Official Thread Fable IV

They were still forming the second of three teams…..well mostly hiring and rehiring og lionhead devs. They probably had a great pitch but just needed more new devs to support said team.
I'm glad MS is supposedly back to focusing on what's coming in the following year when they do their E3 shows but for years they were announcing games that they really had no business announcing. Look at Everwild, they showed two in engine trailers without even knowing what kind of game it really was yet, State of Decay 3, Avowed, Perfect Dark and Fable 4 announced with CGI trailers and probably were still in the conceptual stages at best. It's one thing to announce a game that's a year or two out it's another to announce multiple games that are 4 years away.
 
I'm glad MS is supposedly back to focusing on what's coming in the following year when they do their E3 shows but for years they were announcing games that they really had no business announcing. Look at Everwild, they showed two in engine trailers without even knowing what kind of game it really was yet, State of Decay 3, Avowed, Perfect Dark and Fable 4 announced with CGI trailers and probably were still in the conceptual stages at best. It's one thing to announce a game that's a year or two out it's another to announce multiple games that are 4 years away.
I don’t think it’s an either/or thing. What’s important is to be clear in your communication and planning. I think they would actually be better served to allot most of their show to the current year roadmap of titles AND have a short segment of each show focused on more forward-looking future titles with concepts and such as long as they communicate that they are early in development or planning and a few years away. They could provide small incremental updates throughout development and improve their overall transparency.
 
I don’t think it’s an either/or thing. What’s important is to be clear in your communication and planning. I think they would actually be better served to allot most of their show to the current year roadmap of titles AND have a short segment of each show focused on more forward-looking future titles with concepts and such as long as they communicate that they are early in development or planning and a few years away. They could provide small incremental updates throughout development and improve their overall transparency.
I get that but I don't think it really helps anyone to announce a game so early that you don't have any gameplay ready to show or won't have any for years. I think you should at least have to have most of the gameplay systems in place and know for sure what the game is going to be before it's announced.

When you look at Everwild, it was announced mid 2019 and here we are 3.5 years later and haven't seen gameplay and heard rumors from a supposed insider that it was rebooted internally at least once.

I'm ok with announcing with a CGI hype trailer if you have gameplay to show right away or at least soon after, look what they did with Mortal Kombat 11, CGI trailer and then gameplay within a week or so if I remember correctly and the game released within a few months of being announced. I know console makers need to announce further out because they want to attract people to their ecosystem but you shouldn't purposely announce games that you know won't be out for at least 3 or more years that just seems silly.
 
I get that but I don't think it really helps anyone to announce a game so early that you don't have any gameplay ready to show or won't have any for years. I think you should at least have to have most of the gameplay systems in place and know for sure what the game is going to be before it's announced.

When you look at Everwild, it was announced mid 2019 and here we are 3.5 years later and haven't seen gameplay and heard rumors from a supposed insider that it was rebooted internally at least once.

I'm ok with announcing with a CGI hype trailer if you have gameplay to show right away or at least soon after, look what they did with Mortal Kombat 11, CGI trailer and then gameplay within a week or so if I remember correctly and the game released within a few months of being announced. I know console makers need to announce further out because they want to attract people to their ecosystem but you shouldn't purposely announce games that you know won't be out for at least 3 or more years that just seems silly.
But most game companies announce said titles early not just for hype from fans, but for investors/stock-holders, moral, or to fish for new devs who want to work on said future project.

Tears of the kingdom was announce in 2019, wasn’t another two years or so when they showed a trailer, and we’ll probably won’t see another one till June (if we’re lucky) or maybe a direct before it’s release, maybe till fall. I should list a bunch of new titles announce to early for this gen/last-gen but I’m lazy.

I feel like there was a point where most games when announced were coming out within the next year, even from first parties. The pandemic and war have taken tolls on most devs, granted the ones who’ve been working on year to year and or sequels running on old but proven engines had less obstacles confronting them.
 
I get that but I don't think it really helps anyone to announce a game so early that you don't have any gameplay ready to show or won't have any for years. I think you should at least have to have most of the gameplay systems in place and know for sure what the game is going to be before it's announced.

When you look at Everwild, it was announced mid 2019 and here we are 3.5 years later and haven't seen gameplay and heard rumors from a supposed insider that it was rebooted internally at least once.

I'm ok with announcing with a CGI hype trailer if you have gameplay to show right away or at least soon after, look what they did with Mortal Kombat 11, CGI trailer and then gameplay within a week or so if I remember correctly and the game released within a few months of being announced. I know console makers need to announce further out because they want to attract people to their ecosystem but you shouldn't purposely announce games that you know won't be out for at least 3 or more years that just seems silly.
Again, I think that is just one way of thinking about the situation, but that follows mostly in line with how it’s been done historically. In some ways they need more transparency and incremental updates of what they are doing. This has been a complaint from those in the community. A way to address that is to give a steady stream of information throughout development, not just at a playable stage. Allow your community to buy in early and update them consistently.
 
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Again, I think that is just one way of thinking about the situation, but that follows mostly in line with how it’s been done historically. In some ways they need more transparency and incremental updates of what they are doing. This has been a complaint from those in the community. A way to address that is to give a steady stream of information throughout development, not just at a playable stage. Allow your community to buy in early and update them consistently.
I agree with ya to a point, but when in development things never turn out the way one plans to. Things change constantly, they get cut or they go in a new direction. Preproduction and the actual development never really match up fully. What seems cool initially once implemented it either doesn’t work or you get push back because it isn’t “what it should be”.

Best showcase for that is halo 2, the technically made two iterations, first one got scrapped entirely and the second final one had many things removed in order to meet release. In an old interview with oxm Bungie stated they were gonna out in sprint because it’s what they wanted since the ce, but in a most recent stream a dev said they got push back from the qa/testers saying sprint “wasn’t halo”. In the videos included with the se of halo 2 I think it was joe staten or the other main halo creator that stated they removed tons of stuff…and I lost my train of thought, blame my dog, she wanted scritches.

