Good-bye Irrational Games. Bioshock Infinite developer shutting down.

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Sep 11, 2013
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via IrrationalGames.com

A Message From Ken Levine
When Jon Chey, Rob Fermier and I founded Irrational Games seventeen years ago, our mission was to make visually unique worlds and populate them with singular characters.
We built Rapture and Columbia, the Von Braun and The Rickenbacker, the Freedom Fortress and some of the nastiest basements a SWAT team ever set foot into. We created Booker and Elizabeth, the Big Daddy and the Little Sister, MidWives and ManBot. In that time, Irrational has grown larger and more successful than we could have conceived when we began our three-person studio in a living room in Cambridge, MA. It’s been the defining project of my professional life.

Now Irrational Games is about to roll out the last DLC for BioShock Infinite and people are understandably asking: What’s next?

Seventeen years is a long time to do any job, even the best one. And working with the incredible team at Irrational Games is indeed the best job I’ve ever had. While I’m deeply proud of what we’ve accomplished together, my passion has turned to making a different kind of game than we’ve done before. To meet the challenge ahead, I need to refocus my energy on a smaller team with a flatter structure and a more direct relationship with gamers. In many ways, it will be a return to how we started: a small team making games for the core gaming audience.

I am winding down Irrational Games as you know it. I’ll be starting a smaller, more entrepreneurial endeavor at Take-Two. That is going to mean parting ways with all but about fifteen members of the Irrational team. There’s no great way to lay people off, and our first concern is to make sure that the people who are leaving have as much support as we can give them during this transition.

Besides financial support, the staff will have access to the studio for a period of time to say their goodbyes and put together their portfolios. Other Take-Two studios will be on hand to discuss opportunities within the company, and we’ll be hosting a recruiting day where we’ll be giving 3rd party studios and publishers a chance to hold interviews with departing Irrational staff.*

What’s next?

In time we will announce a new endeavor with a new goal: To make narrative-driven games for the core gamer that are highly replayable. To foster the most direct relationship with our fans possible, we will focus exclusively on content delivered digitally.

When I first contemplated what I wanted to do, it became very clear to me that we were going to need a long period of design. Initially, I thought the only way to build this venture was with a classical startup model, a risk I was prepared to take. But when I talked to Take-Two about the idea, they convinced me that there was no better place to pursue this new chapter than within their walls. After all, they’re the ones who believed in and supported BioShock in the first place.

Thanks to Irrational and 2K’s passion in developing the games, and the fans who believe in it, BioShock has generated retail revenues of over a half billion dollars and secured an iconic place in gaming. I’m handing the reins of our creation, the BioShock universe, to 2K so our new venture can focus entirely on replayable narrative. If we’re lucky, we’ll build something half as memorable as BioShock.

We do our best to update an FAQ in this space as questions come in.

-Ken Levine
@iglevine

*If you’re a 3rd party interested in interviewing some of the best game developers in the world, please contact chris.bigelow@2k.com
 

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Maybe I'm missing it, but why? I don't read anything about financial issues. Is it just to start another company directly within Take-Two? Sounds like he's just taking his money and leaving, boning over the people that didn't want to go with?
 
Maybe I'm missing it, but why? I don't read anything about financial issues. Is it just to start another company?

It's been an industry trend in the past few years. Big budget studio releases game, shuts down after release. I've heard of discord in large studios, particularly because so much is at stake.
 
Sorry I ninja edited my post. I see that the 15 or so that aren't going will have financial support so at least it's something more than previous companies. Or at least what you hear.
 
Kinda reminds me of Criterion Games as of late as well. There was no reason EA would lay off Ghost Games UK (mostly ex-Criterion) staffs, but they did. Same (maybe tad more surprising) with this one.
 
This really, really, really, really sucks. But I'm not entirely surprised.

The game took 6 years to develop, does anybody know if it even wound up profitable? Even if your game is great, it's hard for a company to make money on it when its released every 6 years (unless its GTA).

I believe the game 'only' sold about 4 million copies or so.
 
Can anyone verify if its because the financial issue or Ken just get tired of what the company is doing. If the latter, I think he is being very irresponsible putting his own ambition on the livelihood of other.

If it is the formal, I can digest, but there is poor management when a game took 6 years, & doesn't looks like it. GTA5 I can understand, as its HUGE, but Bio-shock 3 isn't even big.
 
I'm sure having Irrational and Bioshock on your resume will help you find a job. I'm sure these guys will be fine.

They say game development is going that way more and more now, with teams forming for games and then disbanding after over and over. Maybe just the way it's going to be.
 
