http://www.eurogamer.net/articles/2014-03-05-metal-gear-solid-ground-zeroes-preview
"Best, most expensive demo ever made."
So apparently, the game's main campaign can be completed in less than 2 hours but the side missions doubles that and there's a lot of secrets to be found in the game.
Game play footage:
http://www.pcgames.de/Metal-Gear-So...t-Brandneue-Gameplay-Szenen-im-Video-1112103/
"Best, most expensive demo ever made."
So apparently, the game's main campaign can be completed in less than 2 hours but the side missions doubles that and there's a lot of secrets to be found in the game.
The truth is perhaps that Ground Zeroes was never intended as a standalone release. Konami's always passed it off as an appetiser to tide us over until the main course, but despite The Phantom Pain's gargantuan publisher-backed budget, this feels like a crowdfunding effort in a disguise as obvious as a cardboard box. As Kickstarter has proven time and time again, people are willing to pay top dollar not simply for early access, but because they want to support a project - and the extra money towards the Phantom Pain's no-doubt immense development bill provided by Ground Zeroes will no doubt be appreciated by Kojima and Konami.
So Ground Zeroes is hardly essential, but it accomplishes what it set out to do in giving players a taste of how a more open-ended Metal Gear adventure might feel. Its wealth of strategies and secrets unearth plenty of tactical treasure for those willing to dig - something the premium price deviously encourages. Those expecting a full game are going to be disappointed, however - Ground Zeroes does feel like a very expensive demo. But it's also a very, very good one.
Game play footage:
http://www.pcgames.de/Metal-Gear-So...t-Brandneue-Gameplay-Szenen-im-Video-1112103/