Digital Foundry vs. Super Mario 3D World

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Regarded by many as one of the finest games of 2013, Super Mario 3D World serves to remind us of a day when console games were released as complete, polished products free of day-one patches and DLC. It also marks Nintendo's first full 3D Mario outing on an HD console, finally allowing the series aesthetic to break free of its standard-definition shackles. We already know the game itself lives up to expectations, but the technology behind 3D World plays a critical role in that success.

There have been rumours and statements suggesting that HD development was proving more challenging for Nintendo than anticipated. EAD Tokyo is known for releasing polished gems, but we've seen even great developers stumble during the transition to HD before. Despite these difficulties, Super Mario 3D World stands as one of the most polished titles we've played, which, given the amount of unique content, is no small feat. At a glance, the visuals may not appear particularly astounding, but the skill with which Nintendo has managed to mesh modern technology with great art certainly is and Super Mario 3D World is a textbook example of how to build a classic in the modern age.

Last year's New Super Mario Bros U already gave us a taste of what a higher resolution can do for Nintendo's designs but 3D World provides an even clearer example of this. Assets appear to have been created from the ground up for the Wii U this time around and image quality is sharp and clean, operating with a full 1280x720 framebuffer. Basic edge-detection, not unlike what was utilised in NSMBU, handles anti-aliasing duties but coverage can be a bit spotty at times - results are surprisingly inconsistent on a per-stage basis, with certain areas appearing remarkably free of aliasing while others seem quite jaggy. Thankfully, the smart visual design generally overcomes most instances where this would prove bothersome. While we would like to see Nintendo embrace a more sophisticated approach to anti-aliasing in the future, it's hard to complain about the end results here.

All of these features would be for nothing if the performance wasn't there, of course. Mario titles demand precision and a quick response that call for a solid 60 frames per second update. More so than most games aiming for this goal, EAD has managed to deliver a 100 per cent consistent update. Every moment of the game, every menu transition, and every element of the user interface all operate at 60fps without a single hitch. Shooting for 60fps is no small task and requires cooperation from the entire team throughout the development cycle, but Nintendo takes it further by taking a zero-tolerance approach to frame-rate dips.





http://www.eurogamer.net/articles/digitalfoundry-vs-super-mario-3d-world
 
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1080p/60fps butter smooth, take note MS and Sony!

I don't see the number 1080 anywhere in the story, though it does reference the 1280x720 frame buffer. It's a shame too because I know that when I used to play the original SMB, I always enjoyed the time I spent standing on a coin box counting the pixels without being distracted by petty trivialities like gameplay. :banana:
 
F5 needs AA and Sony can have my babies if they pump out more 1080/60fps games

I don't see the number 1080 anywhere in the story, though it does reference the 1280x720 frame buffer. It's a shame too because I know that when I used to play the original SMB, I always enjoyed the time I spent standing on a coin box counting the pixels without being distracted by petty trivialities like gameplay. :banana:

Oh snap it's upscaled?

Ah well, bummer but it's an exclusive!

Resolution matters.
 
Stop stop stop!!!!!!

I was at Best Buy and saw they had the Wii U in stock (Mario or Zelda bundles) but I really shouldn't buy one right now. Should I?
 
Buy the Zelda bundle and Mario 3D World and enjoy.
Stop stop stop!!!!!!

I was at Best Buy and saw they had the Wii U in stock (Mario or Zelda bundles) but I really shouldn't buy one right now. Should I?
 
Most likely gone be a bit time to next price drop since not long ago they already had one (here in my country they had a black friday deal on Wii U, and they still do have deals on it 17 % off) very tempting.
 
Ended up ordering a Wii U, this game and the new Donkey Kong Country was enough for me to order one ( I will also pick up a Ps4 some time later on, maybe wait a half year or a bit more).
Also looking forward to the new Bayonetta game, hopefully it becomes as good as the first one.
 
Wait there is a Wii U bundle that comes with the two U games.... unless you're not in NA and it's only available here....