Bungie: "Destiny is a different game after 20 hours"

DriedMangoes

We The North 🦖🍁
Sep 12, 2013
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http://www.gamespot.com/articles/destiny-is-a-different-game-after-20-hours-bungie-/1100-6422312/

How many hours have you put into Destiny since it launched? If it's more than 20, you should be playing a very different game than the one you started, according to Bungie.

"Twenty hours in, I think that players will find that they’ve evolved to playing a whole different kind of game than the shooter that started them off,” Bungie Executive Producer Patrick O’Kelley said in an interview posted to Xbox Wire. “They’ll find that they’re immersed in a different world, and are deep into the history of their characters. They’ll have built a community of other players. And, without realizing it, they’ll have learned some sophisticated mechanics that enable them to gear up and dive into a six-player cooperative raid, in pursuit of high-level exotic weapons and armor.

At our fairly quick pace, spending very little time on the extra Vanguard and Strike Quests, getting through Destiny's main story took just over 16 hours to complete, which left our Guardian at level 16. However, we didn't do any Bounties, which can accelerate the leveling progress.

And there's still plenty to do in the game, like finding hidden raids, competitive multiplayer, and leveling up other characters, so if you like the game, it's easy to reach 20 hours even if you rush through the story.
 
That's how it should be if they truly set this game out to be reminiscent of an MMO. Time will only tell if they support it well enough to make getting to those 20 hours worth it.
 
They’ll find that they’re immersed in a different world (a world they will know nothing about thanks to a shallow, generic story) and are deep into the history of their characters (provided they read all their grimoire cards outside the game on Bungie's website) . They’ll have built a community (with four emotes, no text chat, no proxy chat and clans that are only accessible outside the game) of other players. And, without realizing it, they’ll have learned some sophisticated mechanics (like camping a loot cave in a starter zone) that enable them to gear up and dive into a six-player cooperative (hope they have six friends with the game because there is no matchmaking for one of the few end game activities) raid, in pursuit of high-level exotic weapons and armor (that turn to crap grays once you take then to the Cryptarch)
 
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Theres history to the characters? The only thing keeps me coming back is the smooth gameplay and the progression and the hope that it gets better.
 
They’ll find that they’re immersed in a different world (a world they will know nothing about thanks to a shallow, generic story) and are deep into the history of their characters (provided they read all their grimoire cards outside the game on Bungie's website) . They’ll have built a community (with four emotes, no text chat, no proxy chat and clans that are only accessible outside the game) of other players. And, without realizing it, they’ll have learned some sophisticated mechanics (like camping a loot cave in a starter zone) that enable them to gear up and dive into a six-player cooperative (hope they have six friends with the game because there is no matchmaking for one of the few end game activities) raid, in pursuit of high-level exotic weapons and armor (that turn to crap grays once you take then to the Cryptarch)

That's the best summary of the game I think I've ever read.