Former Telltale developers accuse studio of breeding toxicity

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A new report has detailed an alleged work culture that "promoted constant overwork, toxic management, and creative stagnation" at developer Telltale Games.

The Verge's report explains how the huge success of The Walking Dead in 2012 led to a period of very rapid expansion for the studio, which tripled its headcount in "just a few years". In a small space of time it had gone from a comparatively small outfit of 100 people to a hugely important company working with colossal licenses such as Batman, Game of Thrones and Minecraft.

Sources say the credit for The Walking Dead can very much be placed at the feet of lead developers Jake Rodkin and Sean Vanaman, who garnered such respect that they were able to stand up to a pushy management structure that was accountable to investors, and ultimately shape an excellent product.

However, as developer numbers swelled to over 300, the working culture allegedly never adapted, with teams becoming tribalistic. The then shock departure of Rodkin and Vanaman (to form Firewatch developer Campo Santo) left a creative vacuum that the company's then many disparate parts were never able to fill. This was a cycle that would repeat over and over, the report adds.

The Verge's sources are particularly critical of studio co-founder Kevin Bruner, whose behaviour was said to have become "significantly more abrasive and inflexible" following The Walking Dead's hit status.

The success of Firewatch, along with other hit games from former employees such as Adam Hines' Oxenfree, left Bruner unwilling to praise workers in fear that they too would leave. Ultimately he is accused of creating a culture of fear in which developers felt belittled for any decisions Bruner disagreed with, and were dissuaded from trying to create new mechanics that strayed too far from the studio's established formulas.

"Inevitably, the Eye of Sauron looks at you, and that beam of light just blows everything up and makes it a hellscape," one former employee told the site. "A lot of times at Telltale, you don't feel like you're wanted there."

Added another: "It often felt like we were building games specifically for [Bruner]. We were tailoring the type of content we were building - not just gameplay mechanics, but tone, the types of characters we chose to use - to his taste. This was one of the biggest issues with him as a CEO: he was pretty convinced that his taste was everyone's taste."

Bruner has contested these claims, saying that any efforts to downplay the creative importance of any one individual was done in the greater interests of the team.

"All Telltale productions were truly team efforts and I thought it was important that they be presented that way," he stated. "Developing any game is an enormously complicated endeavour with many people working together to make it happen.

"I don't think anyone was intentionally bullied or belittled. The episodic nature of the games meant decisions had to get made quickly so we could produce the best possible content."

Bruner became Telltale CEO in 2015, although he left the company in 2017. He was eventually replaced with former Zynga GM Pete Hawley.


https://www.gamesindustry.biz/artic...developers-accuse-studio-of-breeding-toxicity
 
Not to get off topic, but I keep seeing stuff like this when I read articles:

"Added another: "It often felt like we were building games specifically for [Bruner]. "

Why is the name listed there with parenthesis?

I understand when it is:

He (John) went to the store.

Here you see that "he" = John

[Bruner] = what?
 
Toxic environment where management is trying to belittle you at every turn?

In IT we call that Tuesday.
 
I feel bad for people that have to deal with toxic people in the workplace. There's always the option to leave I guess but sometimes its not easy and it seems some managers take advantage of that.
 
Not to get off topic, but I keep seeing stuff like this when I read articles:

"Added another: "It often felt like we were building games specifically for [Bruner]. "

Why is the name listed there with parenthesis?

I understand when it is:

He (John) went to the store.

Here you see that "he" = John

[Bruner] = what?
Those are brackets. It means the person forgot to say the subject in the bracket, or didn't say it because it was understood, and the writer is using it let the reader know who he/she was talking about.
 
Those are brackets. It means the person forgot to say the subject in the bracket, or didn't say it because it was understood, and the writer is using it let the reader know who he/she was talking about.

So in context:

Added another: "It often felt like we were building games specifically for [Bruner]. We were tailoring the type of content we were building.

