$500 million divorce, Bungie and Activision to go their own ways...

The problem with Forsaken is that the "grind" is just horribly low percentage RNG. Forsaken dropped in the first week of September, and even Youtube streamers don't have all the exotics yet. There's no secret to getting the main drop exotics, you just have to play for hundreds of hours and you'll mostly just earn duplicates. There's no factor of skill or difficulty. It is just straight up random.

I average about 1-2 a month, and many of them end up being duplicates. There's no endgame activity you can grind to get them. It is just pure luck.

That's not good gameplay.
 
Also, lol bungie
They left ms for creative freedom, went to the biggest greedy c***s in gaming, now the leave activision, I'll not be surprised if they get picked up by ea or other semi greedy company. Prob they'll put effort in a destiny battle royal spin off or maybe a separate br game mode in destiny 2.
Lost all respect for bungie after the eurogamer interview, will prob never buy anything from them again.
 
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The problem with Forsaken is that the "grind" is just horribly low percentage RNG. Forsaken dropped in the first week of September, and even Youtube streamers don't have all the exotics yet. There's no secret to getting the main drop exotics, you just have to play for hundreds of hours and you'll mostly just earn duplicates. There's no factor of skill or difficulty. It is just straight up random.

I average about 1-2 a month, and many of them end up being duplicates. There's no endgame activity you can grind to get them. It is just pure luck.

That's not good gameplay.
But it keeps people playing.
I don't think it should be easy to get gear.
Random rolls are reason to keep grinding.
I now have to get everything all over due to playing on the PC oh well.
 
Also, lol bungie
They left ms for creative freedom, went to the biggest greedy c***s in gaming, now the leave activision, I'll not be surprised if they get picked up by ea or other semi greedy company. Prob they'll put effort in a destiny battle royal spin off or maybe a separate br game mode in destiny 2.
Lost all respect for bungie after the eurogamer interview, will prob never buy anything from them again.
Bungie made a wise decision leaving those greedy companies.
The dumb mistake was not bringing Stalo when leaving ms but we might not of got the superior Destiny if they kept it.
 
Bungie made a wise decision leaving those greedy companies.
The dumb mistake was not bringing Stalo when leaving ms but we might not of got the superior Destiny if they kept it.
Well, honestly, it feels like ms is one of the most open minded companies in regards to the developers, prob a bit too open considering the lack of concrete visions of their games (especially lately). Even sony feels more greedy than ms today honestly, just looking at their strange behavior in regards to cross play is hilarious.
Halo was and is great, you're right to your opinion on that is okay of course, but most non biased people doesn't agree.
Anyway, lol destiny
 
But it keeps people playing.
I don't think it should be easy to get gear.
Random rolls are reason to keep grinding.
I now have to get everything all over due to playing on the PC oh well.

Just run an AFK script and sit in Gambit all day. That's all the game is anymore.

There's no grinding. Escalation Protocol is a grind. Play this activity for a small % chance at a special weapon. What Forsaken is just a slow drip to keep people from realizing that there's nothing of value at the end.

RNG is not difficulty. The fact that they put the newest vendor at the end of a needlessly long, winding stairway should tell you exactly what is wrong with the game.
 
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But it keeps people playing.
I don't think it should be easy to get gear.
Random rolls are reason to keep grinding.
I now have to get everything all over due to playing on the PC oh well.


It is a bulls*** system to mask the lack of actual content.

It is a looter shooter, getting gear should be easy.

Random rolls done right is a longevity booster. In D2, it is just annoying.
 
Also, lol bungie
They left ms for creative freedom, went to the biggest greedy c***s in gaming, now the leave activision, I'll not be surprised if they get picked up by ea or other semi greedy company. Prob they'll put effort in a destiny battle royal spin off or maybe a separate br game mode in destiny 2.
Lost all respect for bungie after the eurogamer interview, will prob never buy anything from them again.
Getting weasel errors every match, no thanks.
 
Well, honestly, it feels like ms is one of the most open minded companies in regards to the developers, prob a bit too open considering the lack of concrete visions of their games (especially lately). Even sony feels more greedy than ms today honestly, just looking at their strange behavior in regards to cross play is hilarious.
Halo was and is great, you're right to your opinion on that is okay of course, but most non biased people doesn't agree.
Anyway, lol destiny
Yeahhh I am not buying that.
MS has been humbled and has made changes to adapt.
MS told Sony no to cross play 1st I LOL all the time when people paint Sony as the bad guy in this.
Halo has gotten worse since Bungie left and many laugh at it these days.
 
