AMD’s Mantle is now dead

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AMD’s Mantle “1.0” is dead. Long live Mantle 1.0.

After just a year and a half, AMD appears to be sunsetting its “revolutionary” original Mantle gaming API as we know it, according to a blog post written by Raja Koduri, VP of Visual and Perceptual computing at AMD.

“...If you are a developer interested in Mantle “1.0” functionality, we suggest that you focus your attention on DirectX 12 or GLnext,” Korduri writes.

Korduri said AMD will no longer release Mantle 1.0 as a public SDK as originally intended, which many will take to mean that that is the end of it as an alternative to DirectX12 and the new OpenGL standards. As a consolation prize, AMD did release a 450-page programming guide the company hopes will stimulate better APIs down the road. The company also said it would continue to support any Mantle partners with its full resources.

Source
 
Great news, now developers can focus on Dx12 and GLnext rather than more competing platforms.
 
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Hey, at the very least they lit a fire under devs of direct x and opengl. I can appreciate a company helping the industry like that.
 
Hey, at the very least they lit a fire under devs of direct x and opengl. I can appreciate a company helping the industry like that.

Exactly, something needed to be done badly, DX11 is very inefficient, and Mantle lit a fire under MS's ass to do something about it. Competition is awesome.
 
Yep, Mantle did its job. Competed with DX11 and got MS to be less complacent with its API.