Have you ever wondered why Call of Duty’s recoil on the gunplay is very low or practically non-existent? It all started with Call of Duty 4 Modern Warfare.
Prior to Infinity Ward’s announcement of the development of COD4, I was an avid COD2 player on PC. I loved the game. I used to LAN this game weekly with friends and we would stay up all night fragging one another in glorious games of deathmatch.
When IW announced COD4, my friends and I were thrilled of the new direction going into modern warfare. Now at the same time I was a huge fan of Battlefield 2, but COD was a different game in the point that it offered infantry-based only combat on a smaller scale. The game was still challenging to shoot the weapons in-game, maybe not as much as Counter-strike but it was still skillful.
Out comes the COD4 beta and my buddy and I were pretty active on the IW forums. We even made friends with the map maker “CompyG” who designed the maps Crash and Vacant. Short backstory on CompyG, he used to design Counter-strike maps, and if you look at Vacant, it has a lot of cs_office inspiration.
During the beta, my buddy and I would play nightly with CompyG. He was always a laid back guy who would answer any of our questions we had about COD4. One of the questions I had was about recoil or the lack of recoil to put it better. His response was he noticed the recoil being lower than usual from the previous COD game which was COD2. Now he was new to IW, had just gotten onto the team with COD4.
CompyG said he would ask around the studio and find out if recoil was gone intentionally because of it being a beta or what. A few nights later he and I were playing the COD4 beta and he said he found out about the recoil. He said the upper executives of IW and Activision both agreed that recoil wasn’t “fun” for the focus testers playing COD4. So an executive board decision was made by Activision for IW to remove recoil from multiplayer in COD4.
I was shocked. I asked CompyG what’s the chances of them changing it before full release and he said probably slim but he will definitely take the feedback from my buddy and I and give it to the team.
I went to midnight launch for COD4 and hurried home to pop the game in. I was excited to see what they changed from the beta for full release and to my surprise it was very minimal. They fixed some rooftops that were previously accessible and blocked them from allowing players to access them, best example are the houses in the map Overgrown.
I fired up single player and noticed that in the training mission (the very beginning of the game) on the firing range, the G36C had noticeable vertical lift recoil if you held down the trigger for a length of time. I was happy to see this, I thought…maybe IW added recoil back into the game??? Nope. As soon as I went into multiplayer, it was the same as the beta. The best weapons to see this in are the SAW, G36C, M4 and the MP5. All of these weapons in single player have recoils that are managed by the player’s shooting, however, in multiplayer the recoil is severely lowered or removed all together on weapons.
A few days after launch, I had added the VP of IW, he posted his gamertag on the forums and had accepted my friend request. I had the opportunity to play a few games with him in his party and I politely asked him if I could ask him a question. He said, sure! Naturally I asked about the recoil and he said, recoil wasn’t fun and they wanted to make COD4 a fun game to play.
Take from this story what you will, but that made me cringe and while COD4 was a huge success, it’s unfortunate that they removed what once made the COD series a skillful entertaining game. Each COD game after COD4 I have always hoped they would add recoil back into the series but to this day, it’s still not in multiplayer but continues to be in the single player campaign.
If anyone has any questions, feel free to ask!
Here's some screens I took a while back comparing the M249 SAW in multiplayer to the single player campaign in COD4:
Multiplayer: firing full auto on the M249 SAW
Single player: firing full auto on the M249 SAW
Single player: G36C from the FNG mission, first one in the game
Multiplayer: G36C in multiplayer
Prior to Infinity Ward’s announcement of the development of COD4, I was an avid COD2 player on PC. I loved the game. I used to LAN this game weekly with friends and we would stay up all night fragging one another in glorious games of deathmatch.
When IW announced COD4, my friends and I were thrilled of the new direction going into modern warfare. Now at the same time I was a huge fan of Battlefield 2, but COD was a different game in the point that it offered infantry-based only combat on a smaller scale. The game was still challenging to shoot the weapons in-game, maybe not as much as Counter-strike but it was still skillful.
Out comes the COD4 beta and my buddy and I were pretty active on the IW forums. We even made friends with the map maker “CompyG” who designed the maps Crash and Vacant. Short backstory on CompyG, he used to design Counter-strike maps, and if you look at Vacant, it has a lot of cs_office inspiration.
During the beta, my buddy and I would play nightly with CompyG. He was always a laid back guy who would answer any of our questions we had about COD4. One of the questions I had was about recoil or the lack of recoil to put it better. His response was he noticed the recoil being lower than usual from the previous COD game which was COD2. Now he was new to IW, had just gotten onto the team with COD4.
CompyG said he would ask around the studio and find out if recoil was gone intentionally because of it being a beta or what. A few nights later he and I were playing the COD4 beta and he said he found out about the recoil. He said the upper executives of IW and Activision both agreed that recoil wasn’t “fun” for the focus testers playing COD4. So an executive board decision was made by Activision for IW to remove recoil from multiplayer in COD4.
I was shocked. I asked CompyG what’s the chances of them changing it before full release and he said probably slim but he will definitely take the feedback from my buddy and I and give it to the team.
I went to midnight launch for COD4 and hurried home to pop the game in. I was excited to see what they changed from the beta for full release and to my surprise it was very minimal. They fixed some rooftops that were previously accessible and blocked them from allowing players to access them, best example are the houses in the map Overgrown.
I fired up single player and noticed that in the training mission (the very beginning of the game) on the firing range, the G36C had noticeable vertical lift recoil if you held down the trigger for a length of time. I was happy to see this, I thought…maybe IW added recoil back into the game??? Nope. As soon as I went into multiplayer, it was the same as the beta. The best weapons to see this in are the SAW, G36C, M4 and the MP5. All of these weapons in single player have recoils that are managed by the player’s shooting, however, in multiplayer the recoil is severely lowered or removed all together on weapons.
A few days after launch, I had added the VP of IW, he posted his gamertag on the forums and had accepted my friend request. I had the opportunity to play a few games with him in his party and I politely asked him if I could ask him a question. He said, sure! Naturally I asked about the recoil and he said, recoil wasn’t fun and they wanted to make COD4 a fun game to play.
Take from this story what you will, but that made me cringe and while COD4 was a huge success, it’s unfortunate that they removed what once made the COD series a skillful entertaining game. Each COD game after COD4 I have always hoped they would add recoil back into the series but to this day, it’s still not in multiplayer but continues to be in the single player campaign.
If anyone has any questions, feel free to ask!
Here's some screens I took a while back comparing the M249 SAW in multiplayer to the single player campaign in COD4:
Multiplayer: firing full auto on the M249 SAW
Single player: firing full auto on the M249 SAW
Single player: G36C from the FNG mission, first one in the game
Multiplayer: G36C in multiplayer
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