Got the curated roll of Trust for reseting my gambit rank yesterday.
Breakneck is my most trusted weapon. It's fantastic for stuff like Gambit and the forge where you need to wipe trash mobs fast.
 
The Breakneck is another problem in the game though. Once you get it, it outclasses anything else in that slot. I'm not complaining about good rewards, but for a loot game it isn't fun to always use the same gun. I haven't unequipped it since I got it. There's nothing that can come close, even exotics.

My loadout for everything is the same. Breakneck, shotgun (or pulse), plus the Forge machine gun. That's not a good loot game. PVP is always going to have an optimal loadout, but PVE shouldn't be that strict.

I am enjoying the Forges still though.
 
I don't believe for a sec the majority of the issue with Destiny is to do with Activision. Destiny has a 750 strong dev team, make ONE game!

Even if we took out the administrative stuff like HR & IT, & the janitors, I expected Dev team if at least 450 staff dedicated to development.

They can't claim destiny 2 & its DLCs as rushed by Activision given the size of the team. Activision may push monetization model to them, it doesn't change they are in charge of the gameplay & design.
 
I don't believe for a sec the majority of the issue with Destiny is to do with Activision. Destiny has a 750 strong dev team, make ONE game!

Even if we took out the administrative stuff like HR & IT, & the janitors, I expected Dev team if at least 450 staff dedicated to development.

They can't claim destiny 2 & its DLCs as rushed by Activision given the size of the team. Activision may push monetization model to them, it doesn't change they are in charge of the gameplay & design.

That's the problem though - the engine is terrible to work with. That's why they keep throwing devs at it and not getting as much out. Bungie isn't stupid.

People requested a simple feature where we could delete stacks of shaders. This is a super common thing to have to do, and deleting them 1 at a time was time consuming. It took them months to give us a solution that was still only half baked.

“What Bungie decided was: ‘we can’t do this any more. This is just too much, this is too hard for us to do – the tools that we work with are really hard to deal with. It’s hard for us to make this much content. It’s just hard making content in general.’ And they said ‘we are going to do a drip feed of smaller stuff, and we’re going to put up the Eververse, sell microtransactions, and make money that way.’ And Activision said ‘okay’ – it was a part of their renegotiated deal – and they got to a point where they didn’t have to be cranking out as much content. And now they’re back to the same pattern, where they have to crank out these DLCs and just be making content constantly.”

https://www.pcgamesn.com/destiny-2/destiny-2-reboot-jason-schreier
 
I don't believe for a sec the majority of the issue with Destiny is to do with Activision. Destiny has a 750 strong dev team, make ONE game!

Even if we took out the administrative stuff like HR & IT, & the janitors, I expected Dev team if at least 450 staff dedicated to development.

They can't claim destiny 2 & its DLCs as rushed by Activision given the size of the team. Activision may push monetization model to them, it doesn't change they are in charge of the gameplay & design.

Rushed, yeah right. They had what 4+ years to develop Destiny, and at the “last minute” had to scrap everything and start again, and it wasn’t the first time. Halo 2 had the same type of fraught development, extended development time and a total overhaul at the last minute.

There’s no denying that Bungie is talented developer. They’ve created one of the best FPS engines, have an awesome art and sound dept, it just seems like there’s no cohesion in the departments and a big lack of management at the studio.
 
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https://www.bungie.net/en/Explore/Detail/News/47579


Hey everyone,

I wanted to share three things on behalf of the Destiny team today.

First: Our sincere thanks to the people at Activision who've helped bring Destiny to our players, High Moon Studios for their wonderful collaboration on Forsaken, and Vicarious Visions who helped establish a Destiny community on PC, worked with us on Warmind, and who is currently readying their Destiny swan song with content that will appear in the upcoming Season of [Redacted].

Next: In the short-term, we're continuing to build the content we’ve promised for the Annual Pass. We've learned a lot from Black Armory that we will apply to future releases, most notably that we'd like the beginning experiences of content drops to be a better point of convergence for the playerbase. In Black Armory, we set the Power requirement for the first forge too high, and that meant it wasn't a great chance to jump into some new content. We want to find the line between new content that many players can play, and aspirational content for players to progress toward. We're exploring improvements to catch-up mechanics for players in upcoming seasons.

