E3 2014 shows no new innovation, no killer apps.

Funny... some innovation was shown last year and the masses complained until MS removed it. Well, this is what happens. Now the companies are going to play it safe. People can't reject innovation on one hand, and expect it with another.

Motion-tech gaming isn't innovative. Nintendo Wii did that already. Kinect wasn't going to solve the issue of no new IP. Can't tell me that video game developers are having writer's block because they can't think of what to do without Kinect.
 
I am sure they will be good games, but games of the show? One is a cut-scene trailer, another a tech demo....interesting, what ever happen to a little thing call gameplay? Whatever float your boat I guess.

It's cause I really like story driven games with good graphics and I know both of those will deliver as they're two of my favourite franchises. It's also why I hate most indie games because I really dislike the ugly graphics of most of them. I know it's not their fault due to budget and manpower, but I just can't stand pixel graphics s*** and stuff like that and have no idea why people fawn over stuff like that. I will never understand the indie craze people have and think it's just due to people being anti mainstream/AAA games.

I played brothers cause it was free on psn+ and it was heralded of one of the greatest indie games ever. It was 3-4 hours with gibberish speech instead of real voice actors and was just alright in the gameplay department, but wasn't even 10% as good as something like the last of us. I don't hate all indie games though. I bought dust for cheap and thought it was pretty good and the person put effort into their graphics. It's stuff like hotline miami and ftl with awful graphics that baffle me. Sure I'll agree with gameplay over graphics to an extent, but not to that extreme. It's why all this indie craze with next gen isn't a selling point to me. There's nothing next gen about indie games. You could do all those games on last gen, or even ps2 for some of them. I freely admit to being a graphics whore also though. :p
 
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Developing games is big business now. Developers have huge budgets and can't take the chance of a game flopping. That's why you have all the sequels. I know a lot of people have been saying the real innovation is in indie games and I'm beginning to believe it.

Just think about the pressure the makers of Destiny are feeling now? I
 
This is a big reason why I've gotten so into VR. The gaming industry has become too formulated and repetitive IMO. There are still some good experiences to be had for sure, but I'm looking for that "WOW" factor we once had. I'm putting my money on VR to revitalize the inner-child of awe within me, we'll see though.
 
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I just think E3 is so boring now. There wasn't a single megaton not one.
 
This is EXACTLY what I was going to say. And just as I predicted, it would start sooner than later. You can only innovate so much within a game but now that the companies have decided to play it safe because of all the whining and moaning over other innovative features that added more, and gamers unwilling to have an open mind, we're stuck with the same chit we've had for decades. Ah well....:cool:

At least I can still purchase my XBO with kinect and enjoy the absolute myriad of features not only within the games, but also within my entertainment. I'm half tempted to purchase my XBO this weekend, truth of it. I was more than pleased with what was shown at this E3.

:txbrolleyes:

Clunky, inconsistent motion and voice control does not equate to innovation. And there's nothing really innovative about the same old dance, sports, and gimmicky games that were on the Kinect. The Kinect was only discontinued a couple weeks ago, after E3 planning by developers had started, yet there is barely anything at E3 for it.

The risk adverse nature of the big hitters in the industry has nothing to do with gamer disproval of the Kinect and always online DRM and everything to do with the massive amounts of money needed to invest in new franchises and the fact that one major failure can offset 5 successful games.
 
:txbrolleyes:

Clunky, inconsistent motion and voice control does not equate to innovation. And there's nothing really innovative about the same old dance, sports, and gimmicky games that were on the Kinect. The Kinect was only discontinued a couple weeks ago, after E3 planning by developers had started, yet there is barely anything at E3 for it.

The risk adverse nature of the big hitters in the industry has nothing to do with gamer disproval of the Kinect and always online DRM and everything to do with the massive amounts of money needed to invest in new franchises and the fact that one major failure can offset 5 successful games.
Right. Thats your opinion. I dont share it. And I wasnt only speaking on Kinect either. Not going to argue this with you regardless. We'll agree to disagree...
 
Well hopefully people jump into the new ips that are coming for Microsoft and Sony or were just going to keep getting sequels, and we only have ourselves to blame (people who don't buy the games).
 
NEXT YEAR WILL BRING THE MEGATONS!!!1

Just like we said last year.
 
Right. Thats your opinion. I dont share it. And I wasnt only speaking on Kinect either. Not going to argue this with you regardless. We'll agree to disagree...

Not really an opinion. It's been stated many times by publishers and developers.

Gaming devices and peripherals and ideas have failed for the last 30 years of gaming , the failure of Kinect, which wasn't even supported by many developers, and the failure of some of Microsoft's other unpopular DRM ideas aren't going to all of a sudden cause an avalanche of developers/publishers to think twice and stop making original AAA games. It doesn't make sense. Motion/voice control gaming and DRM isn't innovative anyways.

When you do actually buy the One and say 'Xbox On' again and again and again, and then give up when it doesn't work and use the controller instead to turn your console on, maybe you will finally realize that the Kinect isn't the second coming.

