Xbox Rumors and Speculation

Dude, Bluehole is in my wife's building in MADISON WISCONSIN USA BABY!

Satellite??? Still cool though, you should bring her lunch and bouquet of flowers with a camera strategically wedge in between as you curiously look for the restroom that’s clearly marked Bluehole :p
 
Korean market has some good developers. Bluehole who makes PUBG came from there. Also Black Desert being developed in Korea. Kingdom Under Fire is last game Microsoft published from there.

Their headquarters is in Japan. While this position is for Korea, the headquarters indicates focus on Eastern market in general. We should expect more Eastern developed 2nd party games from Xbox soon. Would expect this to include Japan.

Bottom line is that while the consumers in Korea favor free to play, Sony’s console is starting to gain relevance meaning the market could be changing and open to traditional gaming experiences. If those traditional experiences could be available on devices they’re already using thanks to cloud, could open up some possibilities.
Bluehole don't make PUBG, PUBG corp does.

the article flatout says the focus is Korea.

Sony's console also does F2P.
 
GDC + VRDC 2019 Session Scheduler

Project xCloud: The Future of Streaming Cloud Aware Xbox Games on Mobile Devices and Beyond (Presented by Microsoft)

Gus Apostol (Principal Program Manager, Team Xbox, Microsoft)
Brandon Riffe (Principal Program Manager Lead, Team Xbox, Microsoft)
Shawn Farkas (Principal Software Engineer, Microsoft)

Yes, you can play your Xbox games on mobile!

Project xCloud is enabling Console Native games to stream through our Azure-hosted game servers and streaming clients. Any Console Native game currently shipping in the Microsoft Store on Xbox will be capable of streaming to a mobile device. Project xCloud is an open platform with a customizable Client UX where streaming starts with Xbox game developers not having to modify a single line of existing game code.

This talk - brought to you by the Xbox backwards compatibility team – will go deeper into how Cloud Aware games built with the Project xCloud SDK will help games adapt for mobile through the same graphics and input paradigms as Console Native development. You will also learn about the new microservices layer that allow customization such as glass and touch input when a game controller is not available, all outside of the game.


Xbox Live: Growing & Engaging Your Gaming Community Across iOS, Android, Switch, Xbox, and PC (Presented by Microsoft)

Jeffrey Shi (Principal Program Manager, Team Xbox, Microsoft)
Ramsey Khadder (Software Engineer, Team Xbox, Microsoft)

Xbox Live is one of the largest, most engaged gaming communities on the planet with decades of experience providing managed game services to developers that save you time and unlock all of the social and engagement features that players love.

Now Xbox Live is about to get MUCH bigger. Xbox Live is expanding from 400M gaming devices and a reach to over 68M active players to over 2B devices with the release of our new cross-platform XDK.

Get a first look at the SDK to enable game developers to connect players between iOS, Android, and Switch in addition to Xbox and any game in the Microsoft Store on Windows PCs.

https://schedule.gdconf.com/session/...crosoft/865431
 
Bluehole don't make PUBG, PUBG corp does.

the article flatout says the focus is Korea.

Sony's console also does F2P.

PUBG Corp is owned by Bluehole who’s a South Korean company.

The posting is for a position to focus on relationships in Korea. I’m sure the headquarters which is in Tokyo Japan has hired more than 1 person. Tokyo is a good centralized location for Eastern relationships.

It would be like Microsoft hiring for a person to build partnerships in Canada who works out of US headquarters. If there was no intention to expand beyond Korea, why bother with a Tokyo headquarters.
 
Hyped why?

Korea is all about F2P MTs. Nothing to get very excited about.
A lot of them do have some great art though. I've really enjoyed the styles that come out of there. Makes me sad I'm interested in the games themselves.
 
A lot of them do have some great art though. I've really enjoyed the styles that come out of there. Makes me sad I'm interested in the games themselves.

I wouldn’t assume that just because it’s a free to play market, all developers there only want to make free to play games. Ukraine consumers are also drawn to free to play games yet you have a developer like 4A games making Metro in that territory.

Korean market would be a great target because they do provide a unique art style. I’m sure if asked to make games that didn’t have a free to play business model, they could still figure it out. They have before.
 
ZhugeEX, one of the administrator of the website resetera, posted the following info on the Microsoft first party thread.

A report from an institutional investor that held a meeting with Microsoft last year.

Microsoft views the Xbox Game Pass, which now includes new first-party titles, as a compelling value to consumers at $9.99 per month. Xbox Game Pass can also help to drive monetization for smaller third-party titles that would otherwise garner little attention relative to their much larger peers. The inclusion of Microsoft’s new games in the service has resulted in a lift to the overall retail sales of those titles as a key point of friction to gameplay has been removed. With that said, it doesn’t expect to see new AAAs from the third-party publishers included in the service any time soon. Instead, it expects multiple subscription services to emerge over the next several years, although individual publishers may not have enough breadth to provide a compelling product to consumers.

In Microsoft’s experience, subscription services generally boost gameplay time, engagement, and monetization. Within Xbox Game Pass, it is seeing core gamers who want to consume more content that they otherwise couldn’t afford, as well as casual gamers who prefer not to pay $60 upfront for a given title. Overall, it has seen a boost to net dollars in its video game ecosystem, with more games translating to more hours of gameplay. It intends to bring the subscription service to PCs at some point.

