love to play but I seriously doubt it's going to take adv of dedicated servers even though they are "cheaper" from MS.
because the cloud hosted servers are VMs that can be started/shut down depending on demand. Last gen there there was not a structure like Azure for devs to use in conjunction with 360 games. Could they use P2P, sure I guess, but Id place money the idea they weigh the negative press vs. the cost of a VM. Even now, before the games are released, gamers are throwing fits on if a game is P2p or dedicated. While it may be a useless argument, its still a bulletpoint that will stick out in every review.
 
because the cloud hosted servers are VMs that can be started/shut down depending on demand. Last gen there there was not a structure like Azure for devs to use in conjunction with 360 games. Could they use P2P, sure I guess, but Id place money the idea they weigh the negative press vs. the cost of a VM. Even now, before the games are released, gamers are throwing fits on if a game is P2p or dedicated. While it may be a useless argument, its still a bulletpoint that will stick out in every review.


I hope you're right and they care enough to do it. Just maybe the consumer backlash will be a big enough threat.
 
I don't know. Adult pretty much summed it up: it would be pretty stupid not to use Microsofts dedicated servers when devs can utilize them for a lot cheaper than if they did so themselves. This feature may surprise many....


You are calling ms stupid if they don't right?
 
I think it's a fair assumption that all of the big name MP games will have them. We'll just have to see if that pressures the not-so-big named games to also take the plunge.
 
Even games with dedicated servers will likely also support "listen servers" (what people generally wrongly refer to as P2P.)

For numerous reasons.. one simply being not everyone will get a great experience from dedicated servers due to their generally more centralized location.

Either way the multi-player portion of games will probably be designed to fit within a memory/processing footprint that also allows for a server to be run in the background.
 
I don't know. Adult pretty much summed it up: it would be pretty stupid not to use Microsofts dedicated servers when devs can utilize them for a lot cheaper than if they did so themselves. This feature may surprise many....

Except they don't need dedicated servers.. they can use the 100's of thousands or millions of players machines as servers like they did last gen for at least a portion of games.
 
Except they don't need dedicated servers.. they can use the 100's of thousands or millions of players machines as servers like they did last gen for at least a portion of games.

Perhaps. But based on my research of Azure servers and collected with what Microsoft is offering on tap, things could change and we could see many devs using their servers instead which may benefit future games quite abit. Not to say there aren't other ways of getting it done, but....well there it is.
 
The cloud can take a lot off the X1 system load and put that data on the cloud where they have ton of breathing room to add frame rates and 1080p. MS cloud is more then just dedicated server, it can do far more this and this is where people are having trouble with.

So again is not just multiplayer but they can do single player with this feature that the Azure have.
 
If ms doesn't use dedicated servers for KI it be pretty stupid according to you.
I think KI supports "Smart Matching" right? Isnt it required to use MS Azure servers in order to enable that feature? I dont know how they would do it if it was P2P
 
I think KI supports "Smart Matching" right? Isnt it required to use MS Azure servers in order to enable that feature? I dont know how they would do it if it was P2P

Separate servers would provide the matchmaking, but where the game is hosted may or may not be a dedicated server.

That's how most games will work next gen most likely. Some sort of server that puts people places, but where that may be might be a dedicated server, might not be.

If you live far from MS's closes Azure server, and you are near a bunch of other people, you'd be better off playing on a player hosted server (P2P is not the correct term BTW) then on a dedicated Azure server.

Most important factor is latency.
 
Dedi's will be available for all devs to use, but they don't HAVE to use them. That being said, MS has priced it in such a way that it requires very little cost from the dev, and it is much cheaper then using a 3rd party alternative.

The devs/pubs that already have their own server setups will continue to use them obviously, but I think for other devs that don't want to keep using P2P setup's in MP and want to keep costs low they will use MS's dedi's, as well as dev's who in the past have used 3rd party dedi's (if any at all, not sure)
 
not buying any game that doesn't have dedicated servers..

Oh, I'm sure you've already bought plenty. ;)

For those mentioning KI, they have already stated that they are using the cloud/Azure for updates to the game in addition to balancing for seamless changes. If they are already "paying" to use them for those sort of features, it would make sense to run with the dedicated servers provided by the same platform anyways.
 
I got so excited for dedicated servers. I swear I remember one of the people who work @ Microsoft announcing dedicated servers for all games at one of those events but maybe I'm mistaken.

lol It's just really hard to decide which system I should get first. I plan on getting both eventually but the 2nd one might be a while. I'd also like to get 2 of the same system so my girlfriend and I can play coop games. I've actually never had such a hard time choosing between systems before. Power of the ps4 is really appealing while Xbox live is also really appealing. I was hoping for some positive news on these dedicated servers to sway me. If they're only going to be used for big budget fps then I really don't care as much.

I want some cool ass 3rd person games like Armored Core with dedicated servers. It sounds so amazing =)