All I can wonder is why. Bioshock series was a smash hit. Is he just leaving for greener pastures or did this place have troubles behind the scenes? Does 2k own them or something?
 
I'm hoping this wouldn't mean the end for Bioshock. Would be nice to see it come to next gen eventually (sooner rather than later).
 
The way I understand it from that article is that Mr. Levine wants to work with a smaller development team to create more focused, narrative driven content. Working with a smaller team means they can interact with their fans and create the kind of content that both Levine and his fans want to see. He mentioned replayable narrative driven content a couple times, I wonder if this has to do with the complaint that Infinite doesn't really have the replayability that Bioshock 1 had.

It doesn't sound like he's leaving the industry but is just changing up how he accomplishes his goals. I trust the man, he hasn't delivered a single game that I haven't thoroughly enjoyed and if working with a smaller team means they can interact with people like me and implement the kinds of things I'd like to see in his type of game(s) then I'm all for it.

Also, the Bioshock franchise will now be owned by 2K. While Bioshock 2 had its issues it was much better than B1 in many regards so if 2K can find the right team to work on the Bioshock franchise then we'll get the best of both worlds.

Still, it's a shame because I had hoped that one day we would see a return to the System Shock franchise and that's looking impossible now.
 
The way I understand it from that article is that Mr. Levine wants to work with a smaller development team to create more focused, narrative driven content. Working with a smaller team means they can interact with their fans and create the kind of content that both Levine and his fans want to see. He mentioned replayable narrative driven content a couple times, I wonder if this has to do with the complaint that Infinite doesn't really have the replayability that Bioshock 1 had.

It doesn't sound like he's leaving the industry but is just changing up how he accomplishes his goals. I trust the man, he hasn't delivered a single game that I haven't thoroughly enjoyed and if working with a smaller team means they can interact with people like me and implement the kinds of things I'd like to see in his type of game(s) then I'm all for it.

Also, the Bioshock franchise will now be owned by 2K. While Bioshock 2 had its issues it was much better than B1 in many regards so if 2K can find the right team to work on the Bioshock franchise then we'll get the best of both worlds.

Still, it's a shame because I had hoped that one day we would see a return to the System Shock franchise and that's looking impossible now.
Shutting down 2K Marin is looking like a bad move in my opinion. Bioshock 2 was a great game and they really could've added to the franchise in the future.
 
I leave the Internet on vacation for less than a week and I come home...to THIS?!

YOU'RE TEARING ME APART,INTERWEBZ!
 
http://irrationalgames.com/

When Jon Chey, Rob Fermier and I founded Irrational Games seventeen years ago, our mission was to make visually unique worlds and populate them with singular characters.
We built Rapture and Columbia, the Von Braun and The Rickenbacker, the Freedom Fortress and some of the nastiest basements a SWAT team ever set foot into. We created Booker and Elizabeth, the Big Daddy and the Little Sister, MidWives and ManBot. In that time, Irrational has grown larger and more successful than we could have conceived when we began our three-person studio in a living room in Cambridge, MA. It’s been the defining project of my professional life.

Now Irrational Games is about to roll out the last DLC for BioShock Infinite and people are understandably asking: What’s next?

Seventeen years is a long time to do any job, even the best one. And working with the incredible team at Irrational Games is indeed the best job I’ve ever had. While I’m deeply proud of what we’ve accomplished together, my passion has turned to making a different kind of game than we’ve done before. To meet the challenge ahead, I need to refocus my energy on a smaller team with a flatter structure and a more direct relationship with gamers. In many ways, it will be a return to how we started: a small team making games for the core gaming audience.

I am winding down Irrational Games as you know it. I’ll be starting a smaller, more entrepreneurial endeavor at Take-Two. That is going to mean parting ways with all but about fifteen members of the Irrational team. There’s no great way to lay people off, and our first concern is to make sure that the people who are leaving have as much support as we can give them during this transition.

Besides financial support, the staff will have access to the studio for a period of time to say their goodbyes and put together their portfolios. Other Take-Two studios will be on hand to discuss opportunities within the company, and we’ll be hosting a recruiting day where we’ll be giving 3rd party studios and publishers a chance to hold interviews with departing Irrational staff.*

What’s next?

In time we will announce a new endeavor with a new goal: To make narrative-driven games for the core gamer that are highly replayable. To foster the most direct relationship with our fans possible, we will focus exclusively on content delivered digitally.

When I first contemplated what I wanted to do, it became very clear to me that we were going to need a long period of design. Initially, I thought the only way to build this venture was with a classical startup model, a risk I was prepared to take. But when I talked to Take-Two about the idea, they convinced me that there was no better place to pursue this new chapter than within their walls. After all, they’re the ones who believed in and supported BioShock in the first place.