So did the "another" say:

It often felt like we were building games specifically for him.
 
So in context:

Added another: "It often felt like we were building games specifically for [Bruner]. We were tailoring the type of content we were building.

So did the "another" say:

It often felt like we were building games specifically for him.
No. He never said it at all hence the brackets. Think if it as him not finishing the sentence, and jumping to another subject.
 
No. He never said it at all hence the brackets. Think if it as him not finishing the sentence, and jumping to another subject.
Well damn, who talks like that???

"It often felt like we were building games specifically for......oh look, a squirrel!"

articles-should-reflect-your-individual-focus-and-be-connected-to-14742258.png
 
This is, word for word, a direct quote from donald trump.

UIsdGFu.png
WTF did I just read, besides his fetish for his uncle? I didn't see a sentence ending period in all of that, besides, well, the, end.
 
So in context:

Added another: "It often felt like we were building games specifically for [Bruner]. We were tailoring the type of content we were building.

So did the "another" say:

It often felt like we were building games specifically for him.

Almost.

The original quote surely was "It often felt like we were building games specifically for that cockweasel."
 
This is, word for word, a direct quote from donald trump.

UIsdGFu.png

That hurt to read. And here I bet everyone thought you’d never come across another president as incoherent as G W Bush. But he’s a poet compared to this guy.
 
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Sounds bad. A crappy manager can really made a terrible difference, in all the wrong ways.

It helps to explain Telltale's descent. "Creative stagnation" is a good way to put it. I'd add "over-extension" and "greed."
 
Sounds bad. A crappy manager can really made a terrible difference, in all the wrong ways.

It helps to explain Telltale's descent. "Creative stagnation" is a good way to put it. I'd add "over-extension" and "greed."

IT is a weird field where the opposite happens from most jobs. Most places, people who are good at a job get promoted to manage. In IT though, a funny thing happens - you promote your best coder and suddenly you're down a coder. So, to fill a manager spot, you see a lot more hiring from outside (or promoting the boot licker who can't code worth a damn).
 
Not to get off topic, but I keep seeing stuff like this when I read articles:

"Added another: "It often felt like we were building games specifically for [Bruner]. "

Why is the name listed there with parenthesis?

I understand when it is:

He (John) went to the store.

Here you see that "he" = John

[Bruner] = what?

I believe it is for clarification. As in the person ''another said'' didn;t specifically state Bruner and the writer added the name for clarification.
 
That hurt to read. And here I bet everyone thought you’d never come across another president as incoherent as G W Bush. But he’s a poet compared to this guy.
There is a Thread dedicated to hating your president, & people who like to do so can do it there. We Don't need another thread to become another Anti-Trump/ political thread.

Thanks for the understanding.
 
There is a Thread dedicated to hating your president, & people who like to do so can do it there. We Don't need another thread to become another Anti-Trump/ political thread.

Thanks for the understanding.

f*** Trump
 
There is a Thread dedicated to hating your president, & people who like to do so can do it there. We Don't need another thread to become another Anti-Trump/ political thread.

Thanks for the understanding.
Eh. What? Your a bit off the mark there, buddy.
 
Eh. What? Your a bit off the mark there, buddy.
I wasn't targeting you specifically, if it sounds like that, my bad. But it always started casuals, before things go south. Some of us, just tired of all the politics & just want to discuss gaming in gaming threads.
 
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No-clip documentary on the demise of Telltale. I watched about half of it, up to the point where the studio collapsed.

I've cued it up to a 5-minute segment where they cover the main problem. The key is at 11:40. How to ruin a creative business...


 
I just can't imagine how people work those kinds of hours 7 days a week.

I try and think back to my college days when I was in my early 20s and basically going 7am to 10pm for 5 days a week. I mean that was me single and in my 20s with unlimited energy. Even doing that for long put me into a serious health scare.

I don't even understand how you can focus on something for that long. It is no wonder there are so many bugs in games.