From Software presents Bloodborne for PS4

Lord, please tell me you can lock on to enemies still. I saw no lock ons in that video, just awkward swings and misses.
 
Looks to me like the Souls games, which is fine. Those games don't have the best combat ever, they're kinda clunky, but that's not really the point, at least not to me. The point is the exploration, the learning of these worlds through NPC dialog and the lore behind the items that you find.
 


It looks Dark Souls-ish but its obviously not Dark Souls. It seems to be more an action adventure game than an action RPG.
 
11 things you need to know about Bloodborne on PS4
http://blog.eu.playstation.com/2014/06/12/11-things-need-know-bloodborne-ps4/

1. This is not a sequel
FromSoftware are perhaps most famous for creating Demon’s Souls, Dark Souls and Dark Souls II. Miyazaki himself was even the director of both Demon’s Souls and Dark Souls, but he explained, “Players that have experienced the other games I have directed are going to see some familiarities, but this is not a sequel…you’re going to find something new in Bloodborne…your gameplay experience is going to be more intense…it will be heightened.”


2. Explore the unknown
Set in the fictional, sprawling city of Yharnham, the 19th century setting is dark and foreboding. FromSoftware are keeping the details of the story of Bloodborne under wraps, but Miyazaki did tell us, “One of the most important aspects we are focusing on whilst we make Bloodborne is the exploration of the unknown” – players will have a massive area of the city of Yharnham, and you’ll be encouraged to explore it to unravel “a universe laden with mystery.”

3. Something beastly this way comes
As you journey along the dingy alleyways, strange cloaked figures and deformed figures will lurch out of the darkness to attack you at almost every turn. On top of that, “there are moments, like the ominous banging of these gates in the city, where we’re telling you that some huge beast if coming.”

4. There’s something deeply wrong in Yharnham
On top of the bleak colour palette and shadows of the city, something else is amiss, “the city has been stricken by a plague, and those afflicted transform into hideous beasts” – what’s more, “the citizens around are unaware that they too are afflicted.”

5. Fight for your life
Miyazaki is known for creating games with an enjoyably challenging difficulty level, and Bloodborne will be no different, “You’re going to constantly feel terror because when you face each enemy, you will also face death. Every fight could be your last.”

6. A weapon in each hand
Bloodborne isn’t going to send you out to face the hordes unaided – players will arm themselves with a satisfyingly powerful shotgun in their left hand, as well as a scythe-like weapon in their right.

7. Passive aggressive
Whilst wading right into a crowd of enemies is clearly a strategy that will quickly have you in a body bag, trying to stay out of the fight isn’t necessarily going to work, “You’re going to have to face up to enemies quickly or else become overwhelmed.”

8. Your weapons transform as you use them
Miyazaki showed off a melee weapon that was part scythe, part saw. What was most interesting about it is that players can employ different techniques to cause the weapon to transform as you are fighting. This will be one of the key ways in which players will need to adapt their techniques to tackle bosses, and customise their characters to suit their style, “with each transformation of your weapon comes a different play style.”

9. Shifting enemies
During the level we were shown, the citizens of Yharnham were hunting the beasts that are plaguing the city. During one section, they crowded around a makeshift pyre to set alight a slain monster, allowing us to creep around the outskirts unnoticed. However this didn’t last long – soon a bell sounded from deep within the city and the rabble recommenced their hunt. Miyazaki said, “The game is going to challenge you as the environment changes and enemies move around the level in unexpected ways.”


10. Helpful fellow
As you fight through Yharnham, you’ll occasionally meet other hunters in trouble, and you can choose whether to help or not, “You have that option, if you’re compassionate… And those characters might even come back later to lend a hand and help even the odds.”

11. Up close and personal
For anyone hoping to keep enemies at (more than) arm’s length, hurting enemies whilst staying well out of their reach in order to stay alive, Bloodborne might already be one step ahead of you. Miyazaki confirmed “close range combat is going to be the focus of the game”, but also hinted at some of the tricks you’ll have up your sleeve…

 
I love Japanese developers, I just don't see that type of style from Westerner devs often. It's a trade off usually though.
 
When you mean style, you mean like set in a Victorian London like setting, featuring someone killing monsters like werewolves & vampires. Now thats not common....:p

Just kidding, these Victorian monster setting is all the rage these days, games & TV show like Penny Dreadful, featuring generous amount of monsters & people getting naked, except for the very person that you wanted to see naked!
 
Really happy to hear that exploration is a big focus for this game. Sounds like the world will be larger and more open than the Souls games.
 
When you mean style, you mean like set in a Victorian London like setting, featuring someone killing monsters like werewolves & vampires. Now thats not common....:p

Just kidding, these Victorian monster setting is all the rage these days, games & TV show like Penny Dreadful, featuring generous amount of monsters & people getting naked, except for the very person that you wanted to see naked!

I know its all the rage in movies and TV, but in games? Not so much I don't think at all.