Microsoft is working on a game streaming service that will deliver console-quality experiences on mobile. According to the company, there are two billion gamers worldwide. It believes that a streaming solution needs three components to be successful: good content, a strong community, and a robust cloud offering. It has termed these items as “the three Cs.” It envisions a scenario where it can eventually deliver games to consumers who don’t own a console, and believes that cloud gaming is closer to being a reality than it has in the past. A successful streaming provider needs a regional footprint with scale to drive efficiencies for the provider and the consumer.

Microsoft believes that its new studios will help it to achieve a primary goal, the delivery of one AAA game per quarter in order to drive Xbox Game Pass. With that said, it does not want to rush its new studios into delivering games before they are fully baked, and believes that any acquisition takes time to get its legs. Its ideal acquisition targets have proven content and strong development teams.

Microsoft acknowledged that it is developing a new console, but timing is uncertain.
 
Microsoft believes that its new studios will help it to achieve a primary goal, the delivery of one AAA game per quarter in order to drive Xbox Game Pass. With that said, it does not want to rush its new studios into delivering games before they are fully baked, and believes that any acquisition takes time to get its legs. Its ideal acquisition targets have proven content and strong development teams.

Well, they're gonna be buying alot more studios rather sooner than later to achieve this. One AAA game per quarter. Think about that. Not just an exclusive for every quarter, but a AAA game.
 
Project xCloud: The Future of Streaming Cloud Aware Xbox Games on Mobile Devices and Beyond (Presented by Microsoft)

Gus Apostol (Principal Program Manager, Team Xbox, Microsoft)
Brandon Riffe (Principal Program Manager Lead, Team Xbox, Microsoft)
Shawn Farkas (Principal Software Engineer, Microsoft)



Yes, you can play your Xbox games on mobile!

Project xCloud is enabling Console Native games to stream through our Azure-hosted game servers and streaming clients. Any Console Native game currently shipping in the Microsoft Store on Xbox will be capable of streaming to a mobile device. Project xCloud is an open platform with a customizable Client UX where streaming starts with Xbox game developers not having to modify a single line of existing game code.

This talk - brought to you by the Xbox backwards compatibility team – will go deeper into how Cloud Aware games built with the Project xCloud SDK will help games adapt for mobile through the same graphics and input paradigms as Console Native development. You will also learn about the new microservices layer that allow customization such as glass and touch input when a game controller is not available, all outside of the game.






https://schedule.gdconf.com/session/...crosoft/865431
 
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Project xCloud: The Future of Streaming Cloud Aware Xbox Games on Mobile Devices and Beyond (Presented by Microsoft)

Gus Apostol (Principal Program Manager, Team Xbox, Microsoft)
Brandon Riffe (Principal Program Manager Lead, Team Xbox, Microsoft)
Shawn Farkas (Principal Software Engineer, Microsoft)



Yes, you can play your Xbox games on mobile!

Project xCloud is enabling Console Native games to stream through our Azure-hosted game servers and streaming clients. Any Console Native game currently shipping in the Microsoft Store on Xbox will be capable of streaming to a mobile device. Project xCloud is an open platform with a customizable Client UX where streaming starts with Xbox game developers not having to modify a single line of existing game code.

This talk - brought to you by the Xbox backwards compatibility team – will go deeper into how Cloud Aware games built with the Project xCloud SDK will help games adapt for mobile through the same graphics and input paradigms as Console Native development. You will also learn about the new microservices layer that allow customization such as glass and touch input when a game controller is not available, all outside of the game.





https://schedule.gdconf.com/session/...crosoft/865431

All new Xbox controllers better have Bluetooth connectivity if I’m gonna be playing them on my phone or iPad (Switch?).
 
Well, they're gonna be buying alot more studios rather sooner than later to achieve this. One AAA game per quarter. Think about that. Not just an exclusive for every quarter, but a AAA game.

2023 exclusive list:
Forza Motorsport Some Number
Forza Motocross
Forza Warthog Battle Rampage
Halo/Gears/Fable

2024 list
Forza Horizon Some Number
Forza Parasailing
untitled Obsidian Forza RPG
Halo/Gears/Fable

Coming in 2099
Crackdown 4.
 
2023 exclusive list:
Forza Motorsport Some Number
Forza Motocross
Forza Warthog Battle Rampage
Halo/Gears/Fable

2024 list
Forza Horizon Some Number
Forza Parasailing
untitled Obsidian Forza RPG
Halo/Gears/Fable

Coming in 2099
Crackdown 4.

LoL..surely this should be enough to drive Gamepass to become the premiere Forz- I mean force to be reckoned with.

Love the Crackdown 4 promise at the end for cherry on top.
 
Strong combat experience. Color me INTRIGUED!!
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Combat gameplay workload confirmed.
 


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Obsidian Entertainment is the best of both worlds - the stability and cutting edge projects of a large studio combined with the family (and family-friendly) feel of a smaller company. We emphasize employee development through seminars, conventions, and research and boast open communication both within and across projects.

If you think you have the chops (that is, experience, qualifications and passionate desire) to create AAA role-playing games, send us a cover letter, resume, and samples of your work (portfolios and demo reels, sample code, personal websites or anything else that demonstrates your abilities). Obsidian Entertainment is an equal opportunity employer.

More at Obsidian.net


 
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Gonna be a long time before we get one of those Initiative games. :(