Official Thread Elden Ring - Shadow Of The Erdtree Expansion 21st June

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I was told awhile ago that it was a open world game kinda like TW3 with Souls elements (including MP) where you go to different kingdoms and take different powers from the rulers.

I'm hoping the game is like you described and NOT like every other one of their games. I don't want one of those difficult to play games that constantly punish players.. I've already played through pretty much every fantasy RPG I can get my hands on and need something new.
 
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A collection of information from verified ERA user "0mn1p0tent" about ELDEN RING.​

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Hype
All of this incredible information came to light thanks to the verified user "not to be named" from Resetera who apparently had inside information about the Elden Ring that he was showing us in 2019 and 2020.
This post has already been published in this Sub twice in the last few years but I will post it again now that we are closer to the Elden Ring than ever.
Personally, I fully trust everything he has been telling us about Elden Ring these last few years, but feel free to doubt it.
Here you have a link to another publication with absolutely all the information about Elden Ring that we have had during these Years , It is personally the best publication of information about Elden Ring never created With constant updates.

  • GAMEPLAY DETAILS :
  • A day/night cycle has been added, and it's not just for cosmetic window dressing. Different enemies and events will occur depending on the time of day. A dynamic weather system is also here.
  • Elden Ring marks the departure from the static worlds of previous titles, to a much more dynamic one. Enemies will change their positing constantly, and events in the open world will occur without the player manually triggering them. The world of Elden Ring moves on it's own, and is filled with dangers ,threats and rewards to make exploration worth it.
  • Roaming enemies of various sizes will be in the vast open world, and you will see large roaming creatures in the distance while exploring.
  • Elden Ring marks a major evolution in Fromsoftware's ARPG formula, but to advance they went back to pillars of the original Dark Souls, which was the sense of "world" it had. The open world of Elden Ring is fully interconnected and players are free to explore it as they see fit. It is filled to the brim with secrets and areas to explore.
  • The jump from Dark Souls to Elden Ring is not as big of a jump as from Kings Field to Demon's Souls but as a whole, a bigger jump than Demon's Souls to Dark Souls.
  • One of the core pillars of Elden Ring's design was to make sure they created a meaningful and fully realized world to the best of their ability. A world that contains a wide variety of exciting situations and experiences in the open world. To really make the world feel alive and as fully realized as possible, like a place you can truly immerse yourself in and lose hours to and to a massively greater degree than in previous titles .
  • The game doesn't take place in just a single land like past Fromsoft titles, but multiple each with their own distinct qualities, characteristics, visuals and recognizable inhabitants.
  • The Elden Ring itself effects the open world in massive ways, and its impact can be felt in the open world very strongly.
  • Elden Ring will have the highest gear count & variety in any Fromsoft ARPG yet.
  • Players will have more options in how they approach situations than in previous souls titles.
  • Underground exploration plays a significant role in the game.
  • The enemy A.I has been enhanced to reflect the more sophisticated gameplay systems and open world, enemies will now preform more elaborate and intelligent tactics in battle. The open world of Elden Ring will allow for much more interesting and dynamic combat situations due to the vast spaces you'll be exploring.
  • There is an emphasis on making path commitment worth it. The more you make your way through a dangerous location, the rewards will really reflect that and will feel worth venturing in for.
  • An enhanced lighting system is also here to add to the immersion of this ever changing open world " You could enter a zone at dawn on a rainy day and exit with the night setting in and clouds clearing the way for the sky".
  • To make the world even more immersive, wildlife is included as well.
  • There are wolves and dragons.
  • Dedicated jump button, however, no mario-esque jumps on the head.
  • No depth of combat from Sekiro, too complicated with the variety of construction (as in different weapons and magic)
  • Online functionality, and PVP is here.
  • A reminder that Miyazaki has stated in the IGN interview that there will be "interesting activities besides combat this time around."
  • The way I see it is Elden Ring is sort of a new start for the Souls games. Going back to Dark Souls 1 in particular and building off of that while of course looking at what they've learned on subsequent games and implementing elements of everything that came after where they see fit. Creating a new "baseline" for future "Souls" games or From A/RPGs.
