Ghost of Tsushima - Directors Cut Rated By ESRB For PS4/5

It wouldn't slow down sales.
No but it seems like Sony likes to wait until they have died down. Putting it on PC this year would be the fastest they have ever done it.

Plus you have to assume Uncharted would come first
 
No but it seems like Sony likes to wait until they have died down. Putting it on PC this year would be the fastest they have ever done it.

Plus you have to assume Uncharted would come first
From their most recent interviews, it sounds like they are ramping up the release timeline though. We shall see.
 
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The free coop mode they released is so so much fun. Never liked any of the sucker punch games but this one is fantastic.
 
Picked it up a couple weeks ago when it was on sale. Not sure if I will play it next after I'm done with FF15 or something in between them.
 
Picked it up a couple weeks ago when it was on sale. Not sure if I will play it next after I'm done with FF15 or something in between them.

One thing I found is it isn't a good game to bounce in and out of. There's a lot going on with the combat and you kind of want to keep going when you start. It isn't hard, just a little involved. There's a bit of a curve going back in after taking a big break.

It is so worth playing, but I had to finish up AC:Valhalla first.
 
One thing I found is it isn't a good game to bounce in and out of. There's a lot going on with the combat and you kind of want to keep going when you start. It isn't hard, just a little involved. There's a bit of a curve going back in after taking a big break.

It is so worth playing, but I had to finish up AC:Valhalla first.
I may play a short and different genre game between FF15 and this then just to mix it up. While not exactly the same both are kind of hack n slashy.
 
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Ohh yeah, a new expansion for one of my favorite games. I can't wait.

I just hope I won't be required to download the PS4 version in order to carry over my progress/upgrades to the PS5 version.
 
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I recently bought this but didn't start it yet, so glad I can just upgrade it. I'll continue to hold off until the PS5 upgrades then.
 
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An anonymous quality assurance tester posted the leaks on the r/ghostofikishima subreddit. The leaker explained that they have previously worked with other “prestigious companies” in the past, including “EA Sports, Naughty Dog, and Suckerpunch[sic].” They state that the Iki Island expansion will add around 15-20 hours of new gameplay, with a “well-thought-out” plot that was interesting and in many ways “better than the main story of the game.”

Below is a list of the key additions the leaker claims will reportedly come with the expansion:

Iki Island the size of “Tsushima Island’s bottom portion”
New Heavy Armor Sets
New Medium grade armor with bow and melee perks, “unlike anything else in the game” and “looked totally different”
New Light grade armor with increased stealth and bow damage, as well as 25% faster attack speed, “hooded outfit” resembling old ninja shows
Torch mechanic used to complete a storyline cave mission
Three new horse armors that can be colored
Dozens of new charms, some of which can transform Jin’s appearance to look like Lord Shimura and Young Jin.
New Shrines
Rainbows
New Flute Tunes
New enemies and Mongol types
New Fighting Stance that mixes sword attacks with acrobatic kicks
Upgrades for Swords and Bows. Shortbow now has a zoom feature upgrade.


While interesting—and a few features that seem obvious at this point—there are no corroborating reports that these details are true. Additionally, the leaker hasn’t done a good job at keeping their identity anonymous, as they specify in the leak that they are “partially disabled by Ankylosing Spondylitis” as well as other identifying details such as the first game that they beta tested for.
 
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Ghost of Tsushima Legends standalone release on September 3





Last October, we launched Ghost of Tsushima: Legends, our very first online multiplayer project as a studio, which expanded the gameplay of Ghost of Tsushima into a supernatural world inspired by Japanese mythology. And to say that your support and enthusiasm blew our wildest expectations out of the water is an understatement. We have loved seeing reactions and photo mode shares for the past 10 months, and have lost plenty of sleep staying up late to watch teams streaming their Raid progress. Thank you to everyone who’s played so far!

With just two weeks to go until Ghost of Tsushima Director’s Cut, we wanted to talk about what’s next for Legends*. As always, just like all Legends content, every update detailed below will be available at no additional charge to owners of any version of Ghost of Tsushima on PS4 or PS5, with no Director’s Cut purchase required. Players on PS4 and PS5 will also be able to play together seamlessly, and progression in Legends carries over regardless of which console you’re playing on.

First, today we’re excited to reveal Rivals, an all-new mode coming to Ghost of Tsushima: Legends on September 3 (including new Trophies and cosmetics!). In Rivals, two teams of two will compete to defeat waves of enemies. With each defeated foe, you’ll collect Magatama that you can use to harm the other team. For example, you can spend Magatama on Shades to block your opponents’ purchases, Curses (health drain, exploding bodies, etc), Hwacha fire, and more. Once you’ve spent enough Magatama, you’ll unlock Final Stand waves. Complete these before the opposing team to win!

Ghost of Tsushima

Second, at the same time Rivals launches, we’ll be releasing the Gear Mastery system.

This is a new expansion of the progression systems and rewards for Legends. Players who’ve earned 110-level gear will now be able to bind it to a class and activate “Mastery Challenges.” This will allow a piece of gear’s Ki level to be upgraded to 120 and eventually unlock a second perk slot! As you activate Mastery Challenges, you can also unlock a new Ability and new Techniques for each class.

Starting on August 20 (release date of Ghost of Tsushima Director’s Cut), we’re also releasing an update that will add new features to Legends, including some changes based on feedback from the community. We’ve rebalanced the Survival mode to shorten the session length and added new weekly Survival Nightmare challenge variants. We’ve also unlocked additional cosmetics in Legends for players who’ve earned them in Jin’s story and New Game+.

Ghost of Tsushima Ghost of Tsushima

Again, all of the above will be available at no additional cost if you already own Ghost of Tsushima, but for those of you who don’t own Ghost of Tsushima yet but are interested in trying out Legends, we’re also offering a new way to buy Legends on its own, without the single-player campaign starring Jin Sakai.

This new standalone version of Legends will be available on PlayStation Store for $19.99 / €19.99 / £15.99 on PS4 or PS5 consoles. With the exception of some cosmetics that can only be unlocked via the single-player campaign, this is the same Legends content accessible by owners of Ghost of Tsushima, so you’ll have access to the content released in 2020 in addition to everything new described above. (And of course, you’ll be able to play cooperatively with players who own the full version). For players who purchase the standalone release of Legends, if you decide you want to check out the rest of Ghost of Tsushima, you’ll be able to upgrade to Ghost of Tsushima Director’s Cut at any time for $40 / €50 /£44 (PS4) or $50 / €60 / £54 (PS5).

In addition to all of the above, we’ll be adding a new piece of content each week from September 10 through October 1, including an additional Rivals map, new Survival maps inspired by Iki Island and Iyo’s realm, and Trials of Iyo, a new harder-difficulty version of last year’s Raid that offers challenges in bite-sized chunks, and offers a new set of online leaderboards.

Thank you once again to everyone who has played Ghost of Tsushima: Legends! We can’t wait to get all of this new content and the Ghost of Tsushima Director’s Cut into your hands very soon!