Asterigos Curse of the Stars

DriedMangoes

We The North 🦖🍁
Sep 12, 2013
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Game developer Acme Gamestudio has announced action RPG Asterigos for PlayStation 5, PlayStation 4, and PC. It will launch for PlayStation 4 and PC by late spring 2022, followed by PlayStation 5 in late fall 2022.

Powered by Unreal Engine 4, Asterigos features free exploration in an ancient Rome and classical Greek-inspired city complex, customizable styles of combat, challenging encounters, and immersive storytelling.



 
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One of the reason I did not play the Unisoft Felix (spelling) was that characters look like deform adults & very off pudding.

The Protagonist in this game looks great & obviously done by someone who know how to design animated character. Gameplay, visuals everything looks amazing as well.

Day one for me.
 
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One of the reason I did not play the Unisoft Felix (spelling) was that characters look like deform adults & very off pudding.

The Protagonist in this game looks great & obviously done by someone who know how to design animated character. Gameplay, visuals everything looks amazing as well.

Day one for me.
Bill Cosby GIF
 
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One of the reason I did not play the Unisoft Felix (spelling) was that characters look like deform adults & very off pudding.

The Protagonist in this game looks great & obviously done by someone who know how to design animated character. Gameplay, visuals everything looks amazing as well.

Day one for me.
Immortal Fenyx? That was my GOTY. Absolutely loved it.
 
Immortal Fenyx? That was my GOTY. Absolutely loved it.
The pudding was intentional.

Maybe Immortal Fenyx is a really good game, but the characters are atrocious for me. You know the creepy kids in games like AC & Cyberpunk (reason for the creepy kids are that they modified adult skeleton rigs ( & skin) to pass of as kids to save work & its hard to find kids to motion capture)

Immortal has same vine.
This is how I imagine happened

"We are going to make a new game with animated characters"

"But I have no experience making animated characters"

"No worry, its can't be so hard, just scale up the head the base models heads, & eyes, skrink the nose & wolla, we have animated characters"
 
The pudding was intentional.

Maybe Immortal Fenyx is a really good game, but the characters are atrocious for me. You know the creepy kids in games like AC & Cyberpunk (reason for the creepy kids are that they modified adult skeleton rigs ( & skin) to pass of as kids to save work & its hard to find kids to motion capture)

Immortal has same vine.
This is how I imagine happened

"We are going to make a new game with animated characters"

"But I have no experience making animated characters"

"No worry, its can't be so hard, just scale up the head the base models heads, & eyes, skrink the nose & wolla, we have animated characters"
Well, I have to agree. The characters were unique and not in a good way as far as appearance. That is how I felt about The Last Guardian as well.
 
Supposedly there are difficulty options, so not pure soullike. There is even a "journalist" mode I think. I have to much pride to play this mode though. Besides I am not that bad to need journalist mode.

The fact there are difficulty options means this is not soulslike. Otherwise there can be only one and you cannot choose. 🤗
 
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The fact there are difficulty options means this is not soulslike. Otherwise there can be only one and you cannot choose. 🤗
I think every hack & slash game, they call it soul like like formsoftware invented checkpoint & upgrade/level system
 
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The fact there are difficulty options means this is not soulslike. Otherwise there can be only one and you cannot choose. 🤗
Because this game has that type of accessibility in it, they will most likely get a sale from me.
 
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I bought the game & played a bit. Can't say much except feels like a typical hack & slash so far.
 
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Agreed, love me some accessibility.
I Said in in another dicussion board. People who insist on games being hard are mostly egoists/elistists.

They see games like climbing a tall Mountain. If there is an easier path to go up, it undermined their achiecements. So they gatekeep games from having easiler mode, dispite they can choose NOT to play easier modes or use exploits in SINGLE PLAYEE games no less.

Also personally never understood being elistist attitude especially in single player games where there are no leaderboard or competitive nature.
If you are that good, go play competitive games & climb the ranks & leaderboard.

Don't get me wrong, I do understand concept of underminding achiements (suddenly forgot how to spell), & trivelising challenges by making something that suppose to be tough easier, & games can be design to be hard & only accessable to "good" players.

But NOT every game need to be hard also. Its important to have games accessible to wider playerbase.
 
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I played a bit more.

Anyway, you are allowed to have up to 10 manual saves. When you reload, you keep all your stuff, as well as all the mobs you have killed, remained dead.
They respawn only if you rest at the checkpoint. You will load from a checkpoint though, but so far they are not far apart.

When you die, you will be teleported back to the last checkpoint, with the amount of consumables you have left, as well as lost all the stardust aka "souls".
Reloading from a good save file is almost always better.

Game is so much more chill when you realised mobs don't respawn.
 
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I Said in in another dicussion board. People who insist on games being hard are mostly egoists/elistists.

They see games like climbing a tall Mountain. If there is an easier path to go up, it undermined their achiecements. So they gatekeep games from having easiler mode, dispite they can choose NOT to play easier modes or use exploits in SINGLE PLAYEE games no less.

Also personally never understood being elistist attitude especially in single player games where there are no leaderboard or competitive nature.
If you are that good, go play competitive games & climb the ranks & leaderboard.

Don't get me wrong, I do understand concept of underminding achiements (suddenly forgot how to spell), & trivelising challenges by making something that suppose to be tough easier, & games can be design to be hard & only accessable to "good" players.

But NOT every game need to be hard also. Its important to have games accessible to wider playerbase.
Games should be fun. Playing games on easy mode isn't fun it is boring as f***.

Case in point FIFA 23: I was playing on World Class because Legendary is ridiculous, but World Class was too easy, sure I won like 95% of the games and had Fulham top of the Premiere League, but who cares. It wasn't fun and I was starting a new career mode before the season finished, why? Because it wasn't engaging.

