Analyst predicts PS5 in 2018

It's not as simple as possible. If you build a game for the PS4 Pro, you also have to ensure that the game will run on the non-pro models. If you build a game for the XB1 Scorpio, MS ensures the game will run on the non-pro models. In one case, *you* do the extra work. In the other case, *they* do the extra work.

Most work done for the Pro (and this will apply to scorpio as well) is done after the base game that runs on the standard consoles is complete, they don't have a lot of time and they aren't going to devote a lot of resources to taking advantage of the extra power when the installed base is low and a copy of the game sold is either going to be a PS4 or X1 copy. Pro and Scorpio are just extensions of those consoles, there is little incentive for devs to take advantage of the extra power these consoles provide unfortunately, I wish they would push them harder.

Perhaps it's a bit unfair to judge this early on, after all the Pro has only been out for 6 months and while there were some big releases that made improvements none of them really pushed the console all that hard either. Games like BF1 obviously look and run quite a bit better on the Pro while others like Mafia 3 make it hard to see any real improvement over the base game at all. We'll see how it all works out in the end but I don't see devs pushing Scorpio very hard early on.
 
Going to have to retract my earlier comments on this topic. PS5 absolutely isn't happening until 2019 or later. Sony is smarter than that. They know if they go the Sega 32x route they will.. well get routed by Microsoft and Scorpio.

The rest of this gen belongs to Microsoft. It's about time that the shoe is on the other foot. Let's see how people like it now that team green is calling the shots. Xbox One will make up ground and potentially pass PS4 in sales just like the PS3 made up ground on the 360 last gen. Book it.
 
Most work done for the Pro (and this will apply to scorpio as well) is done after the base game that runs on the standard consoles is complete, they don't have a lot of time and they aren't going to devote a lot of resources to taking advantage of the extra power when the installed base is low and a copy of the game sold is either going to be a PS4 or X1 copy. Pro and Scorpio are just extensions of those consoles, there is little incentive for devs to take advantage of the extra power these consoles provide unfortunately, I wish they would push them harder.

Yeah, two whole days might break their release window wide open. I mean, if it's a developer who's only going to have assets for a 1080p game anyway, and has no intention of releasing on PC anyway, yeah, that makes sense. If it's a game that's going to be on PC, XB and PS4, and they've already got the assets to support better hardware on PC, and they can include those assets literally with less time investment than it would be to *NOT* include those on Scorpio, well... never mind. You'll deflect by throwing up another strawman about how people are expecting 8k/120hz on Scorpio and keep on repeating the same stuff you're pulling out of your ass as if it were fact.
 
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Yeah, two whole days might break their release window wide open. I mean, if it's a developer who's only going to have assets for a 1080p game anyway, and has no intention of releasing on PC anyway, yeah, that makes sense. If it's a game that's going to be on PC, XB and PS4, and they've already got the assets to support better hardware on PC, and they can include those assets literally with less time investment than it would be to *NOT* include those on Scorpio, well... never mind. You'll deflect by throwing up another strawman about how people are expecting 8k/120hz on Scorpio and keep on repeating the same stuff you're pulling out of your ass as if it were fact.

Give me a break, the PS4 Pro can do more than devs have done with it so far so that kind of throws your whole "if it's on PC they can just change a setting" crap out the window. It's not just flipping switches, it's still a console and even though it's more like a PC than before they still have specific things they need to do. Secondly you exaggerate like no other, who said 8K/120hz? I know you are using that for dramatic effect to try to add some kind of validity to your "point" but I sure as hell never said anything close to that and neither has anyone else.
 
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Going to have to retract my earlier comments on this topic. PS5 absolutely isn't happening until 2019 or later. Sony is smarter than that. They know if they go the Sega 32x route they will.. well get routed by Microsoft and Scorpio.

The rest of this gen belongs to Microsoft. It's about time that the shoe is on the other foot. Let's see how people like it now that team green is calling the shots. Xbox One will make up ground and potentially pass PS4 in sales just like the PS3 made up ground on the 360 last gen. Book it.

I know your post is mostly a joke but Sony has no reason to fear Scorpio and MS isn't going to start taking over 4 years in while at a 2-1 disadvantage. It's a stronger machine that will be targeted at a specific market, MS expects the X1s to be the better selling console of the 2 and so should any rational person. Scorpio and Pro are more enthusiast machines, they'll get early adopters to double dip so to speak but the masses will go for the cheaper hardware.
 
Yeah, two whole days might break their release window wide open. I mean, if it's a developer who's only going to have assets for a 1080p game anyway, and has no intention of releasing on PC anyway, yeah, that makes sense. If it's a game that's going to be on PC, XB and PS4, and they've already got the assets to support better hardware on PC, and they can include those assets literally with less time investment than it would be to *NOT* include those on Scorpio, well... never mind. You'll deflect by throwing up another strawman about how people are expecting 8k/120hz on Scorpio and keep on repeating the same stuff you're pulling out of your ass as if it were fact.

