I don't like the visual effect for wind all of the time. It's distracting and stupid looking. It should only be used when you swipe the touchpad. I'm really tired of following the erratic birds and the squeaky orange animals that want petted.
Just finished it... the feels... excellent, excellent game.
I don't like the visual effect for wind all of the time. It's distracting and stupid looking. It should only be used when you swipe the touchpad. I'm really tired of following the erratic birds and the squeaky orange animals that want petted.
Just started yesterday. I’m a few hours in. I loved TLOU2 but early feel is this is GOTY. The environment is spectacular, love the new skills you can learn, everything is just a pleasure to play. The combat is easily some of if not the best melee I’ve seen in a game. Bloodborne levels of satisfaction to be had. Immensely fun and I can already see the many different possibilities opening up so it isn’t just smashing two buttons.
I don't mean the effect the wind has on the foliage and trees, I'm talking about the squiggly lines. I'd rather put an icon on the screen to follow than seeing that stuff on the screen. I also wish everything wasn't mapped to R2. I'm always bringing up on screen menus trying to pick up stuff and can't carry anymore.
I'll take it a million times over a mini map. Though just having a way to know which way is north would solve a lot of problems in other games. The guiding wind is one of the best open world additions in a long time.Hmm, I perceived it differently. I loved not constantly having a waypoint on screen. I never really noticed the squiggly wind lines when I wasn't swiping to trigger a gust of it, not that I'm saying they aren''t there, just that I didn't find them distracting enough to notice. It did take some getting used to for pressing R2 as the general interact button, but for anything other than switching throwables or stances, you can just tap the button, so I didn't find myself bringing those menus up much. If anything I felt like I wish the menu came up faster because sometimes I couldn't switch the stance I was using quickly enough.
I agree, I hope it's something other devs can learn from. I was trying to think of equivalent features for other games, and I was thinking if the next Fable game gives you a dog again, they could just use the dog to sort of lead you to your objective. Fable 2 had the "bread crumb trail" that you followed, but your dog could just generally go toward where you want to go and if you deviate he will lead more closely and more reactively rather than trying to actually guide you if you're going the opposite direction of a waypoint or something... I dunno, I just really think that was a very cool way to find an in-game, immersive way to do away with one of the most heavily relied upon "gameisms" in modern open world games... and then even how they added fireflies to lead you towards artifacts & collectibles, just a nice, subtle way to sort of point you in the right direction without filling the screen space with icons and indicators...I'll take it a million times over a mini map. Though just having a way to know which way is north would solve a lot of problems in other games. The guiding wind is one of the best open world additions in a long time.
Ghost of Tsushima has a Metacritic of 83 and Breath of the Wild is at 97. My personal opinion is Ghost is about 3 points too low and Breath is 3 points too high, though both are great games.If this had Nintendo stamped on it and rebranded "Zelda - Ghost of Hyrule" it would've gotten straight 10s and be touted groundbreaking.
Yes, I have over 100h of Botw behind me, it's definitely a masterpiece, but the gaming media saying it's revolutionary with the climbing and physic system must be high on the Nintendo pipe (like they always seem to be). I'm guessing the youngling journalists that wasn't there during the nes and snes era are trying to get cred by hailing Nintendo today idkGhost of Tsushima has a Metacritic of 83 and Breath of the Wild is at 97. My personal opinion is Ghost is about 3 points too low and Breath is 3 points too high, though both are great games.
Difference between those two games is I actually cared enough to beat Ghost of Tsushima. Got bored of Zelda about 3/4 the way through.Ghost of Tsushima has a Metacritic of 83 and Breath of the Wild is at 97. My personal opinion is Ghost is about 3 points too low and Breath is 3 points too high, though both are great games.
What other reason is there?
This main character person reminds me of Geralt so much. He just doesn't have a good voice actor and it seems like he just doesn't gaf about anything.
I like his performance, the guy is supposed to be trying to keep his emotions under control.
Yeah, its established early on that Jin was taught to maintain control and behave in an honorable way. That is why I really like the remarks he makes after killing someone from the shadows. He struggles with not facing his enemy and being forced to use what he thinks are cowardly methods which go against his Samurai training. But in the face of overwhelming odds he's strong enough to put pride aside and get his hands dirty in a way he thought was unthinkable.
I really like this game. Its combat is tight, deep and flexible. The graphics are stunning. But most of all this game highlights a key aspect of Playstation games in general. And that's how different they play from each other while being in the same genre. Go play Horizon, Days Gone, Death Stranding or Ghost of Tsushima, all open world games and all offer completely different experiences.
I'm struggling trying to get through this still before opening another game up.
Struggling because you're not enjoying it or struggling because of difficulty? Maybe it was just because the game scratched an itch no other game had in a long time, but I loved it the entire time on both playthroughs I did of it. I still go back to it and goof about now and then on a 3rd save file...
DOOM eternal is really good but for whatever reason I moved on to something else and haven't gotten back to beating it just yet, I think it was TLoU2 and then GoT coming out back to back a month apart that just prevented me from going back to it. Juggling too many games I suppose... I bought it though, so I'll get back to it, and once it's on gamepass in Oct i won't even have to bother putting the disc in so that'll increase it's chances of finishing it up, haha....Same here. Completed everything there was to complete, platinum trophy, definitely one of my favorite games of the generation. I went though a spell for a few years where games weren't doing much for me, but Doom Eternal and Ghost of Tsushima this year both knocked it out of the park for my parson tastes.