Best in-game skin shader.

VFX_Veteran

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I started playing Wolfenstein: New Order and like The Evil Within, I'm pretty shocked at some things that the graphics engine does right. I am not a big fan of iDTech technology as RAGE left a sour taste in my mouth, and you can still see the limitations of John C's hypertexture when viewing them up close (very blurry). But aside from some ugly texture work here and there, one thing (among many others) that they got right was the skin shader. This has got to be the best subsurface scattering shader I've seen "while playing the game". No cutscene crap. AC:Unity's Arno doesn't look this good. Aiden from WD doesn't have this kind of skin either. Trying to think of a game that can match it but can't. Alien:Isolation skin was too soft and almost waxy. Ryse cutscenes match it, but not in-game running around as Marius.

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Also, game has a tremendous amount of texture detail. It's such a shame that they couldn't run some kind of high frequency detailed texture blended into the main texture when you get up close. Awesome game btw.
 
I meed to buy this game. I keep hearing good things about it
 
Yea, it's really good once you get past the first few levels and the game literally starts by showing the credits. It's very ugly in the first couple of levels.. so ugly that I uninstalled it a couple of times until a friend of mine pleaded with me that it gets better. I drudged through it and now am seeing the beauty in the game (story and level design wise).
 
UE4 just added SSS (sub surface scattering) (sort of) support in October. Expect more realistic looking skin in the near future for games.

Actually of all the talk about resolution & fps, the one that that has clearly take a leap is the shaders. Materials now looks proper. Gold looks like gold, glass like glass, wood like wood & limited real time reflection is possible.

This isn't possible with last gen hardwares, which use mostly a basic plastic like material, with only basic controls like highlights, transparency & normal map support. Its the The CG equivalent to the Phong/Blinn materials (which are very basic & non physical (do not comply to real world lightings) materials).


Only current gen GPU, we have access to physical materials, which confined to real world lighting physics (with limitation of course).
 
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UE4 just added SSS (sub surface scattering) (sort of) support in October. Expect more realistic looking skin in the near future for games.

I wouldn't count on UE4 getting too realistic with skin. ;) Unless they are baking out point cloud data and then doing an octree search on the points to gather illuminance per pixel, I don't think it'll look more real than what we are seeing. Then we have the brute force path tracing method being the most computensive way to get SSS and of course, that's just now being adopted in film (which is very expensive) off-line renderers.

Actually of all the talk about resolution & fps, the one that that has clearly take a leap is the shaders. Materials now looks proper. Gold looks like gold, glass like glass, wood like wood & limited real time reflection is possible.

Yes, this is a major leap and something I'm loving with every release.
 
I think COD: Advanced Warfare has some of the best faces I have seen in a video game.

NBA 2K15 and EA Sports UFC also impress.

It is mostly the black skin tones that are lifelike and realistic. White skin tones still too often have that waxy, uncanny, doll look.

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I think COD: Advanced Warfare has some of the best faces I have seen in a video game.

NBA 2K15 and EA Sports UFC also impress.

It is mostly the black skin tones that are lifelike and realistic. White skin tones still too often have that waxy, uncanny, doll look.

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I have to get COD: AW at some point. Are you saying you think it looks better than Wolf?
 
I meed to buy this game. I keep hearing good things about it

Do yourself a favor and pick it up, it's awesome. The first couple levels are really just meh, however, the game gets so much better after that. Easily one of my favorite games this past year.
 
Yea, it's really good once you get past the first few levels and the game literally starts by showing the credits. It's very ugly in the first couple of levels.. so ugly that I uninstalled it a couple of times until a friend of mine pleaded with me that it gets better. I drudged through it and now am seeing the beauty in the game (story and level design wise).

I thought the game was ugly when I owned it. But I didn't get very far. I should have kept going.
 
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May pick out a copy (non swastika version) soon. I haven't play a straight out shooter for a while.
 
Much more then a UE 3 based game like Wolfenstein IMO.

Wolfenstein isn't UE3. It's IdTech.

Secondly, put up some skin pics or I raise the flag..

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Please note: I have the game, don't make me reinstall it just to prove you wrong. :p
 
You are correct it is id tech still don't look better then MLL imo.
What pics you want?

Any skin. The topic isn't which game looks better overall -- because that's certainly going to be Metro. It's if Metro has better skin shader than Wolfenstein.
 
Frankly, Wolfenstein is last on my list of games with incredible graphics, let alone skin shaders.
 
Some of the pics in the OP are impressive when viewed full size and you can see the skin details while others look really strange, it's like they almost got it right but not quite. Also the eyes don't seem to blend well with the rest of the face in most of those shots, other than the second to last pic with the old blonde lady the eyes look off..
 
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I have to get COD: AW at some point. Are you saying you think it looks better than Wolf?

I think it is surprisingly good looking. Stylistically very different to Wolfenstein but graphically very impressive.

Certainly one of the best looking games of the year.
 
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I think it is surprisingly good looking. Stylistically very different to Wolfenstein but graphically very impressive.

Certainly one of the best looking games of the year.
& runs at 60fps too. ( I know Wolfenstein runs at 60s also)
 
Frankly, Wolfenstein is last on my list of games with incredible graphics, let alone skin shaders.

I never said it has incredible graphics.. the limitations of the iDTech engine keeps it far away from that (with regards to the textures). But I can't deny the skin shaders (for the most part) in the game.
 
Some of the pics in the OP are impressive when viewed fully size and can see the skin details while others look really strange, it's like they almost got it right but not quite.

Yea, I know what you mean there.

Also the eyes don't seem to blend well with the rest of the face in most of those shots, other than the second to last pic with the old blonde lady the eyes look off..

A lot of games do this actually. It's like they aren't lit with the same lights as the scene is. Also no occlusion of the face around the eyes, so it looks flat. I guess they didn't want to solve that because it would look messy in most cases.
 
Yea, I know what you mean there.



A lot of games do this actually. It's like they aren't lit with the same lights as the scene is. Also no occlusion of the face around the eyes, so it looks flat. I guess they didn't want to solve that because it would look messy in most cases.

I guarantee that has to do with them using SSS( or at least, however they are faking it) on the skin, but not the eyes- I've notice this in my own work. The occlusion point is valid as well. Getting them to blend correctly with the rest of the face is half the battle.