ThisReports only ever mention Scorpio running UWP games. And UWP games are very few in number. This won't be a PC replacement.
ThisReports only ever mention Scorpio running UWP games. And UWP games are very few in number. This won't be a PC replacement.
It's not as simple as possible. If you build a game for the PS4 Pro, you also have to ensure that the game will run on the non-pro models. If you build a game for the XB1 Scorpio, MS ensures the game will run on the non-pro models. In one case, *you* do the extra work. In the other case, *they* do the extra work.
Most work done for the Pro (and this will apply to scorpio as well) is done after the base game that runs on the standard consoles is complete, they don't have a lot of time and they aren't going to devote a lot of resources to taking advantage of the extra power when the installed base is low and a copy of the game sold is either going to be a PS4 or X1 copy. Pro and Scorpio are just extensions of those consoles, there is little incentive for devs to take advantage of the extra power these consoles provide unfortunately, I wish they would push them harder.
Yeah, two whole days might break their release window wide open. I mean, if it's a developer who's only going to have assets for a 1080p game anyway, and has no intention of releasing on PC anyway, yeah, that makes sense. If it's a game that's going to be on PC, XB and PS4, and they've already got the assets to support better hardware on PC, and they can include those assets literally with less time investment than it would be to *NOT* include those on Scorpio, well... never mind. You'll deflect by throwing up another strawman about how people are expecting 8k/120hz on Scorpio and keep on repeating the same stuff you're pulling out of your ass as if it were fact.
Going to have to retract my earlier comments on this topic. PS5 absolutely isn't happening until 2019 or later. Sony is smarter than that. They know if they go the Sega 32x route they will.. well get routed by Microsoft and Scorpio.
The rest of this gen belongs to Microsoft. It's about time that the shoe is on the other foot. Let's see how people like it now that team green is calling the shots. Xbox One will make up ground and potentially pass PS4 in sales just like the PS3 made up ground on the 360 last gen. Book it.
Yeah, two whole days might break their release window wide open. I mean, if it's a developer who's only going to have assets for a 1080p game anyway, and has no intention of releasing on PC anyway, yeah, that makes sense. If it's a game that's going to be on PC, XB and PS4, and they've already got the assets to support better hardware on PC, and they can include those assets literally with less time investment than it would be to *NOT* include those on Scorpio, well... never mind. You'll deflect by throwing up another strawman about how people are expecting 8k/120hz on Scorpio and keep on repeating the same stuff you're pulling out of your ass as if it were fact.
Yeah I don't understand the denial. Why do people have to be a super fan of their favorite console and crazy?This
Going to have to retract my earlier comments on this topic. PS5 absolutely isn't happening until 2019 or later. Sony is smarter than that. They know if they go the Sega 32x route they will.. well get routed by Microsoft and Scorpio.
The rest of this gen belongs to Microsoft. It's about time that the shoe is on the other foot. Let's see how people like it now that team green is calling the shots. Xbox One will make up ground and potentially pass PS4 in sales just like the PS3 made up ground on the 360 last gen. Book it.
Give me a break, the PS4 Pro can do more than devs have done with it so far so that kind of throws your whole "if it's on PC they can just change a setting" crap out the window.
developers still will have to develop for both PC and Xbox one separately for the sole reason that UWP sucks. Windows and UWP are still actually separate things, and no right-minded pc game wants to play UWP versions of their pc games.Sony is great with hardware and makes some great games, but in terms of making operating systems that ensure compatibility across multiple devices, they can't come close to MS. That, incidentally, is why backwards compatibility is simply not an option for them, nor was making significant CPU adjustments on the Pro, because they're tied so tightly to the physical hardware. This is also why games with graphics bottlenecks on the base PS4 generally only gain 14% on boost mode - because they're only able to benefit from the faster clock on the new GPU, but can't access the additional GPU resources, while games on Scorpio simply work better than the XB1 without additional effort (unless it was a game that had settings that the XB1 itself maxed out, of course).
A lot of the "additional time" you're so freaked out about is making sure that the game works on the different targets. If you're publishing to PS4 and PS4 pro, you have to develop for both or just let boost mode do it's thing. Of course, now that the Pro is out, games that are early in development are likely going to support both anyway, because it would look bad to announce a game next year and have no real Pro support. That, of course, takes time - because they have to develop the game for two different hardware profiles if they want to do that. On Scorpio, they develop the game once - for Scorpio (or PC if they're going that angle as well), and then they make it work on that and Microsoft ensures it works on the basic version.
Sony is great with hardware and makes some great games, but in terms of making operating systems that ensure compatibility across multiple devices, they can't come close to MS. That, incidentally, is why backwards compatibility is simply not an option for them, nor was making significant CPU adjustments on the Pro, because they're tied so tightly to the physical hardware. This is also why games with graphics bottlenecks on the base PS4 generally only gain 14% on boost mode - because they're only able to benefit from the faster clock on the new GPU, but can't access the additional GPU resources, while games on Scorpio simply work better than the XB1 without additional effort (unless it was a game that had settings that the XB1 itself maxed out, of course).
