AMD 6900XT

Initial AMD benchmarks in 3 games have whatever card it is on par with RTX 3080

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Cyberpunk 2077 will not offer ray-tracing for AMD graphics cards at launch, the developer has confirmed. In an interview with PC Gamer's magazine, art director Jakup Knapik confirmed that only Nvidia Geforce cards will support the feature when the game launches next month. - Source

Skill up said he needed a 2080ti just to play the game at 1080p, max settings with ray tracing on. That is going to make DLSS a must have overnight and according to the rumors AMD has no real answer to DLSS. They have essentially hardware accelerated TAAU. Based on what Epic is doing with gen 5 TAAU it should look nice scaling from lower resolutions but that softer image is going to be a tough pill to swallow for anybody willing to plop down money for an RX 6800XT.
 
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Looking at the epic forum post it seemed like the new TAA algorithm for next gen might cripple older GPUs without enhanced compute units. Also looks like since AMD doesn't have dedicated hardware for AI Upscaling that it would compete for resources with ray tracing meaning that would defeat the purpose of doing AI upscaling.

This reminds me of why I really hate how Nvidia does business. They couldn't bother with hardware accelerated TAAU for all games because they had to justify having all that extra hardware. Then when AMD comes out with their hardware upsampling Nvidia will just copy them.

I'll stick with XSX

Probably not a bad idea. The catch is that ray tracing in Cyberpunk 2077 is delayed on consoles as well since it's delayed on AMD GPUs.

Looking at Epic's forum it seemed like they rebuilt TAAU around upscaling from lower resolutions. Essentially they are expecting a lot of games to run sub 1440p native on next gen consoles.
 
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This stuff is why I don't give a damn about ray tracing. I have turned RT on in maybe 2 games in my library just to see what it looked like and then just leave it off for normal play. I prefer more FPS than some accurately reflective puddles and windows in games,

Until we get fully path traced current gen games (im not talking about Quake RTX or Minecraft) with high framerates, consider me out on ray tracing.
 
This stuff is why I don't give a damn about ray tracing. I have turned RT on in maybe 2 games in my library just to see what it looked like and then just leave it off for normal play. I prefer more FPS than some accurately reflective puddles and windows in games,

Until we get fully path traced current gen games (im not talking about Quake RTX or Minecraft) with high framerates, consider me out on ray tracing.

There hasn't been a truly great game that came out yet with ray tracing.

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If anything is going to make you give up 144hz it's Cyberpunk 2077 at 4k/DLSS with ray tracing.
 
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All the leaks were true. Nvidia has most likely pissed their pants.

6900 XT (80 CUs) punch for punch with RTX 3090 at 999$

6800 XT (72 CUs) punch for punch with RTX 3080 at 649$

6800 (60 CUs) much faster than RTX 3070/2080 Ti for 579$

3080 Ti and 3070 Ti incoming.
 
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AMD wasn’t entirely mum, though. Nvidia has a clear lead on ray tracing, and the company’s proprietary Deep Learning Super Sampling (DLSS) plays a big role. The AI upscaling feature leverages the dedicated tensor cores in GeForce GPUs to speed up frame rates, counterbalancing ray tracing’s performance impact—but remember, it’s an Nvidia-proprietary technology. AMD teased a solution of its own as part of the company’s open FidelityFX tools during today’s presentation. Tucked away in the corner of the slide, there was a small box that simply said “Super Resolution.”

Herkelman wouldn’t go into details, but he confirmed to PCWorld that this will be AMD’s open response to Nvidia’s DLSS, designed to work on any graphics hardware—even APUs—and across various platforms, because AMD’s RDNA 2 GPUs also power the next-gen PlayStation 5 and Xbox Series X consoles.

They are asking a lot of customers to just take it on blind faith that they will have an answer to DLSS without AMD feeling confident enough to show anything.

He did mentioned content adaptive sharpening, but wouldn't say whether or not the game was using their "super resolution". Sounds like it's probably just using a generic temporal upsampler like Watch Dogs Legion.
 
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