Eurogamer Drive Club Preview

DriedMangoes

We The North 🦖🍁
Sep 12, 2013
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http://www.eurogamer.net/articles/2014-06-18-driveclub-could-be-the-racing-game-to-beat-this-year

Sitting down to play the latest iteration of DriveClub at this year's E3, it's hard to hide from game director Paul Rustchynsky the shock and surprise upon discovering that not only is this an improvement on that somewhat scrappy earlier build, but that it is also very, very good; a driving game with the handsome strut you'd expect of a platform exclusive, and with enough going on under the bonnet to distinguish itself from the unlikely glut of racers due out towards the end of the year.

DriveClub can certainly lay claim to being the prettiest of the bunch, thanks in part to its decision to veer away from the open worlds that lie at the heart of The Crew and Forza Horizon 2, and also in no small part thanks to the work of Evolution Studios. There is beauty in the cars, naturally, but what makes DriveClub stand out is the beauty in the environments: thick clouds cast moody shadows over Scottish glens, while blood orange suns set over vast Chilean landscapes.

It's all being complemented now by a full weather system being prepared for release soon after launch, and being shown off for the first time at E3. On the Scottish glens of Loch Duich, turbulent weather rolls in, skies thickening before bursting onto the roads. Crowds at the side of the track reach for their macs and umbrellas, winds tug at the trackside scenery while puddles form in the divots and dips of the road surface, as well as across the grass of the glens and across the gravel - Evolution's very, very proud of its gravel, and rightly so.

Over in Norway, dawn breaks over powdered mountains, sending a dreamy purplish blue out across the environment. The heat from the sun dynamically melts the snow, with northern-facing surfaces reacting first. As that sun sets and a storm rolls in, road-signs are reflected in the slicked tarmac, while headlights catch individual rain droplets. The attention to detail is underlined when Evolution pauses the action and sweeps through the static action, ascending up through the clouds - DriveClub's game world is rendered all the way to the heavens, some two kilometres up.

It's as good a reminder as any of the somewhat redundant dichotomy between arcade and sim handling models - underneath DriveClub, as is the case in both Horizon 2 and most likely The Crew, there are handling models with real bite, gently muted in the name of accessibility but still capable of flashing their teeth from time to time. DriveClub doesn't quite have the pull of its competitors' truly open roads, but its wide, expansive landscapes provide the perfect illusion of automotive freedom.

Some 12 months on from an unconvincing debut, DriveClub has benefited from a remarkable makeover. Is it enough to shoulder the weight of being Sony's big first-party PlayStation 4 release for the tail-end of 2014? Perhaps not, but it's enough to ensure that, in a strangely busy time for the racing genre, DriveClub's in the best possible place it could be.
 
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All sounds very good. Shame weather is not on the disc though. I also like How this one is a little different from the others and did not go open world.
 
All sounds very good. Shame weather is not on the disc though. I also like How this one is a little different from the others and did not go open world.

When I see pics/vids of this game and how nice the environments look it just makes me want a new Elder Scrolls game lol.
 
When I see pics/vids of this game and how nice the environments look it just makes me want a new Elder Scrolls game lol.

I know what you mean. Problem is a new ES game would not measure up to that quality of environment. Would be awesome to get a new Fallout( used fallout cause I am not a ES fan) with that quality environment, really time weather, great reflections and procedural content. Plus Physics out the wazoo.
 
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Can't wait until we get to point where games like this quality are open world AND 60fps, maybe next gen or PC. We're almost there.
 
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I'm just glad they spent the time and effort to get the environments to be of such a high quality. I've always found it jarring in racing games when the cars look super detailed and then you start to race and everything around the cars looks like crap, 2D trees, cardboard looking crowds etc.
 
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I'm just glad they spent the time and effort to get the environments to be of such a high quality. I've always found it jarring in racing games when the cars look super detailed and then you start to race and everything around the cars looks like crap, 2D trees, cardboard looking crowds etc.

I don't care too much about the scenery in racing games, as long as the track surface and cars are believable in physics and handling. I would prefer that sort of thing over "we have a million trees" nonsense. Not saying DC is bad, or anything like that.. never played it, probably won't, but merely stating that in racing games I don't care about scenery like some do.
 