The issue lies with the high cost of development of all games, difficulty of securing funding, constant need to please shareholders, the marketing dollars needed to launch a new franchise, and uncertainty about whether or not the game will succeed.
 
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Well hopefully people jump into the new ips that are coming for Microsoft and Sony or were just going to keep getting sequels, and we only have ourselves to blame (people who don't buy the games).

That's the problem. Everyone says they want innovation, but most indie titles are games nobody has heard of. The games that sell are the big name sequels. There is a big gap between what people want, and what people actually buy.
 
I tried to point this out before, but I think it fell on deaf ears. Most innovations fail. That is just the nature of business. It is easy to create something new (innovate), but it is hard to create an innovation that succeeds (i.e., that is embraced by the market). If you say that gamers are hypocrites for wanting innovation yet rejecting it, you are misunderstanding the situation. When gamers say they want innovation, what you should hear in your head is, "We want an innovation that we want." MS has gotten into trouble this generation by offering innovations that they wanted, but which the market did not (or not so much as they thought). They've spent most of the last year rebounding from those miscalculations.
 
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The biggest problem for me compared to other E3s is they didn't demo anything huge, just alot of talk and trailers, which is worse

unless i see your game running onstage live with a controller I don't believe anything shown or said, just hype. Even from bigtime developers. So basically the entire show was just talk.
80% of the time I saw a presenter on stage at the MS Conference, they had a controller in their hands. Seems to me that those were demos.
 
I tried to point this out before, but I think it fell on deaf ears. Most innovations fail. That is just the nature of business. It is easy to create something new (innovate), but it is hard to create an innovation that succeeds (i.e., that is embraced by the market). If you say that gamers are hypocrites for wanting innovation yet rejecting it, you are misunderstanding the situation. When gamers say they want innovation, what you should hear in your head is, "We want an innovation that we want." MS has gotten into trouble this generation by offering innovations that they wanted, but which the market did not (or not so much as they thought). They've spent most of the last year rebounding from those miscalculations.

Agreed wholeheartedly. I find it troubling that people don't recognize this difference.

Games don't need a peripheral to be innovative. And the rejection of a tacked on motion control peripheral by gamers doesn't mean that they aren't open to innovation in games or new IPs.

Look at Watch Dogs for example, it set the record for fastest selling new franchise! If anything, this shows that gamers are foaming at the mouth for new IPs and games this generation.

And what about Minecraft? How many millions of copies has this game sold?

Gamers want innovation, they just don't want peripherals of questionable necessity shoved in their face by console manufacturers.
 
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That Ubisoft phone dancegame were pretty innovative, it's clearly no doubt the big thing coming in the future.

I allways hated it when I'm at a party drinking with friends, just talking - and someone picks up their phone and start fiddeling with it.
But judging by how many people do it - it's really popular..
I think this is the same..
Maybe there will be a couple of people out on the dancefloor dancing with a live partner, real old-school - but most people will wander out on the dancefloor swinging their phones in their arms, instead of dancing with people.
 
Every year it's the same s***. Everyone is disappointed because for some reason gamers hold everything to ridiculously high standards. Every year is nothing but people saying how much of a letdown E3 was.
 
This is a big reason why I've gotten so into VR. The gaming industry has become too formulated and repetitive IMO. There are still some good experiences to be had for sure, but I'm looking for that "WOW" factor we once had. I'm putting my money on VR to revitalize the inner-child of awe within me, we'll see though.
The older and more experienced you get, the less you are going to BE wowed. Personally though, AC:Unity and the Division have me devouring every bit of footage. I doesn't have to reinvent the wheel- just make it rounder, imo ;)
 
Safe to say the wow factor was muted as numerous leaks were mostly true (at least for the X1 side as Shinobi and ntkrnl were both pretty accurate). Sony's leaks were less so as I don't remember anywhere people saying LBP3 and Let it Die would be shown.

Sony had the perfect opportunity to wow people with Morpheus but instead they talked about it for about a minute and showed nothing else. Since that long rumoured MS Fortezella VR glasses were nowhere to be shown (who knows if it actually exists), this was the perfect time to promote it and get big E3 coverage. Instead you got a small number of articles saying they tried it, but it's buried under all the key E3 game info.
 
The older and more experienced you get, the less you are going to BE wowed. Personally though, AC:Unity and the Division have me devouring every bit of footage. I doesn't have to reinvent the wheel- just make it rounder, imo ;)
Well said.

Not much wows me. but if some devs would implement using Kinect or the PS cam to face or body scan yourself into the game that would be wow moment. And I mean for a quality games, not like that sloppy Kung Fu game that came out years ago. Doesn't have to be picture perfect, I don't see why it is so hard to do. NHL 1999 or 2000 allowed yo to import jpegs and map it onto a head. It looked blocky as heck, but it actually worked. It's now 2014. Surely it should be easier and better looking than 15 years ago.
 
