Ghost of Tsushima - Directors Cut Rated By ESRB For PS4/5

I don't like the visual effect for wind all of the time. It's distracting and stupid looking. It should only be used when you swipe the touchpad. I'm really tired of following the erratic birds and the squeaky orange animals that want petted.
 
Just finished it... the feels... excellent, excellent game.

Just started yesterday. I’m a few hours in. I loved TLOU2 but early feel is this is GOTY. The environment is spectacular, love the new skills you can learn, everything is just a pleasure to play. The combat is easily some of if not the best melee I’ve seen in a game. Bloodborne levels of satisfaction to be had. Immensely fun and I can already see the many different possibilities opening up so it isn’t just smashing two buttons.
 
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For some reason I don't explore the environment very much compared to other open world games. I think it's because of the overuse of particle effects making the fan go crazy and I usually race from place to place, or fast travel when I can.
 
I don't like the visual effect for wind all of the time. It's distracting and stupid looking. It should only be used when you swipe the touchpad. I'm really tired of following the erratic birds and the squeaky orange animals that want petted.

Wind is stupid looking? I prefer the game having a constant subtle wind over being static and dull like most open worlds, plus the light wind is still guiding you to whatever waypoint you've set so that you're not having to constantly swipe the touchpad. If you don't care about honoring a shrine for charms or charm slots or any of the things the birds lead you to it's not an obligation to follow them. I'm mean I've definitely been like "not now bird" and just ignored them...

Just started yesterday. I’m a few hours in. I loved TLOU2 but early feel is this is GOTY. The environment is spectacular, love the new skills you can learn, everything is just a pleasure to play. The combat is easily some of if not the best melee I’ve seen in a game. Bloodborne levels of satisfaction to be had. Immensely fun and I can already see the many different possibilities opening up so it isn’t just smashing two buttons.

I agree, incredibly satisfying combat. I thought maybe it was because I don't often play melee focused games. Not due to distaste of them, just lack of interest in what is on offer. The combat here has plenty of depth that just increases the further you get as you gain new stances and upgrade them. I do think switching stances could be a bit more intuitive, there seems to be a bit of a delay in pulling R2 and being able to switch stances quickly, you kinda have to let the menus come up before it works. I also liked how you're able to get really good powerful skills early on, and yet still gaining powerful new abilities further into the game as well. I find that not a lot of games strike that balance. They tend to either hold off all the best stuff til the end so you barely use them, or make you OP early on.
 
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I don't mean the effect the wind has on the foliage and trees, I'm talking about the squiggly lines. I'd rather put an icon on the screen to follow than seeing that stuff on the screen. I also wish everything wasn't mapped to R2. I'm always bringing up on screen menus trying to pick up stuff and can't carry anymore.
 
I don't mean the effect the wind has on the foliage and trees, I'm talking about the squiggly lines. I'd rather put an icon on the screen to follow than seeing that stuff on the screen. I also wish everything wasn't mapped to R2. I'm always bringing up on screen menus trying to pick up stuff and can't carry anymore.

Hmm, I perceived it differently. I loved not constantly having a waypoint on screen. I never really noticed the squiggly wind lines when I wasn't swiping to trigger a gust of it, not that I'm saying they aren''t there, just that I didn't find them distracting enough to notice. It did take some getting used to for pressing R2 as the general interact button, but for anything other than switching throwables or stances, you can just tap the button, so I didn't find myself bringing those menus up much. If anything I felt like I wish the menu came up faster because sometimes I couldn't switch the stance I was using quickly enough.
 
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Hmm, I perceived it differently. I loved not constantly having a waypoint on screen. I never really noticed the squiggly wind lines when I wasn't swiping to trigger a gust of it, not that I'm saying they aren''t there, just that I didn't find them distracting enough to notice. It did take some getting used to for pressing R2 as the general interact button, but for anything other than switching throwables or stances, you can just tap the button, so I didn't find myself bringing those menus up much. If anything I felt like I wish the menu came up faster because sometimes I couldn't switch the stance I was using quickly enough.
I'll take it a million times over a mini map. Though just having a way to know which way is north would solve a lot of problems in other games. The guiding wind is one of the best open world additions in a long time.
 