I don't care too much about the scenery in racing games, as long as the track surface and cars are believable in physics and handling. I would prefer that sort of thing over "we have a million trees" nonsense. Not saying DC is bad, or anything like that.. never played it, probably won't, but merely stating that in racing games I don't care about scenery like some do.

That's cool, I just like everything to blend well visually and in a lot of racing games they really don't. It's only going to be worse this gen with the cars looking even better and the lighting is more realistic and then we see crappy looking trees and other things right next to the tracks.
 
That's cool, I just like everything to blend well visually and in a lot of racing games they really don't. It's only going to be worse this gen with the cars looking even better and the lighting is more realistic and then we see crappy looking trees and other things right next to the tracks.

I will be the first to admit it does add to the immersion, but in this case of games, I prefer the open world feel of H2 over DC. Not because it is X1 vs PS4 or anything mundane like that, I just think sacrificing some shiny effects to make the game open world appeals to me more. Having said that, DC and H2 both seem to be doing some amazing things with weather and atmosphere. Racing games are getting a little carried away IMO, but it is cool nonetheless!
 
I don't care too much about the scenery in racing games, as long as the track surface and cars are believable in physics and handling. I would prefer that sort of thing over "we have a million trees" nonsense. Not saying DC is bad, or anything like that.. never played it, probably won't, but merely stating that in racing games I don't care about scenery like some do.

I find the scenery irrelevant to be honest. 95% of the time you can not really see it. People moan of 2D crowds, but watch videos of Drive Club and Forza 5 and you can not really see them when racing. Just seems like a waste of resources.

Physics, Weather, Lighting, car models/details and what are important, and to be fair to Drive Club it seems to do all those well too.
 
I find the scenery irrelevant to be honest. 95% of the time you can not really see it. People moan of 2D crowds, but watch videos of Drive Club and Forza 5 and you can not really see them when racing. Just seems like a waste of resources.

Physics, Weather, Lighting, car models/details and what are important, and to be fair to Drive Club it seems to do all those well too.

Yeah, if it can do it all well, then by all means.. but if it means physics or weather and lighting suffer so you can make trees and people 3d instead of panel cutouts, then priorities are skewed :) That's what I am on about.
 
Geebus, this game looks awesome. But after such a long delay the game still won’t be finished on release day and will need a patch later on for the weather system, and I’m assuming it will be a meaty patch. Prior to its delay the state of this game must have been really poor. Its nice to see them turn things around but they are still releasing an unfinished product which I’m not too happy about. All they say is it will be ready soon after launch. I heard that before for the co-op mode for Killzone: Shadowfall. And that mode has taken 6 months to come out. It probably won’t be as long a wait with Drive Club but still.
 
I find the scenery irrelevant to be honest. 95% of the time you can not really see it. People moan of 2D crowds, but watch videos of Drive Club and Forza 5 and you can not really see them when racing. Just seems like a waste of resources.

Physics, Weather, Lighting, car models/details and what are important, and to be fair to Drive Club it seems to do all those well too.

I've heard people say that before but I've never played a racing game where I couldn't tell what the environments looked like or where everything just some blur the entire time.
 
I'm so looking forward to DriveClub. I feel like it's going to be one of the PS4's must have games not only this Fall but this gen.
 
I've heard people say that before but I've never played a racing game where I couldn't tell what the environments looked like or where everything just some blur the entire time.

I too can tell environment & do look at environment when I play a racing game (just like I can look at the surrounding when I drive in real life). Its not that distracting, especially when you are already in front on a familiar track & its just the open roads & environment. In fact I would go as fa as say its easier to digest the environment in a racing game, than a fast pace FPS, where you have to look out for enemies fire.

but of course, different people have different levels of visual perception. Some people can tell resolution aprt, some can't some can tell fps is 30 or 60, so do not, some cannot tell Magenta & purple apart, some can. For me, if the frame rate is choppy, I get pain in the eye, headache, but I knwo some others do not.
 
I think they are doing it right with a free to play version. I think that will help show people how fun the racing in this game can be, and encourage them to buy the entire game. That alone should help make DC successful.

Have they announced the number of cars on the track?