Exactly, pro is sort of in a weird middle ground where it takes fine tuning and squeezing to get it run more higher end pc like specs, scorpio won't be as pesky with all the extra advantages, pro is just easier to throw 1400p-1800 at it and call it a day.
 
Going to have to retract my earlier comments on this topic. PS5 absolutely isn't happening until 2019 or later. Sony is smarter than that. They know if they go the Sega 32x route they will.. well get routed by Microsoft and Scorpio.

The rest of this gen belongs to Microsoft. It's about time that the shoe is on the other foot. Let's see how people like it now that team green is calling the shots. Xbox One will make up ground and potentially pass PS4 in sales just like the PS3 made up ground on the 360 last gen. Book it.

You've got to be f***ing kidding me.....
 
Give me a break, the PS4 Pro can do more than devs have done with it so far so that kind of throws your whole "if it's on PC they can just change a setting" crap out the window.

Sony is great with hardware and makes some great games, but in terms of making operating systems that ensure compatibility across multiple devices, they can't come close to MS. That, incidentally, is why backwards compatibility is simply not an option for them, nor was making significant CPU adjustments on the Pro, because they're tied so tightly to the physical hardware. This is also why games with graphics bottlenecks on the base PS4 generally only gain 14% on boost mode - because they're only able to benefit from the faster clock on the new GPU, but can't access the additional GPU resources, while games on Scorpio simply work better than the XB1 without additional effort (unless it was a game that had settings that the XB1 itself maxed out, of course).

A lot of the "additional time" you're so freaked out about is making sure that the game works on the different targets. If you're publishing to PS4 and PS4 pro, you have to develop for both or just let boost mode do it's thing. Of course, now that the Pro is out, games that are early in development are likely going to support both anyway, because it would look bad to announce a game next year and have no real Pro support. That, of course, takes time - because they have to develop the game for two different hardware profiles if they want to do that. On Scorpio, they develop the game once - for Scorpio (or PC if they're going that angle as well), and then they make it work on that and Microsoft ensures it works on the basic version.
 
Sony is great with hardware and makes some great games, but in terms of making operating systems that ensure compatibility across multiple devices, they can't come close to MS. That, incidentally, is why backwards compatibility is simply not an option for them, nor was making significant CPU adjustments on the Pro, because they're tied so tightly to the physical hardware. This is also why games with graphics bottlenecks on the base PS4 generally only gain 14% on boost mode - because they're only able to benefit from the faster clock on the new GPU, but can't access the additional GPU resources, while games on Scorpio simply work better than the XB1 without additional effort (unless it was a game that had settings that the XB1 itself maxed out, of course).

A lot of the "additional time" you're so freaked out about is making sure that the game works on the different targets. If you're publishing to PS4 and PS4 pro, you have to develop for both or just let boost mode do it's thing. Of course, now that the Pro is out, games that are early in development are likely going to support both anyway, because it would look bad to announce a game next year and have no real Pro support. That, of course, takes time - because they have to develop the game for two different hardware profiles if they want to do that. On Scorpio, they develop the game once - for Scorpio (or PC if they're going that angle as well), and then they make it work on that and Microsoft ensures it works on the basic version.
developers still will have to develop for both PC and Xbox one separately for the sole reason that UWP sucks. Windows and UWP are still actually separate things, and no right-minded pc game wants to play UWP versions of their pc games.
 
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Sony is great with hardware and makes some great games, but in terms of making operating systems that ensure compatibility across multiple devices, they can't come close to MS. That, incidentally, is why backwards compatibility is simply not an option for them, nor was making significant CPU adjustments on the Pro, because they're tied so tightly to the physical hardware. This is also why games with graphics bottlenecks on the base PS4 generally only gain 14% on boost mode - because they're only able to benefit from the faster clock on the new GPU, but can't access the additional GPU resources, while games on Scorpio simply work better than the XB1 without additional effort (unless it was a game that had settings that the XB1 itself maxed out, of course).

A lot of the "additional time" you're so freaked out about is making sure that the game works on the different targets. If you're publishing to PS4 and PS4 pro, you have to develop for both or just let boost mode do it's thing. Of course, now that the Pro is out, games that are early in development are likely going to support both anyway, because it would look bad to announce a game next year and have no real Pro support. That, of course, takes time - because they have to develop the game for two different hardware profiles if they want to do that. On Scorpio, they develop the game once - for Scorpio (or PC if they're going that angle as well), and then they make it work on that and Microsoft ensures it works on the basic version.

