But even if it was a perfect world where a game would remain part of a service forever and never be removed, a DD-only console will still have major limitations to its service unlike Steam for the simple fact that consoles are all about control (see Xbox One Always-ON fiasco and Wii's digital games travesty). Microsoft wanted a 24hr game-checking system implemented along with restricting resale of the game, and this would all hampered gamers' ownership of the game. That was Microsoft's scary vision of your rights on games, and you would have little or no control over that. Thankfully Sony wasn't on-board with Microsoft on this or it would have been a reality. Steam however will never do this because their is no benefit for Valve or PC developers due to the nature of PC's ecosystem. Valve's Steam service operates the wondrous way it does because of PC gaming piracy and the open nature of Windows shaping its ecosystem. Piracy is terrible, but it is what made Steam possible to exist. PC is a completely different ecosystem, and Valve and developers treat it as such. The result is cheap ass games on Steam in an attempt to take away from piracy and earn the developer some extra cash, and Valve is sitting comfortably in their position. Piracy is different on consoles, and that reflects the lack of a console version of 'Steam sales' existing and the lack of DRM-free games. As already announced by CDProjekt Red, Witcher 3 will be completely DRM-free as a result of the unique ecosystem PC has, and this is a start for a new trend in PC gaming. You will never see DRM-free games in this way come to console.
I don't think piracy is nearly as big a deal as you make it out. Do people pirate PC games? Sure. I don't think that drives down the price though.
You can pirate console games too. Sure, it takes more work, but if XBL ever did go away, you know someone would come up with something that would let us play games. (not that it will happen).
I think we'll see lower prices on older DD games on consoles. We already are on both systems. Not close to Steam yet, but I think both Sony and MS along with publishers will figure out that the Steam model works.
I don't even know why you are bringing up the policies that MS reversed. It has nothing to do with anything. I don't even know what Steam's check-in time is because it doesn't matter. I'm not compelled to pull out my network cable for no reason.
There are differences between console and PC, but most of them don't
have to be there. Your post explains my point perfectly, gamers
think there is a huge difference, forcing companies to treat each differently.
Why couldn't MS, PS and publishers:
-Lower the prices on games just like Steam?
-Offer a reasonable DRM system like Steam?
-Allow us to download mods for games?
There's no reason the console systems couldn't be like PCs.
I've made the point multiple times, but it it worth repeating. I remember back in 2004 when Steam came out. PC gamers absolutely
HATED it. I went through it too. I bought Orange Box on DVD and rushed home to install it without reading the box. Well, this DRM thing called Steam installed and I was like WTF?? I didn't want it. I didn't choose it. It was different and I didn't like it. That's why consoles are "different". Console gamers need to go through that same transition.