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The older and more experienced you get, the less you are going to BE wowed. Personally though, AC:Unity and the Division have me devouring every bit of footage. I doesn't have to reinvent the wheel- just make it rounder, imo ;)

There is probably a little bit of that too, but look at the past 7 years compared to the 7 years before that. It really is the same stuff over and over with slightly better graphics.
 
this e3 was pretty bad not gonna lie.
I wouldn't say it was bad, but it definitely had some major let downs for me.

No Star Wars Battlefront footage - I was like 100% sure we'd see real footage
No Fallout 4
No Lost Odyssey 2
Really no surprises at all
 
I wouldn't say it was bad, but it definitely had some major let downs for me.

No Star Wars Battlefront footage - I was like 100% sure we'd see real footage
No Fallout 4
No Lost Odyssey 2
Really no surprises at all

Nigh on all of EA's show was a bust. I was hoping for full on gameplay of Mirrors Edge. As for Fallout 4. We were told before E3 not to expect it. LO2 is more of a TGS time announcement.
 
Nigh on all of EA's show was a bust. I was hoping for full on gameplay of Mirrors Edge. As for Fallout 4. We were told before E3 not to expect it. LO2 is more of a TGS time announcement.
Yeah EA was a major let down.
 
Meh. Evolve looks pretty innovative to me. It's not often you see 4v1 asynchronous multiplayer games. And judging by the developer (Turtle Rock), the length of development (3.5 years), and the hands on impressions we've gotten at PAX and E3, it's going to be a pretty "killer" application.
 
I tried to point this out before, but I think it fell on deaf ears. Most innovations fail. That is just the nature of business. It is easy to create something new (innovate), but it is hard to create an innovation that succeeds (i.e., that is embraced by the market). If you say that gamers are hypocrites for wanting innovation yet rejecting it, you are misunderstanding the situation. When gamers say they want innovation, what you should hear in your head is, "We want an innovation that we want." MS has gotten into trouble this generation by offering innovations that they wanted, but which the market did not (or not so much as they thought). They've spent most of the last year rebounding from those miscalculations.
MS innovated on what they wanted because gamers have no idea what they want. Not to mention the double standards that we are hearing when it comes to XBO and the 4. If MS talks TV TV TV, or Camera Camera Camera then, gamers and journalists break out in a hate-rash and declare martial law. If Sony does so, then its the coolest thing since Miracle Whip! If people want innovation and added features, you have to have an open mind to new ideas when they are presented to you. But (as we can see just based on this generation alone...) gamers and journalists want the same thing for another generation, not innovation. Yet at the same time, they squabble about "no innovation" or if its presented as a carbon copy by Sony from the MS handbook, then we can talk about how cool the PS camera and Sony TV programs are. Its actually kind of ridiculous at this point.

If I were MS, I'd say the hell with dem sum bishes and reactivate everything they've performed a 180 on! (not all gamers so dont take it personal)

Like someone else stated, "damned if they do, damned if they dont." But in this case, MS may as well do...
 
I wouldn't say it was bad, but it definitely had some major let downs for me.

No Star Wars Battlefront footage - I was like 100% sure we'd see real footage
No Fallout 4
No Lost Odyssey 2
Really no surprises at all

Really surprised by all of these. I mean we got a trailer last year for SW:BF and now we have to wait until next year for more footage? lol fallout 4 was a huge letdown.
 
MS innovated on what they wanted because gamers have no idea what they want. Not to mention the double standards that we are hearing when it comes to XBO and the 4. If MS talks TV TV TV, or Camera Camera Camera then, gamers and journalists break out in a hate-rash and declare martial law. If Sony does so, then its the coolest thing since Miracle Whip! If people want innovation and added features, you have to have an open mind to new ideas when they are presented to you. But (as we can see just based on this generation alone...) gamers and journalists want the same thing for another generation, not innovation. Yet at the same time, they squabble about "no innovation" or if its presented as a carbon copy by Sony from the MS handbook, then we can talk about how cool the PS camera and Sony TV programs are. Its actually kind of ridiculous at this point.

If I were MS, I'd say the hell with dem sum bishes and reactivate everything they've performed a 180 on! (not all gamers so dont take it personal)

Like someone else stated, "damned if they do, damned if they dont." But in this case, MS may as well do...

Still doesn't really address what I'm saying, though, which is businesses don't succeed by innovating what they want, according to their agenda -- they succeed by providing what the market wants. Blaming gamers is kind of ridiculous, imo. You wouldn't get very far in business with that mindset, and fortunately for all of us, Microsoft knows better than to do that.

As for the TV TV thing, that's another area where you and others are failing to make a rather obvious distinction. Do you not see the difference in the two scenarios? In one case, it was a reveal event -- the time when you're showing the world your new console for the very first time, the big unvieling, the big chance to make a great first and lasting impression, and you come out with TV TV TV. In the second, it is 10 or 15 minutes of discussion in a 90 to 120 minute press conference, a year into the console lifecycle, way beyond the unveiling, and at a point where they actually need to demonstrate some strength in that area.

Now if you can't see the difference in those two scenarios, I don't know what to tell you. It's clear as day.