From:
http://www.dualshockers.com/2016/07...rpgs-future-skirts-and-hentai-style-graphics/
[Comments in brackets and italics from me. - Andy]
During Bandai Namco’s RPG panel at Anime Expo, Tales of Berseria Producer Yasuhiro Fukaya, Sword Art Online Producer Yosuke Futami and God Eater Producer Yosuke Tomizawa shared a few interesting thoughts about their games and JRPG in general.
Futami-san shared that while developing Sword Art Online: Hollow Realization, the team had issues with some skirts that weren’t long enough, showing a bit too much underneath. On the other hand, Tomizawa-san mentioned that they didn’t have the problem with the God Eater series, since they already gave up on solving it, so you can freely check out under the skirts.
[Of course, they have to deal with the up-the-skirt controversies first, lol]
Fukaya-san feels that JRPGs and western RPGs are now fusing together. For instance The Witcher 3: Wild Hunthas a really huge open world, but still has really deep character stories. Even in Fallout 4 they added personalities to the characters.
[Bioware has been focusing on characterization forever; I wonder why they don't mention them, and why they seem to be saying character development is something specific to JRPGs, just recently coming to WRPGs.]
On the other hand, looking at JRPGs, In Xenoblade Chronicles X you can enjoy the character drama, but the main character is a player-created avatar. There are also really large open world like Final Fantasy XV. Those are examples of JRPGs that lean towards the western market. Because of that, he feels that JRPGs and western RPGs are getting a lot closer to each other.
Tomizawa-san feels that in JRPGs the characters are the most important elements. JRPGs delve deeply in the relationships between characters and between characters and player. Some complain that in JRPGs there is only one long storyline, but that allows to define the personalities of the characters with a lot of depth, showing how they change and how they communicate. A lot of resources are used on the characters while making a JRPG.
[That sounds weird to me. If this is really the most important element of JRPGs, I think they need to really increase the level they're working at. When I think about the things that turn me off of JRPGs -- the things I don't like about them -- it is the characters themselves that are often near the top of the list. They are so cheesy and annoying.]
According to Tomizawa-san, a key element for the future of JRPGs is improving the graphics, not towards the realistic style western games use, but the visual style should be improved towards the “hentai style.”
Tomizawa-san actually did not explain what he meant with a “hentai style” for visuals. The term in Japanese means “pervert,” and it’s normally used (almost exclusively in the west) to identify anime with erotic contents. My guess is that Tomizawa-san meant to indicate a visually appealing anime-like style, but this is just my speculation, at least until I get a chance to (hopefully) ask him.
[lol]
Top 10 JRPGs coming in 2016 and beyond:
Personally, I've been wanting to try a JRPG. Haven't found one to my taste for a long time. I could count the number of JRPGs I really enjoyed on one hand -- hell, on two fingers. I was hoping Star Ocean might turn out okay, but that seems like it's only fit for the people who love that series and can tolerate its foibles. I doubt FFXV is going to be my cup of tea. Nioh looks good but a bit too Dark Souls-ey and grim for me. I'm hoping that either Persona or Nier suit me. Dragon Quest, too, maybe.
http://www.dualshockers.com/2016/07...rpgs-future-skirts-and-hentai-style-graphics/
[Comments in brackets and italics from me. - Andy]
During Bandai Namco’s RPG panel at Anime Expo, Tales of Berseria Producer Yasuhiro Fukaya, Sword Art Online Producer Yosuke Futami and God Eater Producer Yosuke Tomizawa shared a few interesting thoughts about their games and JRPG in general.
Futami-san shared that while developing Sword Art Online: Hollow Realization, the team had issues with some skirts that weren’t long enough, showing a bit too much underneath. On the other hand, Tomizawa-san mentioned that they didn’t have the problem with the God Eater series, since they already gave up on solving it, so you can freely check out under the skirts.
[Of course, they have to deal with the up-the-skirt controversies first, lol]
Fukaya-san feels that JRPGs and western RPGs are now fusing together. For instance The Witcher 3: Wild Hunthas a really huge open world, but still has really deep character stories. Even in Fallout 4 they added personalities to the characters.
[Bioware has been focusing on characterization forever; I wonder why they don't mention them, and why they seem to be saying character development is something specific to JRPGs, just recently coming to WRPGs.]
On the other hand, looking at JRPGs, In Xenoblade Chronicles X you can enjoy the character drama, but the main character is a player-created avatar. There are also really large open world like Final Fantasy XV. Those are examples of JRPGs that lean towards the western market. Because of that, he feels that JRPGs and western RPGs are getting a lot closer to each other.
Tomizawa-san feels that in JRPGs the characters are the most important elements. JRPGs delve deeply in the relationships between characters and between characters and player. Some complain that in JRPGs there is only one long storyline, but that allows to define the personalities of the characters with a lot of depth, showing how they change and how they communicate. A lot of resources are used on the characters while making a JRPG.
[That sounds weird to me. If this is really the most important element of JRPGs, I think they need to really increase the level they're working at. When I think about the things that turn me off of JRPGs -- the things I don't like about them -- it is the characters themselves that are often near the top of the list. They are so cheesy and annoying.]
According to Tomizawa-san, a key element for the future of JRPGs is improving the graphics, not towards the realistic style western games use, but the visual style should be improved towards the “hentai style.”
Tomizawa-san actually did not explain what he meant with a “hentai style” for visuals. The term in Japanese means “pervert,” and it’s normally used (almost exclusively in the west) to identify anime with erotic contents. My guess is that Tomizawa-san meant to indicate a visually appealing anime-like style, but this is just my speculation, at least until I get a chance to (hopefully) ask him.
[lol]
Top 10 JRPGs coming in 2016 and beyond:
Personally, I've been wanting to try a JRPG. Haven't found one to my taste for a long time. I could count the number of JRPGs I really enjoyed on one hand -- hell, on two fingers. I was hoping Star Ocean might turn out okay, but that seems like it's only fit for the people who love that series and can tolerate its foibles. I doubt FFXV is going to be my cup of tea. Nioh looks good but a bit too Dark Souls-ey and grim for me. I'm hoping that either Persona or Nier suit me. Dragon Quest, too, maybe.