Thanks to Irrational and 2K’s passion in developing the games, and the fans who believe in it, BioShock has generated retail revenues of over a half billion dollars and secured an iconic place in gaming. I’m handing the reins of our creation, the BioShock universe, to 2K so our new venture can focus entirely on replayable narrative. If we’re lucky, we’ll build something half as memorable as BioShock.

We will do our best to update an FAQ in this space as questions come in.



-Ken Levine
@iglevine

*If you’re a 3rd party interested in interviewing some of the best game developers in the world, please contact chris.bigelow@2k.com
via:
http://www.destructoid.com/whoa-irrational-games-as-we-know-it-is-shutting-down-270747.phtml
 
I wouldn't be surprised if instead of visions of "narrative-driven games," the driving force between this breakup were egos and money issues.
 
Well that sucks for the people let go at Irrational. Who knows though, we could still see a System Shock game in the future though...
 
The way I understand it from that article is that Mr. Levine wants to work with a smaller development team to create more focused, narrative driven content. Working with a smaller team means they can interact with their fans and create the kind of content that both Levine and his fans want to see. He mentioned replayable narrative driven content a couple times, I wonder if this has to do with the complaint that Infinite doesn't really have the replayability that Bioshock 1 had.

It doesn't sound like he's leaving the industry but is just changing up how he accomplishes his goals. I trust the man, he hasn't delivered a single game that I haven't thoroughly enjoyed and if working with a smaller team means they can interact with people like me and implement the kinds of things I'd like to see in his type of game(s) then I'm all for it.

Also, the Bioshock franchise will now be owned by 2K. While Bioshock 2 had its issues it was much better than B1 in many regards so if 2K can find the right team to work on the Bioshock franchise then we'll get the best of both worlds.

Still, it's a shame because I had hoped that one day we would see a return to the System Shock franchise and that's looking impossible now.
I do not care what he wanted to do, but if that's the main reason, its very selfish of him to do so at the expenses of the stuff at the company.

He could at least sold it, or left someone else in charge, unless of course he wanted to cash out to start his new adventure. Whatever game he is developing, I will definitely not purchase.
 
I do not care what he wanted to do, but if that's the main reason, its very selfish of him to do so at the expenses of the stuff at the company.

He could at least sold it, or left someone else in charge, unless of course he wanted to cash out to start his new adventure. Whatever game he is developing, I will definitely not purchase.

Yeah f***-em guy is a hypocrite.
 
I do not care what he wanted to do, but if that's the main reason, its very selfish of him to do so at the expenses of the stuff at the company.

He could at least sold it, or left someone else in charge, unless of course he wanted to cash out to start his new adventure. Whatever game he is developing, I will definitely not purchase.

Did you even read the article? Especially the part where they're giving former employees all kinds of help to find new jobs? How they're leaving the studio open and giving former employees full access to it to work on their portfolios and so forth?

Why is his guy beholden to this company or any of his employees? Should he stay somewhere he doesn't want to be doing work he doesn't want to do just so the other employees continue to have work?

No, he shouldn't.

The man has earned the right to do what he's doing and if you're going to have a snit and refuse to buy any of his games then the loss is yours as he's been responsible for some of the best and most influential titles for the last 20 years.
 
So what are the chances that we'll get a superior version of Infinite for X1 and Ps4?

:meh:
 
Did you even read the article? Especially the part where they're giving former employees all kinds of help to find new jobs? How they're leaving the studio open and giving former employees full access to it to work on their portfolios and so forth?

Why is his guy beholden to this company or any of his employees? Should he stay somewhere he doesn't want to be doing work he doesn't want to do just so the other employees continue to have work?

No, he shouldn't.

The man has earned the right to do what he's doing and if you're going to have a snit and refuse to buy any of his games then the loss is yours as he's been responsible for some of the best and most influential titles for the last 20 years.
The games the studio made is not a one man effort. Of course he can do what ever he wanted, but his action is still selfish. He can sell the company to someone else, or something, if he has not try it already, so the current people still have their jobs.

You think the game industry is like Walmart or some supermarket chain, where there is one in every town. Family may have to move and relocate, & their kids may have to find new schools, if another studio that make AAA games that are hiring are far away.

If the company is not making enough money, or cannot find publisher for next game, then fair enough.

Maybe you have been lucky not to have been in a company what cut stuff or close down, but I can tell you its not a pleasant experience for the people especially if they have been loyal servants for a long time.

If you still think its ok for him to do so, so be it, but I cannot support him, after witnessing my fair share to layoffs, especially when it can be avoided.