BC was basically made impossible because the cell processor was such a pain, it was very specialized and it would likely be near impossible to get BC working, that was actually a bad hardware decision on Sony's part not bad software. Sony seems to have really been doing well on the software front for devs this gen, early on devs were even saying their tools were more mature and easier to use than those MS had for X1 and I haven't read anything since then that makes it look like that's changed. As far as the CPU I've already pointed out that a dev on Neogaf said that they could get more out of the PS4 processor, he has also said that the jaguars in the consoles were customized, you keep wanting to hold up the work done on the Scorpio CPU like they are doing more with it than they are IMO. MS needed to do more work on their CPU than Sony did with their newer machine, it would be nice if they had both been able to upgrade to better CPU's all around but that wasn't really needed for either console.

I am not freaked out about extra time either, again you exaggerate and it makes it hard to have any kind of conversation with you. It's just a reality that working on another piece of hardware takes more time easy or not. As it is today games are released on the current consoles needing patches for various reasons, Pro support varies in quality and is also not difficult for a developer to add it just won't be the focus because there are 10's of millions of standard PS4's sold vs whatever the much lower number of Pro's sold is.
 
developers still will have to develop for both PC and Xbox one separately for the sole reason that UWP sucks. Windows and UWP are still actually separate things, and no right-minded pc game wants to play UWP versions of their pc games.
yup and its HILARIOUS that certain people think otherwise same with the weak Jaguar being any different with Scorpio besides about about 200mhz(per core)
Really funny as they for months said it wasn't going to use the Jaguar and now it does! The spin is real hahaha
 
yup and its HILARIOUS that certain people think otherwise same with the weak Jaguar being any different with Scorpio besides about about 200mhz(per core)
Really funny as they for months said it wasn't going to use the Jaguar and now it does! The spin is real hahaha
Yeah too many weirdos in full on defense. 1.6GHz to 2.1GHz is a good bump, but not so much 2.1ghz to 2.3GHz.
 
I want to say one thing: PC now has a very competent PS3 emulator. You can even have the game code preemptively recompiled to greatly improve performance.
 
I haven't heard sony say anything remotely close to what MS did with the cpu. MS is going on and on about it. Are they lying? Possible.
I know alot of people hope it turns out not to be true and the cpu is just a faster pro cpu, but if sony would brag about 8.4tf gpu that we all know isn't a real 8.4tf then why not bring up these supposed cpu customizations they have? We're hearing about stuff on neogaf from a supposed developer. That's it?

To me, it shows its really nothing at all if sony is bragging about gpu secret sauces that we haven't seen and the cpu is left out of the discussion other than "upclocked."
 
I haven't heard sony say anything remotely close to what MS did with the cpu. MS is going on and on about it. Are they lying? Possible.
I know alot of people hope it turns out not to be true and the cpu is just a faster pro cpu, but if sony would brag about 8.4tf gpu that we all know isn't a real 8.4tf then why not bring up these supposed cpu customizations they have? We're hearing about stuff on neogaf from a supposed developer. That's it?

To me, it shows its really nothing at all if sony is bragging about gpu secret sauces that we haven't seen and the cpu is left out of the discussion other than "upclocked."
Its the Jaguar period.
8.4 in 16bit is very real and no Scorpio can't do this.
Games have to be programed to take advantage of it but its very real and kinda like a secret sauce.
 
Its the Jaguar period.
8.4 in 16bit is very real and no Scorpio can't do this.
Games have to be programed to take advantage of it but its very real and kinda like a secret sauce.

Sure, its the jaguar, but the Jaguar in pro made huge strides over standard ps4 in some games with no optimization. I understand the difference is more between pro/ps4 over pro/scorpio.

I haven't seen any worthy out of 16bit, its an old as trick dirt too.
 
I haven't heard sony say anything remotely close to what MS did with the cpu. MS is going on and on about it. Are they lying? Possible.
I know alot of people hope it turns out not to be true and the cpu is just a faster pro cpu, but if sony would brag about 8.4tf gpu that we all know isn't a real 8.4tf then why not bring up these supposed cpu customizations they have? We're hearing about stuff on neogaf from a supposed developer. That's it?

To me, it shows its really nothing at all if sony is bragging about gpu secret sauces that we haven't seen and the cpu is left out of the discussion other than "upclocked."

Well the PS Pro uses the exact same Jaguar (just the ghz bump) that is found in the PS4 according to Mark Cerny, in order to help retain backwards compatibility.

http://www.eurogamer.net/articles/d...tation-4-pro-how-sony-made-a-4k-games-machine

"However, CPU doesn't receive the same increase in raw capabilities - and Sony believes that interoperability with the existing PS4 is the primary reason for sticking with the same, relatively modest Jaguar CPU clusters.

"For variable frame-rate games, we were looking to boost the frame-rate. But we also wanted interoperability. We want the 700 existing titles to work flawlessly," Mark Cerny explains. "That meant staying with eight Jaguar cores for the CPU and pushing the frequency as high as it would go on the new process technology, which turned out to be 2.1GHz. It's about 30 per cent higher than the 1.6GHz in the existing model."

