http://www.gamesindustry.biz/articles/2014-10-13-the-death-of-reviews
It's something we've been saying internally for a long time. The game they review is not the game users have 6 months, or even 1 month after it ships. Content grows, features grow, gameplay mechanics are tweaked... it really doesn't make sense.
What does make sense, however, are user reviews as seen in places like the mobile markets, or Windows 8 store. There, you see the review scores from the actual players, you see what problems they hit, you see what they like or dislike... and as the game changes, so do the reviews. It's not uncommon for devs to ship something which is problematic at launch (resulting in justifiable low scores), but then to see them fix the major issues, and suddenly see a spike in much higher user reviews.
I, for one, completely agree with the post.
It's something we've been saying internally for a long time. The game they review is not the game users have 6 months, or even 1 month after it ships. Content grows, features grow, gameplay mechanics are tweaked... it really doesn't make sense.
What does make sense, however, are user reviews as seen in places like the mobile markets, or Windows 8 store. There, you see the review scores from the actual players, you see what problems they hit, you see what they like or dislike... and as the game changes, so do the reviews. It's not uncommon for devs to ship something which is problematic at launch (resulting in justifiable low scores), but then to see them fix the major issues, and suddenly see a spike in much higher user reviews.
I, for one, completely agree with the post.