Interestingly, DriedMangoes who used to post all these DF articles at record speed seems to be slacking lately. I wonder why.
Since nobody else posted these articles, I might as well.
http://www.eurogamer.net/articles/digitalfoundry-2015-dmc-definitive-edition-face-off
DmC is a decent port across both current-gen consoles, although both versions have some plus and minus points to consider. The tearing on the Xbox One is a little more intrusive than the short dips in frame-rate on the PS4, though both manage to deliver extended segments of solid 60fps gameplay. Image quality is basically identical, but the lack of anisotropic filtering harms the presentation of the PS4 game, leaving blurry artwork displayed on-screen far more frequently than the Xbox One game, which is clearer and cleaner in comparison. With this in mind, we're inclined to give the Xbox One the final nod here: the dips and tearing are intermittent, while the reduced texture clarity on the PS4 is a more frequent annoyance. That said, when assessing both titles overall, both are still solid releases, and the Definitive Edition is well worth picking up if you don't have an Xbox One, or simply prefer the Dual Shock 4 controller.
http://gamingbolt.com/dmc-definitive-edition-visual-analysis-ps4-vs-xbox-one-head-to-head
We observed some frame rate drops in playing through the first few hours of the campaign and Vergil’s Downfall but these were incredibly few and far between. The drops are fairly miniscule as well, with the average frame on the PS4 coming in at 55 frames per second while the Xbox One is 57 frames per second. Keep in mind that DmC: Definitive Edition is still on Unreal Engine 3 but running on platforms meant for Unreal Engine 4.
However, continuing the trend, DmC: Definitive Edition has better anisotropic filtering on the Xbox One than the PS4. Many recent third party releases in recent times have skipped implementing AF altogether on the PS4 so at least it’s here. QLOC further played up the game’s colourful art style with soft shadows, better particle effects and a smart utilization of screen space reflections. There isn’t much else new when it comes to animations or increased enemy count. One may wonder if DmC: Definitive Edition isn’t a bit late, perhaps by a year. Personally, I’ll take a strongly optimized remaster releasing two years after the initial version over a cross-generational debacle or a port that hardly takes any risks.
The Xbox One version may have a slightly better average frame rate and anisotropic filtering than the PS4 version but both are otherwise identical. Whichever version you decide to pick up, you’ll be assured of a rollicking good time with excellent visuals. And hey, this time you can choose Dante’s classic look from the start, in case that was (unjustifiably) stopping you before.