Official Thread Doom Eternal

Rate this Game


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    5
Dropped to easiest difficulty in the end stages of the first one, I'm guessing I'll start this one at that difficulty lol
I don't break controllers, but I definitely don't continue torturing myself if I feel it getting to me.
My days of finishing Ninja Gaidens and Souls games are over.
I'm too old for this s***.
 
I'm enjoying this so much. To me its a throwback to the difficult shooters of my childhood, except with checkpoints. The highest difficulty might be a bit much for my aging twitch skills but below that is doable. I feel a sense of accomplishment when I get through a firefight. Now those Slayer Gates on the other hand....
 
I think I’ve come around to the game, partly due to getting better but mostly because of the lore lol. It’s sooo good! I have so many questions too. Really curious about where the slayer was between last game and this one?

So many other questions but they’re probably all spoilers lol.
 
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This game is a bitch. I thought it was hard in the early levels but they dialed the difficulty up in the later levels.
 
I just got it last night. I burned up my wireless high speed Verizon bandwidth to download to my gaming laptop in my semitruck lol.

I'm starting on Easty Difficulty like I did for Doom 2016 before I beat it again on normal mode.

The game wants you to be lean on Ammo and work for it with the chainsaw which. If you making a game like that, the HUD display should be much bigger for tracking resources.

Hoping the way this optionally works is in Mission Select to find more unlocks. Maybe earned boosts to Shield, Health, and especially Ammo. I found one hidden 'Cheat Code' for the first mission I can turn on for replay. There are a lot of Cheats listed to unlock so that may proved tons of fun replay value.

Gameplay feels different but runs smooth. The Glory Kills plus that music are epic.

I have one technical issue with occasional Video Flicker. I'm not sure if I'm maxing out my video card. So far no game freezes though.
 
This game is quite something the more you get used to it. Battlemode is bitch though. In a weird way, despite losing every game as slayer (I win on occasion as a demon), I find that Battlemode is good training for the singleplayer. I definitely noticed my skills improving once I started playing more Slayer Battlemode. Also, the Super Gore Nest arenas are absolutely insane.
 
Game is really good once you understand how to play it. I suggest anyone struggling to check out a tips video. Theres some really general high level tips that make a huge difference.

For example, I struggled mightedly with ammo early on. Once I realized the chainsaw was something that recharges without any pickups and that I was supposed to use it early and often for ammo refills, it made the game 5x easier.

Get used to switching weapons regularly.

Grenades recharge independent of each other so use often and keep switching.

Playing Doom like you play other shooters makes it very difficult. Don't try to shoot from cover. Don't conserve ammo. Keep moving and be aggressive.

Really good game and easily one of the best FPS campaigns of the gen.
 
I have not issue at all with fighting the monsters, but I think the level design and progression is really lame.

I feel baffled by these weird platform jump challenges. This is not fun or moving the game forward. I don't understand the game design thinking behind this garbage.

Otherwise, yeah the graphics and gameplay are great fun until I'm stopped trying to precision jump through a stage.

It might be my age as GenX, but I have little patience for level design like this. I do give massive credit though for the overall game play, weapon design, and demon guts exploding everywhere, but I'm finding the level design absurd.

I feel like I'm playing a really sh;tty Duke Nukem game level in this which includes greate gratuitous carnage but lame level design,
 
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This thing is like a high quality pizza, except someone went nuts and wanted way too much cheese and toppings and the damm thing couldnt bake correctly because of the lack of balance.
 
Finally finished it, and this is seriously one of the most taxing but rewarding games I've ever played.

There's a certain point in the game where I finally really started "getting it" with the combat and platforming. There are moments where you can use cover or strafe an enemy, but it's not a strat you want to rely on for long. I think what really clicked for me was resource management and once you sort of master that, and of course, upgrade your weapons, the game gets much easier. Playing the multiplayer "battlemode" really helped understand that and boy, that concept is so much harder to pull off against two humans than any AI. I found myself really enjoying the platforming personally. Felt like a welcome breath of air from all the combat, and I kind of have my fingers crossed for platforming only levels as future DLC. Benefits of Doom 2016's snapmap is that you'd get levels like this custom made to scratch the itch, where since Id nicked the snapmap, you have to wait and see if the modding community or developers develop that little niche.

Overall, once you figure how to play, it really is one of the most balance games out there. If you're not keeping some kind of track on the fodder demons, you're not playing the game right. You need those fodder demons during boss fights to replenish armor/health/ammo. Same if you're not using a weapons special abilities for at least both shotguns, both machine guns, and ballista. I did find detonation with the rockets to be very useful against big demons and crowds of small demons. Very easy to get some multikill health points. Also, monkey bars and jump pads are life savers.

I want to complain about the games campaign, but I honestly can't find in myself to do so. The games adds so much to explore, find, and accomplish.

