AMD’s Mantle “1.0” is dead. Long live Mantle 1.0.
After just a year and a half, AMD appears to be sunsetting its “revolutionary” original Mantle gaming API as we know it, according to a blog post written by Raja Koduri, VP of Visual and Perceptual computing at AMD.
“...If you are a developer interested in Mantle “1.0” functionality, we suggest that you focus your attention on DirectX 12 or GLnext,” Korduri writes.
Korduri said AMD will no longer release Mantle 1.0 as a public SDK as originally intended, which many will take to mean that that is the end of it as an alternative to DirectX12 and the new OpenGL standards. As a consolation prize, AMD did release a 450-page programming guide the company hopes will stimulate better APIs down the road. The company also said it would continue to support any Mantle partners with its full resources.
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