But surely x86 is a great leveller? Surely upgrading the CPU shouldn't make a difference - after all, it doesn't on PC. It simply makes things better, right? Sony doesn't agree in terms of a fixed platform console.

"Moving to a different CPU - even if it's possible to avoid impact to console cost and form factor - runs the very high risk of many existing titles not working properly," Cerny explains. "The origin of these problems is that code running on the new CPU runs code at very different timing from the old one, and that can expose bugs in the game that were never encountered before."

so that means we need to look at the CPU on the PS4 and what Sony has stated about any customization.

http://www.eurogamer.net/articles/digitalfoundry-face-to-face-with-mark-cerny

Mark doesn't mention a single customization to the CPU in this article.

and when you do a search for custom cpu ps4, the only results are that the PS4 has a single chip that has the CPU/GPU on it.
 
BF1 uses it.


If you told me BF1 it was using a secret sauce I would be shocked, the framerate and resolution seem average for an optimized closed box 4.2TF, especially looking at what 1.8TF does with the exact same game.
 
If you told me BF1 it was using a secret sauce I would be shocked, the framerate and resolution seem average for an optimized closed box 4.2TF, especially looking at what 1.8TF does with the exact same game.
I Researched this. I did not find any link or anything from DICE that confirmed this. Not saying it's not true. Just no official announcement about it.
 
I Researched this. I did not find any link or anything from DICE that confirmed this. Not saying it's not true. Just no official announcement about it.

I remember reading it somewhere, it does, but it just shows if DICE can't really get anything out of it worthy then it makes sense MS didn't even bother.
 
If you told me BF1 it was using a secret sauce I would be shocked, the framerate and resolution seem average for an optimized closed box 4.2TF, especially looking at what 1.8TF does with the exact same game.

BF1 is pretty much a locked 60 on the pro, not sure you can really expect more than that. It also has a dynamic but always higher res higher level effects and texture filtering and it looks much cleaner than the standard PS4/X1 versions of the game. This wasn't built from the ground up for PS4 Pro, if you really want to take advantage the Pro or Scorpio you'll need to build the game from the ground up for them and that's not going to happen as long as they have to play standard console games unfortunately, just moving some assets from PC and calling it a day isn't the same thing.
 
BF1 is pretty much a locked 60 on the pro, not sure you can really expect more than that. It also has a dynamic but always higher res higher level effects and texture filtering and it looks much cleaner than the standard PS4/X1 versions of the game. This wasn't built from the ground up for PS4 Pro, if you really want to take advantage the Pro or Scorpio you'll need to build the game from the ground up for them and that's not going to happen as long as they have to play standard console games unfortunately, just moving some assets from PC and calling it a day isn't the same thing.


I'm was referring to DICE using a secret sauce in BF1 and to me it looks like a normal pro upgrade. When has BF ever been built from the ground up to run on one console specifically?
 
I'm was referring to DICE using a secret sauce in BF1 and to me it looks like a normal pro upgrade. When has BF ever been built from the ground up to run on one console specifically?

Never and yet BF games are still always one of the best looking games on console when they are released, DICE is a great studio. That being said the Pro version of BF1 looks quite a bit better than the standard consoles and if they were to really put a lot more time and effort into it they'd have gotten even more out of it. Remember this came out before the console even launched, they had it patched quickly which means they likely did the easiest and fastest stuff to get it out the door. That being said they still did more than a lot of other devs did.

When I say it wasn't built from the ground up I mean that the Pro wasn't the minimum they were always working with so they'd push it as much as they could to get the most out of it. Word of the pro probably came up very late in the development cycle. Let's just say the Pro version would likely look quite a bit better had it always been the main PlayStation focus for DICE and not the standard PS4.
 
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Never and yet BF games are still always one of the best looking games on console when they are released, DICE is a great studio. That being said the Pro version of BF1 looks quite a bit better than the standard consoles and if they were to really put a lot more time and effort into it they'd have gotten even more out of it. Remember this came out before the console even launched, they had it patched quickly which means they likely did the easiest and fastest stuff to get it out the door. That being said they still did more than a lot of other devs did.

When I say it wasn't built from the ground up I mean that the Pro wasn't the minimum they were always working with so they'd push it as much as they could to get the most out of it. Word of the pro probably came up very late in the development cycle. Let's just say the Pro version would likely look quite a bit better had it always been the main PlayStation focus for DICE and not the standard PS4.

We have no data of the timeframe spent on ps4 or xb1 to really make a real comparison. One of them could have been the baseline, then ported up to ps4 for example with less time spent on its hardware advantages, then pro. No way to say, seems to me by using the 16bit it got some love.