DF: Hands-on with Far Cry 4

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DriedMangoes

We The North 🦖🍁
Sep 12, 2013
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1792x1008? o_O Next-gen, the gen of the weird resolutions.

http://www.eurogamer.net/articles/digitalfoundry-2014-hands-on-with-far-cry-4

Though asked about the technical aspects of the game, it's still too early for the team to commit to a lock on metrics. Resolution remains a moving target, it seems, as it strives to optimise between visual quality and performance on PS4. Nevertheless, based on the in-engine cut-scene shown at Ubisoft's conference - introducing our antagonist Pagan Min - we determine that horizontal resolution is currently in the region of 1792 pixels. Assuming a similar ratio on the vertical, that would translate to the game operating at 1008p.

Though something of a cliché when dissecting the cause and effect of frame-rate drops, the Far Cry 4 engine's biggest stress points inevitably come out during heavy bursts of alpha effects and a mass of on-screen NPCs. Our lowest such recorded dip is during the co-op gyrocopter ride with Hurk, where we hit 20fps during a flyover of the encampment. But this is ultimately a brief and expected drop in performance from an otherwise stable 30fps reading - where the grapple-hooking, car-hijacking and wing-suit gliding that precedes this moment flag few issues.

The eagle-eyed will notice very occasional tearing creeping into the final output too. Far Cry 4 takes a very conservative approach to adaptive v-sync in this sense, where much like Sunset Overdrive on Xbox One, a few frames tear within the top 10 per cent of the screen when needed - something that is typically hidden from view by display overscan. This is a common trick for modern games, allowing the frame-buffer to flip to show a slightly incomplete frame, rather than outright drop it altogether and incur a much more noticeable stutter in motion.

But this early snippet of Far Cry 4 remains something to get excited about. Its ambitions are clearly in finding new ways to get the player from A to B, and it's clear that the Himalayan setting is a rich landscape worth exploring. There are only a few frame-rate hitches to report on in this E3 build too, which bodes very well for the final release - especially given the incredible draw distances on show. It may be 30fps in target, but on the PS4 at least, this is a refresh that can be realistically upheld with minimal tearing.

Of course, changes are likely to be made between now and its 18th November release. The key takeaway is that the series' first step on next-gen consoles is looking very sure-footed. As for the resolution situation, what is being achieved so far certainly holds up well from a visual perspective, though we'll have to wait and see whether Ubisoft Montreal can hit a full 1080p frame-buffer on the nose.
 
Nothing rocks quite like a ten o' eight. Wait that's not how it goes.
 
I know @Plainview isn't big on these DF threads on games that have yet to release; so I'm not sure if this will remain open or not. DF seems to be very bored though.
 
Steve: Hey Bob, FC 4 tuns at 1080p!

Bob: Are you sure about that? I read it's 1008p!

Steve: Don't be silly. I'm sure 1008p is just a typo. I'm sure it'll be 1080p.

Bob: Fair enough.

(The game releases and they both buy it)

Steve: This 1080p game looks great!

Bob: Yeah, I guess you were right. Looks 1080p

(A week later, DF does an analysis article and they game runs at 900p)

Steve and Bob: Wow. The game runs at only 900p. Couldn't tell the difference despite 1080p having 40% more pixels!
 
Doesn't matter to me. Ubisoft is now a member of the boycott club. One of this clubs previous illustrious members was EA and I went well over 10 years without buying an EA product.

Damn them for publishing that BTVS game for the OG Xbox.

I'm sure I'll miss the Division, especially since I was so looking forward to it but I cannot, in good conscience, give Ubi any of my money when they don't value me as a customer.
 
And a fps game that's 30fps.
I have LOW expectations for R6 and the Division. UBIsuckz
I'm having higher hopes for The Division as the game is coming out a year after WD. It seemed WD was rushed (despite already being delayed), but assuming games get better from year one to year two etc.... here's hoping The Division will be a decent spike in quality.
 
Doesn't matter to me. Ubisoft is now a member of the boycott club. One of this clubs previous illustrious members was EA and I went well over 10 years without buying an EA product.

Damn them for publishing that BTVS game for the OG Xbox.

I'm sure I'll miss the Division, especially since I was so looking forward to it but I cannot, in good conscience, give Ubi any of my money when they don't value me as a customer.

Way to stick it to the man. You really showed EA and now Ubi... lol

Im glad they went with a new setting for 4. I need to finish FC3. From what ive played of it was really fun.
 
Resolutions & fps aside I'm just going to wait for reviews to see how this ends up on the PC. I have no doubt it will be a fun game at least.
With Ubisoft you just don't know what you are getting these days.
 
Really wish they used the snowdrop engine with this and not the updated Dunia engine. Even so, from a performance view it all seems very promising. I am a huge fan of FC3 so this is a day one for me.
 
Not sure what you guys are expecting from a 1.84TF GPU.

Once again, you're going to need a 3.5-4TF AMD GPU to run this at 1080p 60 fps avg on PC, like most modern PC games (BF4, Watch Dogs, etc.). Especially considering it's a Ubisoft game.

1080p (1008p?) 30 fps w/ some drops is about what you'd expect for 1.84 TF PC GPU, it will take 1st party devs like Naughty Dog to wring out more performance from PS4.

This seems to be another instance of devs claiming resolutions that don't match up to the actual result.

UFC, Hardline, and now Far Cry 4 all have lower res than what the devs stated (according to Digital Foundry analysis).
 
They claimed that, but the PS4 Hardline beta runs at 900p currently.

EA devs claimed UFC ran at 1080p on PS4, it's running 900p instead.

Devs playing fast and loose with the resolution numbers now.
 
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