Cyberpunk 2077 will not offer ray-tracing for AMD graphics cards at launch, the developer has confirmed. In an interview with PC Gamer's magazine, art director Jakup Knapik confirmed that only Nvidia Geforce cards will support the feature when the game launches next month. - Source
I'll stick with XSX
I don't f with epic anything.
But anyways I have no problem playing next year.
I played many and very much know I did.You've probably played some Unreal Engine games and don't even know it.
This stuff is why I don't give a damn about ray tracing. I have turned RT on in maybe 2 games in my library just to see what it looked like and then just leave it off for normal play. I prefer more FPS than some accurately reflective puddles and windows in games,
Until we get fully path traced current gen games (im not talking about Quake RTX or Minecraft) with high framerates, consider me out on ray tracing.
AMD wasn’t entirely mum, though. Nvidia has a clear lead on ray tracing, and the company’s proprietary Deep Learning Super Sampling (DLSS) plays a big role. The AI upscaling feature leverages the dedicated tensor cores in GeForce GPUs to speed up frame rates, counterbalancing ray tracing’s performance impact—but remember, it’s an Nvidia-proprietary technology. AMD teased a solution of its own as part of the company’s open FidelityFX tools during today’s presentation. Tucked away in the corner of the slide, there was a small box that simply said “Super Resolution.”
Herkelman wouldn’t go into details, but he confirmed to PCWorld that this will be AMD’s open response to Nvidia’s DLSS, designed to work on any graphics hardware—even APUs—and across various platforms, because AMD’s RDNA 2 GPUs also power the next-gen PlayStation 5 and Xbox Series X consoles.