A lot of the "additional time" you're so freaked out about is making sure that the game works on the different targets. If you're publishing to PS4 and PS4 pro, you have to develop for both or just let boost mode do it's thing. Of course, now that the Pro is out, games that are early in development are likely going to support both anyway, because it would look bad to announce a game next year and have no real Pro support. That, of course, takes time - because they have to develop the game for two different hardware profiles if they want to do that. On Scorpio, they develop the game once - for Scorpio (or PC if they're going that angle as well), and then they make it work on that and Microsoft ensures it works on the basic version.
yup and its HILARIOUS that certain people think otherwise same with the weak Jaguar being any different with Scorpio besides about about 200mhz(per core)developers still will have to develop for both PC and Xbox one separately for the sole reason that UWP sucks. Windows and UWP are still actually separate things, and no right-minded pc game wants to play UWP versions of their pc games.
Yeah too many weirdos in full on defense. 1.6GHz to 2.1GHz is a good bump, but not so much 2.1ghz to 2.3GHz.yup and its HILARIOUS that certain people think otherwise same with the weak Jaguar being any different with Scorpio besides about about 200mhz(per core)
Really funny as they for months said it wasn't going to use the Jaguar and now it does! The spin is real hahaha
Its the Jaguar period.I haven't heard sony say anything remotely close to what MS did with the cpu. MS is going on and on about it. Are they lying? Possible.
I know alot of people hope it turns out not to be true and the cpu is just a faster pro cpu, but if sony would brag about 8.4tf gpu that we all know isn't a real 8.4tf then why not bring up these supposed cpu customizations they have? We're hearing about stuff on neogaf from a supposed developer. That's it?
To me, it shows its really nothing at all if sony is bragging about gpu secret sauces that we haven't seen and the cpu is left out of the discussion other than "upclocked."
Link...I think my rig can handle itI want to say one thing: PC now has a very competent PS3 emulator. You can even have the game code preemptively recompiled to greatly improve performance.
Its the Jaguar period.
8.4 in 16bit is very real and no Scorpio can't do this.
Games have to be programed to take advantage of it but its very real and kinda like a secret sauce.
I haven't heard sony say anything remotely close to what MS did with the cpu. MS is going on and on about it. Are they lying? Possible.
I know alot of people hope it turns out not to be true and the cpu is just a faster pro cpu, but if sony would brag about 8.4tf gpu that we all know isn't a real 8.4tf then why not bring up these supposed cpu customizations they have? We're hearing about stuff on neogaf from a supposed developer. That's it?
To me, it shows its really nothing at all if sony is bragging about gpu secret sauces that we haven't seen and the cpu is left out of the discussion other than "upclocked."
BF1 uses it.
I Researched this. I did not find any link or anything from DICE that confirmed this. Not saying it's not true. Just no official announcement about it.If you told me BF1 it was using a secret sauce I would be shocked, the framerate and resolution seem average for an optimized closed box 4.2TF, especially looking at what 1.8TF does with the exact same game.
I Researched this. I did not find any link or anything from DICE that confirmed this. Not saying it's not true. Just no official announcement about it.
If you told me BF1 it was using a secret sauce I would be shocked, the framerate and resolution seem average for an optimized closed box 4.2TF, especially looking at what 1.8TF does with the exact same game.
BF1 is pretty much a locked 60 on the pro, not sure you can really expect more than that. It also has a dynamic but always higher res higher level effects and texture filtering and it looks much cleaner than the standard PS4/X1 versions of the game. This wasn't built from the ground up for PS4 Pro, if you really want to take advantage the Pro or Scorpio you'll need to build the game from the ground up for them and that's not going to happen as long as they have to play standard console games unfortunately, just moving some assets from PC and calling it a day isn't the same thing.
LOL no it doesn't.I'm was referring to DICE using a secret sauce in BF1 and to me it looks like a normal pro upgrade. When has BF ever been built from the ground up to run on one console specifically?
I'm was referring to DICE using a secret sauce in BF1 and to me it looks like a normal pro upgrade. When has BF ever been built from the ground up to run on one console specifically?
Never and yet BF games are still always one of the best looking games on console when they are released, DICE is a great studio. That being said the Pro version of BF1 looks quite a bit better than the standard consoles and if they were to really put a lot more time and effort into it they'd have gotten even more out of it. Remember this came out before the console even launched, they had it patched quickly which means they likely did the easiest and fastest stuff to get it out the door. That being said they still did more than a lot of other devs did.
When I say it wasn't built from the ground up I mean that the Pro wasn't the minimum they were always working with so they'd push it as much as they could to get the most out of it. Word of the pro probably came up very late in the development cycle. Let's just say the Pro version would likely look quite a bit better had it always been the main PlayStation focus for DICE and not the standard PS4.