  • More open level design.
  • Fromsoft Dark Souls 1 level design in a bigger world and again seeing things long before you're able to reach them and things being on a much greater scale than theyve ever done before.
  • A lot more freedom and choice in direction and in some ways progression.
  • Effort is being put into improving both magic and melee combat and movement and there are some cool things going on there. Some QoL things are being brought over. But you're not going to get Sekiro tier mechanics and depth or anything in this game as implementing stuff like that when you've got stat allocation, massive gear variety (the most thus far unless stuff gets culled) as well as build variety, PvP and what not, then you've gotta make it fair to magic users and whatnot. Balancing that all becomes an unmitigated mess when you have so many variables to deal with. Meanwhile Sekiro only had 1 weapon + tools and linear stat progression. So i would keep my expectations in check on that front too. Going back to the earlier thought process, I'd be thinking along the lines of Dark Souls as a baseline and developing things outward from there. But I think that in terms of moment to moment gameplay some of the QoL carryovers from Sekiro (like a dedicated small jump as one example, no not hopping on heads) will help make gameplay at least feel more meaningfully distinct over just another Dark Souls sequel and provide some more movement or tactical options where it makes sense.
  • LORE DETAILS :
  • For the first time, the world will be populated with different races unlike previous Fromsoft titles where most races were humans or humanoid.
  • While Elden Ring is a dark fantasy open world game, he also labels it a high fantasy title due to the scale of the world, locations, and narrative being of a much grander scale. With "grandiose" fantasy locations you'll explore to reflect that.
  • GRRM's involvement can be fully felt, as this is the most fully realized world Fromsoftware has ever created, with an almost "encyclopedic" amount of history to it. It is a world with already functioning bodies, kingdoms, and major players. Even gods and demi gods are in.
  • It will contain a lot more characters with stories that will span further across the game in terms of location and story progression with their own motives and personal ambitions. Like the larger and more involved NPC quests of DS3 but on a more consistent scale.
  • The shattering of the Elden Ring has effected every single facet of the inhabitants lives, and the world itself. You as the player will see the effects of this existential crisis on the world and its peoples as you make your way through it.
  • When the Elden Ring shattered, the barrier that kept out the most "horrible" and "unimaginable" things broke down, and these beings have been slowly making their way in.
  • Schools of magic just aren't about what magic elements they wield, but what organization you feel the most connected to and which ideals you most closely believe in. Each organization has its own ideologues and motivations, this will be reflected in their sub narratives as well as the people who wield it.
  • Your player character is human.
  • Players will be given a more personal story narrative and motivation in comparison to past titles.
  • The game will have a brighter overall tone, but will also have plenty of the weird and bizarre things you'd expect from a Fromsoftware game. Some of the darkest stuff they've ever done is here as well.
END QUOTE FROM THE LORE POST.
"What you’re left with is a larger world than Dark Souls with places that aren’t just alluded to, but you get to explore yourself, facing a more intense and far further reaching internal as well as existential calamity when fundamental forces of this universe are broken. Leaders and nations, the divine and the fiendish, all in conflict and you finding your place throughout all of this. Resulting in a powerful narrative with more dramatic weight than preceding titles but not any more overbearing.
LINKS TO THE POSTS BELOW :
Lore - https://www.resetera.com/threads/fr...current-projects.163312/page-56#post-30310951
Gameplay - https://www.resetera.com/threads/fr...-current-projects.163312/page-8#post-28112018
World - https://www.resetera.com/threads/fr...current-projects.163312/page-36#post-29563025
 
I need this reveal injected into my veins. The wait has been agonizing. That little leaked trailer looked like exactly what I want, too, and I thought a proper reveal would occur imminently

But of course not.

Remember like 6 months ago when they said it was “a little while away but not months and months away?” Yeah.....
 
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It very much says 8 days....so June 10th something's going down. Is that E3? I have no idea when that even is lol
Officially it starts on the 12th, but it’d be smart to get out ahead of it. With so much stuff being announced, why not announce early before attention is diverted?
 
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