Dat is bigger than expected.
Don't see that happening.I see the Internet wants people to boycott this game as well due to been partially funded by Russian companies.
Weird. It’s not Russia attacking Ukraine. It’s Putin. Even Russian soldiers don’t want to attack Ukraine. I see no reason to punish the innocent hard workers.I see the Internet wants people to boycott this game as well due to been partially funded by Russian companies.
by internet, you mean twitter & Resetera, the cesspools of the internet?I see the Internet wants people to boycott this game as well due to been partially funded by Russian companies.
by internet, you mean twitter & Resetera, the cesspools of the internet?
By the way, boycotting is everyone right. The issue with these Nazis are they are harassing people, trying to get people cancelled, that do not sucumb to them. Thats my issue.
In the future, Mundfish hopes to provide further updates and patches to continue improving the game’s overall performance on consoles.We worked a lot on optimization for consoles, providing one graphical mode with dynamic 4K 60FPS and even native 4K with a solid 60FPS in some parts of the game.
Left off the most important thing: Photo Mode, Baby!!!
You should hit them up, with your findings/skills, on Twitter or wherever they’re most vocal, just sayingI have done enough UI design work in UE, to know creating FOV is 1 hour of work max in UE5. Ridiculous not to have it.
FOV itself is a native node in UE, no coding, or understand of how FOV work is needed from the dev, all you need
1) call up the node & set the FOV.
2) Then you can add a slider in UI editor (UMG),
3) then link the UI slider value ( an integer variable) to the FOV node, & boom.
4) Then add another line in the save-setting class to include the FOV variable for saving so it loads the correct FOV on restart.
Looks like it's time to put another shrimp on the barbie.Game is available Monday 7am EST via New Zealand if you so choose.