I started playing Wolfenstein: New Order and like The Evil Within, I'm pretty shocked at some things that the graphics engine does right. I am not a big fan of iDTech technology as RAGE left a sour taste in my mouth, and you can still see the limitations of John C's hypertexture when viewing them up close (very blurry). But aside from some ugly texture work here and there, one thing (among many others) that they got right was the skin shader. This has got to be the best subsurface scattering shader I've seen "while playing the game". No cutscene crap. AC:Unity's Arno doesn't look this good. Aiden from WD doesn't have this kind of skin either. Trying to think of a game that can match it but can't. Alien:Isolation skin was too soft and almost waxy. Ryse cutscenes match it, but not in-game running around as Marius.
Also, game has a tremendous amount of texture detail. It's such a shame that they couldn't run some kind of high frequency detailed texture blended into the main texture when you get up close. Awesome game btw.
Also, game has a tremendous amount of texture detail. It's such a shame that they couldn't run some kind of high frequency detailed texture blended into the main texture when you get up close. Awesome game btw.