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I'll take it a million times over a mini map. Though just having a way to know which way is north would solve a lot of problems in other games. The guiding wind is one of the best open world additions in a long time.
I agree, I hope it's something other devs can learn from. I was trying to think of equivalent features for other games, and I was thinking if the next Fable game gives you a dog again, they could just use the dog to sort of lead you to your objective. Fable 2 had the "bread crumb trail" that you followed, but your dog could just generally go toward where you want to go and if you deviate he will lead more closely and more reactively rather than trying to actually guide you if you're going the opposite direction of a waypoint or something... I dunno, I just really think that was a very cool way to find an in-game, immersive way to do away with one of the most heavily relied upon "gameisms" in modern open world games... and then even how they added fireflies to lead you towards artifacts & collectibles, just a nice, subtle way to sort of point you in the right direction without filling the screen space with icons and indicators...
 
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My biggest issue with the wind was in certain areas you are literally being littered with leaves and debris non-stop. It's like being in a blossom blizzard. If the leaves accumulated on the ground you'd be up to your ears in the first 10 minutes of gameplay.
 
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I must be the only one who doesn't like the guiding wind stuff. Previews were calling it a game changer, I find it more annoying than helpful. You still have to open a map to set a destination and the marker still pops up when you're close. I'd like the option of just leaving the marker on the screen if future games try ideas like this.
 
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On the topic of the map and menus, I will say considering how often we end up having to go to the map, skills and gear screens, they did a damn good job of making sure the menus are all very fast and responsive and don't slow you down at all. The game loads very fast in general, so all that stuff was very well polished up and I appreciated that for sure, I hate it when you have to sit there and wait for a menu option to become available to press because I guess the game has to think about it for a second?
 
If this had Nintendo stamped on it and rebranded "Zelda - Ghost of Hyrule" it would've gotten straight 10s and be touted groundbreaking.
 
If this had Nintendo stamped on it and rebranded "Zelda - Ghost of Hyrule" it would've gotten straight 10s and be touted groundbreaking.
Ghost of Tsushima has a Metacritic of 83 and Breath of the Wild is at 97. My personal opinion is Ghost is about 3 points too low and Breath is 3 points too high, though both are great games.
 
Ghost of Tsushima has a Metacritic of 83 and Breath of the Wild is at 97. My personal opinion is Ghost is about 3 points too low and Breath is 3 points too high, though both are great games.
Yes, I have over 100h of Botw behind me, it's definitely a masterpiece, but the gaming media saying it's revolutionary with the climbing and physic system must be high on the Nintendo pipe (like they always seem to be). I'm guessing the youngling journalists that wasn't there during the nes and snes era are trying to get cred by hailing Nintendo today idk
 
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Ghost of Tsushima has a Metacritic of 83 and Breath of the Wild is at 97. My personal opinion is Ghost is about 3 points too low and Breath is 3 points too high, though both are great games.
Difference between those two games is I actually cared enough to beat Ghost of Tsushima. Got bored of Zelda about 3/4 the way through.
 
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What other reason is there?

This main character person reminds me of Geralt so much. He just doesn't have a good voice actor and it seems like he just doesn't gaf about anything.

I like his performance, the guy is supposed to be trying to keep his emotions under control.
 
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I wanna hear him moaning and growling constantly like that Days Gone main character guy person.
 
I like his performance, the guy is supposed to be trying to keep his emotions under control.

Yeah, its established early on that Jin was taught to maintain control and behave in an honorable way. That is why I really like the remarks he makes after killing someone from the shadows. He struggles with not facing his enemy and being forced to use what he thinks are cowardly methods which go against his Samurai training. But in the face of overwhelming odds he's strong enough to put pride aside and get his hands dirty in a way he thought was unthinkable.

I really like this game. Its combat is tight, deep and flexible. The graphics are stunning. But most of all this game highlights a key aspect of Playstation games in general. And that's how different they play from each other while being in the same genre. Go play Horizon, Days Gone, Death Stranding or Ghost of Tsushima, all open world games and all offer completely different experiences.
 