As for Battlemode, it's nice, but Doom 2016 MP was more fun. I'd say what they needed was basic deathmatch with less demons involved, or make a deathmatch exclusive to demons. My biggest complaint about Doom 2016 was that there were too many power-ups with the demons, weapons, special attachments, and runes. Battlemode does address this, and while it does have it's moments, I don't see Battlemode being embraced by the gaming community for multiple reasons. The biggest being that the learning curve is so much different. Resource management really does feel more difficult against AI opponents, and the fact we only get the BFG until after the third round is a disappointment. Plus, the demons themselves each have their own abilities that need to be learned. The tutorials take forever, when what we need are bots to play against. It's how I learned how to handle demons in Doom 2016 and use their abilities. You need that practice mode, especially for what is a much more intimate MP experience. Almost more akin to a fighting game than anything else.

On complain about the game, the bosses should have died a more gorier ending. Particularly the last one. Using the BFG to kill the Mastermind is one of the best ends to a boss fight ever. Shame they couldn't do something like that.
 
Picked up the game again last night and got a little further into the Infiltrate Cultist Base to kill another Hell Priest, but for the moment stuck at the room of death.

I guess this just require constant run and gun? Or dropping a grenade for max splash damage when they recharge and torch minor demons for armor?

I dunno, this game gives you no time for much sustained fire before other CacoDemons or Mancubus gangup on you.

Hoping that someday after beating the game and unlocking cheats, I can revisit the game with a better advantage and stomping these mofos.
 
Picked up the game again last night and got a little further into the Infiltrate Cultist Base to kill another Hell Priest, but for the moment stuck at the room of death.

I guess this just require constant run and gun? Or dropping a grenade for max splash damage when they recharge and torch minor demons for armor?

I dunno, this game gives you no time for much sustained fire before other CacoDemons or Mancubus gangup on you.

Hoping that someday after beating the game and unlocking cheats, I can revisit the game with a better advantage and stomping these mofos.

Agreed, it’s over the top with its difficulty. My winning strategy consisted of regular flaming, chainsawing, and grenades. Shooting is what I did while waiting for those to recharge lol
 
I think I played the last game in normal difficulty (maybe even easy) and had a few areas that made me want to quit, especially the last boss.
How is this game on easy? On console without mouse?
 
Agreed, it’s over the top with its difficulty. My winning strategy consisted of regular flaming, chainsawing, and grenades. Shooting is what I did while waiting for those to recharge lol


It's strange to be a badass like Doom Guy and mostly run away.

Still, I have found the Cannon to have a slight Sniper Assist to weaken the Mancubus and Brain Spider turrets or even the Revenants. It does seem like one of the best things you can do to slow those fvckers down is disable their major weapons if you get a chance.
 
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A bit off topic, but horizon zero dawn has clever way to make your character feel badass while not making enemies Canon fodders.

some of the bigger machines take ages to kill, but you are given a lot tools for sustain Fight. As Long as you are careful, you should be able to eventually down hard enemies. You feel like a badass after downing tough massive machines. It successfully make you feel badass while making enemies feel powerful.
 
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I'm still stuck in the Cultist Base room I think is before the super shotgun.

I tried replaying old missions and eventually got enought head shots with the rifle for mastery. I think that helps a little bit. Still haven't gotten past the Cultist Base room, but I think I was really close last time I tried it.

I guess the game is setup to leverage new tools and movement like dash or make sure to use the flame thrower to get armor. Still tries my patience though and i'm tempted to see if there is a PC console to manually turn on God Mode.
 
I'm still stuck in the Cultist Base room I think is before the super shotgun.

I tried replaying old missions and eventually got enought head shots with the rifle for mastery. I think that helps a little bit. Still haven't gotten past the Cultist Base room, but I think I was really close last time I tried it.

I guess the game is setup to leverage new tools and movement like dash or make sure to use the flame thrower to get armor. Still tries my patience though and i'm tempted to see if there is a PC console to manually turn on God Mode.

Yea man if you're stuck there just wait 😬

Did you drop the difficulty down?
 
Did you drop the difficulty down?

Not yet.

Maybe being stuobborn or just poking at it with different strategies.

It makes me think of when I first tried DooM VR. It was really freakin hard to adapt to but i did get the hang of it. Interestingly, DooM VR has time dialation or bullet time like effects I was hoping was in more of DooM: Eternal. I think all Eternal has is one ability to bullet time while dropping down.

I also get the feeling having the right Runes equipped can make a massive difference.

Oh well, if I get fed up I might dial down to Easy.
 
Not yet.

Maybe being stuobborn or just poking at it with different strategies.

It makes me think of when I first tried DooM VR. It was really freakin hard to adapt to but i did get the hang of it. Interestingly, DooM VR has time dialation or bullet time like effects I was hoping was in more of DooM: Eternal. I think all Eternal has is one ability to bullet time while dropping down.

I also get the feeling having the right Runes equipped can make a massive difference.

Oh well, if I get fed up I might dial down to Easy.

I got to the point were i put it on the easist difficulty. The little bit i played from that point is still more difficult thant Doom 2016 on hard.
 
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Doom 2016 was my favorite game of the generation, now I think this might be. It's sooooooooooo much fun. I want that campaign DLC soon. Really hope this game get's a next gen patch.
 
I haven't played the new one yet, but I found the 2016 one difficult on controller and console, but once I switched to PC it was a lot more fun. Mouse and kb just let me play the game the way it was meant with fast paced run and gun. Not to get all platform wars on anyone, some games just work better on different schemes. Had the same problem with RDR2. The shooting felt really wonky on controller, but on PC it is great.
 
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