Now I started a Bournemouth career mode, put it on legendary, lost like 90% of the games and am dead last in the Premiere League, but guess what? It is more fun, more engaging. Each win is an accomplishment. Each point feels earned.

Challenge yourself. Move that difficulty up until the game is no longer a breeze.
 
Challenge yourself
my iRL is challenging enough. I work in challenging, high stress short timeline, long hours work, & solving real world problem & puzzles that doesn't have a designed solutions. On top of my own side business. I do not need games to be challenging, I play games to relax.

If you like challenging games, by all means, But not everyone want to be challenged in a game, some people just want to chill when plaing game.
 
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my iRL is challenging enough. I work in challenging, high stress short timeline, long hours work, & solving real world problem & puzzles that doesn't have a designed solutions. On top of my own side business. I do not need games to be challenging, I play games to relax.

If you like challenging games, by all means, But not everyone want to be challenged in a game, some people just want to chill when plaing game.
Ahh....the old "work" excuse.
 
I am way early in the game of course, but I like what I have experienced so far. Just increased my first abilities, assigned some magic (all all my buttons since I only have the one item so far, and I like mashing buttons). Seems to look and perform pretty good on my Series X.
 
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Games should be fun. Playing games on easy mode isn't fun it is boring as f***.

Case in point FIFA 23: I was playing on World Class because Legendary is ridiculous, but World Class was too easy, sure I won like 95% of the games and had Fulham top of the Premiere League, but who cares. It wasn't fun and I was starting a new career mode before the season finished, why? Because it wasn't engaging.

Now I started a Bournemouth career mode, put it on legendary, lost like 90% of the games and am dead last in the Premiere League, but guess what? It is more fun, more engaging. Each win is an accomplishment. Each point feels earned.

Challenge yourself. Move that difficulty up until the game is no longer a breeze.

You're also a glutton for punishment, those 5% wins would feel great but I dunno if I can take that much loss and still enjoy a game.
 
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I'm really not, though.

I was more hinting at the fact that you're far more likely to enjoy harder games like elden ring then me or Kvally.

Anyway when I think of accessibility I think of ways to make the game easier or harder based on what you want, kind of like the sliders in FIFA. I like that more games are bringing options like that.

This medieval dynasty game on GP let's you play with a while lot of settings to basically turn off the survival part so you can focus on village building or whatever.
 
If people want a chill action hack & slack rpg lite. This is the game. Crazy how just having a few design choices make the game so much less frustrating, namely.
a) manual saves b) No auto respawn of all mobs on death/reload.

Multiple manual save files, & pretty much when you want it, not even the " you cannot save now as there are enemies nearby" thingy. This used to be standard before the checkpoint/respawn nonsense become popular.
After a tough fight, just save, & boom, no stress. If you think it makes the game too "easy", then save less.

You still DO start from last check point, but most enemies that you killed stay dead, & the checkpoints are usually not far apart to be a frustrating"walk of shame" to where you last die or reload.

Some bosses can be challenging though, but largely, so far, one of the most chill hack & slash games I played after most hack & slash become "soul like".
 
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If people want a chill action hack & slack rpg lite. This is the game. Crazy how just having a few design choices make the game so much less frustrating, namely.
a) manual saves b) No auto respawn of all mobs on death/reload.

Multiple manual save files, & pretty much when you want it, not even the " you cannot save now as there are enemies nearby" thingy. This used to be standard before the checkpoint/respawn nonsense become popular.
After a tough fight, just save, & boom, no stress. If you think it makes the game too "easy", then save less.

You still DO start from last check point, but most enemies that you killed stay dead, & the checkpoints are usually not far apart to be a frustrating"walk of shame" to where you last die or reload.

Some bosses can be challenging though, but largely, so far, one of the most chill hack & slash games I played after most hack & slash become "soul like".
I like it so far but it does have too much dialog to make choices. I don’t want to read and choose all that.
 
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I putted 11 hoiurs or so, & about 1/3 done in the game, base on walkthough.

There is a difficukt spike in the game, The regular enemies are pretty chill to fight but bosses are disportortionally chellenging like you are playing different game, & can be annoying with mutliple phases but also traversing/mobs, traps betwen phases & traversing to the fight (the latter usual problem with checkpoint loading game).

The lock on system are also wonky & doesn't stay locked often in boss fight. There is also possibility of hard struck, if you do not have teleport scroll, as some checkpoint has no path to return to main hub. There is a mission, where I have to travel 15mins to get to a checkpoint, because I did not pick the default return to that particular checkpoint after main mission, End up having to cover great distance. About halfway though the game, you will get teleport,(betwen checkpoints) though.
 
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More feedback.

I was annoyed by the previous boss that has annoying phases & has to disarm traps, turrets, & wonky lock-on. But that boss is more exceptional.
The exploration in that zone is also not the best. Minor spoiler, it's a mine (not really spoiler since 1/2 of action games like to have mines in their game for reason), & I have no played a game where I enjoy a mine level. They tend to be narrow & look the same & painful for a game without map. I have the same experience in steel rising, The mine level is the least enjoyable one.

The next bosses & min bosses are still challenging but no annoying long phases or covering huge distances to reach them. Levels follow by the mines feel much better & exploration is more fun. I don't know why such a game refuses to have a simple map, even a hand sketch one with name of the key location will do.

Not only do I have to remember the layout, I also have to remember the names of areas, as the game will ask you to go Armory or somewhere & you will be asking? where the F is the Armory. A compass will also work fine I guess.

If you think Elden ring is vague when it comes to how to reach a location or where to go, this game takes it up a notch. At least Elden ring has a map.
Without a guide, navigation to new areas can be painful at times.
 
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