Yeah, its established early on that Jin was taught to maintain control and behave in an honorable way. That is why I really like the remarks he makes after killing someone from the shadows. He struggles with not facing his enemy and being forced to use what he thinks are cowardly methods which go against his Samurai training. But in the face of overwhelming odds he's strong enough to put pride aside and get his hands dirty in a way he thought was unthinkable.

I really like this game. Its combat is tight, deep and flexible. The graphics are stunning. But most of all this game highlights a key aspect of Playstation games in general. And that's how different they play from each other while being in the same genre. Go play Horizon, Days Gone, Death Stranding or Ghost of Tsushima, all open world games and all offer completely different experiences.

I will not play death stranding thank you.

But I'm inching closer and closer to buying this, I hoped to finish a couple exclusives before I dove into this, I think I've nearly finished GOW so might as well get this soon!
 
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I didn't pay attention to the storyline to know why he acts/sounds the way he does. Not sure how much further I have left. I cleared out every marker in the lower half and just finished finding 6 keys.
 
I sense a possible showdown with Jin's uncle Lord Shimura who questioned Jin's use of the enemy's weapon during an important battle to get word to the Shogun for Samurai reinforcements. Where I'm at in the story Lord Shimura still does not yet know of Jin's use of shall we say the "darker arts" he is using to save the people of Tsishima Island. But I think it'll be revealed soon and cause a rift between the uncle and nephew.....master and student. Jin struggled with Masako Adachi's use of ultra violence in her pursuit of justice for her murdered family and now Jin finds himself at a similar crossroads.

Love the writing and questions it presents the gamers with in this game.
 
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I'm struggling trying to get through this still before opening another game up.
 
I'm struggling trying to get through this still before opening another game up.

Struggling because you're not enjoying it or struggling because of difficulty? Maybe it was just because the game scratched an itch no other game had in a long time, but I loved it the entire time on both playthroughs I did of it. I still go back to it and goof about now and then on a 3rd save file...
 
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Struggling because it's a bit too monotonous. It suffers from the same thing early AC games suffer from. Not enough diversity in missions and it copies heavily from other games...particularly the AC series. The environments are gorgeous, but there's no reason to explore them when the random encounters are all too similar and side missions aren't very good. The combat gets a lot better the more you level everything up, and that's the best part of the game for me. I wish enemies would spawn more often. Hopefully they'll add NG+ at some point.
 
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Struggling because you're not enjoying it or struggling because of difficulty? Maybe it was just because the game scratched an itch no other game had in a long time, but I loved it the entire time on both playthroughs I did of it. I still go back to it and goof about now and then on a 3rd save file...

Same here. Completed everything there was to complete, platinum trophy, definitely one of my favorite games of the generation. I went though a spell for a few years where games weren't doing much for me, but Doom Eternal and Ghost of Tsushima this year both knocked it out of the park for my parson tastes.
 
Same here. Completed everything there was to complete, platinum trophy, definitely one of my favorite games of the generation. I went though a spell for a few years where games weren't doing much for me, but Doom Eternal and Ghost of Tsushima this year both knocked it out of the park for my parson tastes.
DOOM eternal is really good but for whatever reason I moved on to something else and haven't gotten back to beating it just yet, I think it was TLoU2 and then GoT coming out back to back a month apart that just prevented me from going back to it. Juggling too many games I suppose... I bought it though, so I'll get back to it, and once it's on gamepass in Oct i won't even have to bother putting the disc in so that'll increase it's chances of finishing it up, haha....
 
Picked this up last week and really enjoying the game, combat is insanely satisfying, the story and exploration is great too, feels like there's too many filler quests I'd be happy with just the mythic tales and helping other samurai etc.

I'd love to be able to skip through unnecessary scenes though, I've heard about ten times to follow the birds and I really don't care for listening all the way through dumb dialogue, just let me have my subtitles and race through the small talk and leave the unskippable scenes for meaningful scenes.
 
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