Anyways, things change so they can’t start feeding info until the narrative of the development is definitive, or near it possible.
 
I agree with ya to a point, but when in development things never turn out the way one plans to. Things change constantly, they get cut or they go in a new direction. Preproduction and the actual development never really match up fully. What seems cool initially once implemented it either doesn’t work or you get push back because it isn’t “what it should be”.

Best showcase for that is halo 2, the technically made two iterations, first one got scrapped entirely and the second final one had many things removed in order to meet release. In an old interview with oxm Bungie stated they were gonna out in sprint because it’s what they wanted since the ce, but in a most recent stream a dev said they got push back from the qa/testers saying sprint “wasn’t halo”. In the videos included with the se of halo 2 I think it was joe staten or the other main halo creator that stated they removed tons of stuff…and I lost my train of thought, blame my dog, she wanted scritches.

Anyways, things change so they can’t start feeding info until the narrative of the development is definitive, or near it possible.
I understand; I’m not going to exhaust a bunch of time on the issue. Things will always happen and adjustments will be made to expectations and end goals. However, that’s the transparency that I’m talking about. The current gaming culture has very little goodwill and the push back happens anyway, even when holding cards close to your chest and waiting until it’s ready. Providing more information that you communicate as clearly as possible creates transparency that buys goodwill even when the information is less than desirable.

Honestly, I think that the kind of scenario you mention, if the community were provided those developments along the way, it might develop more appreciation and understanding of the development struggles and processes. The people following these developments are the most engaged after all.
 
Again, I think that is just one way of thinking about the situation, but that follows mostly in line with how it’s been done historically. In some ways they need more transparency and incremental updates of what they are doing. This has been a complaint from those in the community. A way to address that is to give a steady stream of information throughout development, not just at a playable stage. Allow your community to buy in early and update them consistently.
The issue with doing it that way is things change so if you show something too early and then something is scrapped people will be upset. You also don't want to show something looking really rough which most games do for quite a while. I get what you are saying I just don't think it works with the reality of game development.
 
But most game companies announce said titles early not just for hype from fans, but for investors/stock-holders, moral, or to fish for new devs who want to work on said future project.

Tears of the kingdom was announce in 2019, wasn’t another two years or so when they showed a trailer, and we’ll probably won’t see another one till June (if we’re lucky) or maybe a direct before it’s release, maybe till fall. I should list a bunch of new titles announce to early for this gen/last-gen but I’m lazy.

I feel like there was a point where most games when announced were coming out within the next year, even from first parties. The pandemic and war have taken tolls on most devs, granted the ones who’ve been working on year to year and or sequels running on old but proven engines had less obstacles confronting them.
Yeah but that game was originally slated for a 2022 release and was delayed, that's different than just announcing something 3-4 years before you have even a glimpse of gameplay to show.

I remember hearing that about the Wolverine PS5 game CGI trailer that often times those trailers are done to also try to lure talent to come work on the project. That game was only announced in September of 2021 and they have Spider-Man 2 to get out the door first so it could also end up being one of those games that was announced way too early. I do have faith in Insomniac though, they seem to be a very efficient studio and get games out relatively quickly.
 
Have they ever shown anything other than that cgi trailer from a few years ago?
 
Have they ever shown anything other than that cgi trailer from a few years ago?


Nope. They announced it because every site was leaking it already so MS said f*** it, yes it's coming.
 
Glad to finally see an update about this game that finally suggests development is progressing in some way. Seems like the only time we ever hear a rumor about it it's because it's facing some setback or hurdle or other. I just want them to nail the landing on this one, I hope it's good, xbox needs a game like this imo...
 
So it went from completely unplayable and needing to start from scratch to playable state within a month.

Almost like one of the tweets was a lie....
 
What if the guy just padded his resume a bit and now it's all over the internet?
So what you are saying is that Playground Games have meetings at a conference table. They had a 10am Damage Control meeting. During said meeting, someone came up with the idea to alter their personal linkedin profile to show the game is coming along....with the hopes that a random guy on twitter that has 5 followers and is following 48 others will have Vijay Gill's linkedin profile added as a browser favorite or as a linkedin friend would leak this to the internet?
 
So what you are saying is that Playground Games have meetings at a conference table. They had a 10am Damage Control meeting. During said meeting, someone came up with the idea to alter their personal linkedin profile to show the game is coming along....with the hopes that a random guy on twitter that has 5 followers and is following 48 others will have Vijay Gill's linkedin profile added as a browser favorite or as a linkedin friend would leak this to the internet?
OGC.d360f1a92837a6ce5727bdf549d70ddf
 
Still announced too early. I wish games were announced 2 or fewer years before dropping. This game seems to be late 2024 at best.
 
I really don't care when games are announced. I just play games as they come out. I have no control over when they release.
 
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I really don't care when games are announced. I just play games as they come out. I have no control over when they release.
Ultimately I don't give a s*** either, since I still haven't beaten Elden Ring, Dying Light 2, and God of War Ragnarok, literally just finished Horizon 2 last month, and have numerous others I could play from the last few years if I needed to.

But this is a video game forum so may as well talk about something. And I think announcing things and then going dark for 2-3 years is goofy.
 
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Ultimately I don't give a s*** either, since I still haven't beaten Elden Ring, Dying Light 2, and God of War Ragnarok, literally just finished Horizon 2 last month, and have numerous others I could play from the last few years if I needed to.

But this is a video game forum so may as well talk about something. And I think announcing things and then going dark for 2-3 years is goofy.
It is goofy.
 
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