Last: Long-term, Bungie is committed to Destiny. We created the universe and we hold its future entirely in our hands. The vast majority of the team is hard at work envisioning future experiences, enemies, and ways to play the Guardian you've been building since 2014. We're going to keep doing that.

We're thinking about what it means to be truly independent, what it means to self-publish, and crucially, what Destiny's future can now look like for our players.

It was a busy Fall, and it is going to be a busy year.

When I look ahead and think about Destiny and where it could go, I see a bright future, with roots in a memorable past. Not everything has been lost in the dark corners of time.

See you soon,

-luke
 
That shows that leaving Activision means that all those studios are gone now too. I fully expect the amount of content to drop even further. Say what you want about Activision, but they put a lot of money behind the game.
 
That shows that leaving Activision means that all those studios are gone now too. I fully expect the amount of content to drop even further. Say what you want about Activision, but they put a lot of money behind the game.

it'll be fine for the remainder of year 2.

Year 3 on the otherhand, well, this could be bad.

Bungie need to end D2 ASAP and get D3 made on a new engine.
 
it'll be fine for the remainder of year 2.

Year 3 on the otherhand, well, this could be bad.

Bungie need to end D2 ASAP and get D3 made on a new engine.

Hopefully they’ve had a team working on a new engine for a while now, I’m guessing no though.
 
Hopefully they’ve had a team working on a new engine for a while now, I’m guessing no though.
I prefer they used an existing engine, & put 100% of dev team to developing the game. Creating an engine for ONE game is silly considering the completity to write for model CPU/GPU.
 
Hopefully they’ve had a team working on a new engine for a while now, I’m guessing no though.

Most likely not, as this problem was known back in D1.

What's interesting is a lot of people don't realize that the Taken King was supposed to be the "end" of D1. Bungie was done with the game except for small balancing and fixes and moving on to D2. They might have even been working on a new engine. However the fan base quickly ran out of things to do and complained. Eventually we got Rise Of Iron and all the early content that got updated for that. They had to pull all their resources back from working on D2 back to D1.

So, it shouldn't be surprising when D2 launches and is underwhelming.

I think that's ultimately their problem. They can't keep people engaged in the current game and build a brand new engine.

Sadly, I think they need to finish this current content roadmap (people have paid for it and it is well underway). However at some point they need to just stop D2 and move to D3. That means no new Destiny content for year(s), but I think it needs to be done. This content drip isn't working for anyone long term.
 
Most likely not, as this problem was known back in D1.

What's interesting is a lot of people don't realize that the Taken King was supposed to be the "end" of D1. Bungie was done with the game except for small balancing and fixes and moving on to D2. They might have even been working on a new engine. However the fan base quickly ran out of things to do and complained. Eventually we got Rise Of Iron and all the early content that got updated for that. They had to pull all their resources back from working on D2 back to D1.

So, it shouldn't be surprising when D2 launches and is underwhelming.

I think that's ultimately their problem. They can't keep people engaged in the current game and build a brand new engine.

Sadly, I think they need to finish this current content roadmap (people have paid for it and it is well underway). However at some point they need to just stop D2 and move to D3. That means no new Destiny content for year(s), but I think it needs to be done. This content drip isn't working for anyone long term.
ROI happened because Bungie delayed D2. It had nothing to do with gamers running out of things to do.
 
ROI happened because Bungie delayed D2. It had nothing to do with gamers running out of things to do.

D2 being delayed meant they needed more resources dedicated to it, not less. Bungie said that they did it for that reason, but I doubt they ever wanted to do ROI. You can tell it was very slapped together, even more so than their other content.

Don't underestimate how much power the people over on the destinythegame subreddit have. They are the reason we have this awful content drip. Bungie listens to those people (they just had another meet and greet with the Youtube streamers about the game). Unfortunately those people rarely understand the larger issues and just think right now, which is why the game is in such a bad spot.

The point is, Destiny gamers might have to accept a long drought of no content in order to make a new game happen.
 
So, now that Bungie self publishing Destiny’s future that means no more year long wait for obsolete dlc for PC and Xbox, the community can’t even have a conversation with each other upon release.


Hopefully Bungie goes back to the way the wanted dlc to be free or eventually be free, like with halo 2/3, dono bout reach, where you could buy the dlc maps or wait for them to be free in like three months... hell there were even sponsors for map packs.