Gran Turismo 6 reviews

This will be one less game I'll have to worry about getting. :(
 
Some Quotes:

Now Gamer:

Verdict
7.0/10
More of the same, but while that 'same' is still thoroughly enjoyable there aren't enough changes to make it a worthy upgrade if you bought Gran Turismo 5.

Eurogamer:

Gran Turismo 6 is broken and brilliant all at once, then, which seems destined to always be this series' way. It lends it a certain charm, though: if Forza, with its impeccable sheen and its flair for dramatics, sets out to mimic the world of Top Gear and Jeremy Clarkson, then Gran Turismo feels more like Denis Jenkinson, MotorSport's beloved correspondent who slept with a Rolls Royce engine at the foot of his bed in a rotting Hampshire cottage. It's all wide-eyed enthusiasm, erratically delivered through a scruffy egg-flecked beard. I know which one I'd rather spend a Sunday afternoon with.
And so, 15 years since its inception, Gran Turismo carries on its pursuit much as it always has, delivering a driving simulator that's as exhausting as it is exhaustive, as infuriating as it is intoxicating. As a foundation, Gran Turismo 6 is certainly more stable than its predecessor - and as a way to explore the thrill of four wheels it is, despite its many faults, exceptional, brilliant and pretty much peerless. It's not finished yet, but Polyphony likely never will be - and for now it's just delivered the broadest, most complete iteration of its epic vision.

IGN

Gran Slam
GT5’s aggravating XP-ranking system has been punted, and pleasantly Polyphony hasn’t hidden the vast bulk of its cars inside a small, slowly rotating “used car” list this time. The full ranges from all the included car manufacturers can be browsed at will, because GT6 doesn’t differentiate between so-called Standard and Premium cars like GT5 does. This is good news if your favourite car is one of GT6’s older, more obscure models; there’s no need to stalk a spreadsheet of cars between every race hoping it’ll pop up (and crossing your fingers it will actually let you buy it).
Sadly the cars that are polished relics from GT4 are still easily spotted upon close inspection, and blocky edges and low-res numberplates are still far more common than I’d like. However, the detail and lighting on the cars Polyphony has modelled inside and out really is top-shelf; you won’t find better-looking cars anywhere on PS3.
 
75 on metacritic, not bad, but after playing Ryse I'm not trusting any reviews.
 
Expectations are in general not very high for GT6, but the reviews are pretty decent so far.
 
Expectations are in general not very high for GT6, but the reviews are pretty decent so far.

Its crazy to think as a series, GT has low expectations now and we are happy to get 7s-8s :/
 
Its crazy to think as a series, GT has low expectations now and we are happy to get 7s-8s :/
You have GT5 to claim.

On the same note, Forza 4 set such a high standard, hence some people are disappointed in Forza5, mostly due to lack of content comapre to F4.
 
GT6 is just as micro-transaction heavy as Forza:

http://www.eurogamer.net/articles/2013-12-04-gran-turismo-6-microtransaction-pricing-revealed

We already knew Polyphony's racer would include microtransactions - a first for the series. Now we're nearing the game's Friday 6th December release more information on how these work has been revealed.

Let's start with the virtual currency, credits. Credits, which you use to buy cars and parts, can be bought in 500K, 1 million, 2.5 million and 7 million denominations.
The PlayStation Store updated today with the prices for these. They are as follows:

500,000 In-Game Credits (£3.99/€4.99)
1 Million In-Game Credits (£7.99/€9.99)
2,500,000 In-Game Credits (£15.99/€19.99)
7 Million In-Game Credits (£39.99/€49.99)
The video, below, showcases GT6's cars and reveals one of the top priced, the Jaguar XJ13, which costs 20 million credits. You can grind for it in traditional Gran Turismo fashion or you can buy it straight away if you drop £119.95 - that's the total you pay for two packs of 7m credits, two packs of 2.5m credits and one pack of 1m credits.

The issue is, will Gran Turismo's progression system be adversely affected by microtransactions? Eurogamer's Martin Robinson has been playing the game and tells me GT6's economy works exactly the same as GT5's, with progression, payouts and car prices very similar.

Sony maintains that GT6's microtransactions offer players an alternative fast-track route through the series' famously grindy progression. Eurogamer's review will be published on Friday.
 
Its crazy to think as a series, GT has low expectations now and we are happy to get 7s-8s :/

Review scores as a whole is not like it was years ago. Reviews started to focus on how fun and fresh the games actually are, which is particularly disadvantageous for sports and racing sims. No matter how hard GT6 would try, there is a limit as to how far racing sims will reach and how much variety can it retain. That said, review scores aside, there should be no question that this is the best GT game to date. What matters is the writing of the review itself, not scores.
 
I loved GT just hated the whole licensing thing. Game always looks good but damn man just let me drive. Reviews on the whole look good and glad this is a full release and not that demo for 4 that the sold last year before the full version eventually came out.
 
I was hoping to bypass this game and wait for 7 but.. I just can't do it. I need to play it.
 

I think the same as I do with Forza here - as long as you can play the game as normal and unlock everything as normal without buying the extra credits, it's fine. I just enjoy the racing and don't care as much about the cars so I'm more than happy to do the slog but I also appreciate that if other people want to get to specific cars more quickly that they can go ahead and buy the credits.
 
I'm probably picking this up today.
Nice. Never tried GT5 online as I didn't get around to it until last year or so. I also figured I could leave my PS3 in the dust but this will be the 4th PS3 game I've purchased since the PS4 launch. Still has some life left in it.
 
I was hoping to bypass this game and wait for 7 but.. I just can't do it. I need to play it.

Same here, I wasn't even hyped for it but I bought GT5 in a similar fashion with very little hype for it and on the day it came out I bought it because GT has become a staple in my Playstation catalogue. This looks much better than GT5 too.
 
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Now when both games are out, the tune is changing.

Supposedly it's not as bad as Forza:
http://www.eurogamer.net/articles/2013-12-07-letter-from-america-i-love-gran-turismo-6

Comparing GT6 to GT5, you havn't been gimped with fewer & less ingame monetary- and car-rewards/prices - as Forza had compared to it's pre-microtransaction-version.
 
It's 80 on metacritic, I just checked. :-)

PSNation-review: 9.0 out of 10

Seems Polyphony have been good at adressing major complaints about installing GT5 for the first time:
- The biggest surprise was that there was seemingly no install when I booted the game up. Obviously, this was a refreshing change from the 45-minute initial install in GT5, then the additional 45 minutes for the optional install. I’ll admit, I was a bit confused, and it wasn’t until I happened across a specific option in the Settings menu that explained it all. By default, Gran Turismo 6 performs an install, but it all happens in the background while you play the game. One thing to be ready for then is that early-on, expect load times to be a tad longer than expected, but they seem to get better over time as the game installs. The experience is pretty similar to GT5 though, so don’t expect much of a difference than what you’re used to.

KongRudi: I'm not going to copy&paste all he said after this - shortening the text quite much, since the reviewer obviously spent atleast half of the nine days he'd been living and breathing GT typing the review:

- He also went on about how much easier it were to find everything without having to dig through loads of sub-menus. Everything is alot more streamlined, accessible and snappier.
Wich were my main complaint about GT5.

- All cars are have now been 'premium' quality-level from GT5 exterior - however most of the PS2-models still don't got original interior cockpit view - wich is understandable with 1200 cars.

Other features/upgrades:

Pros:
- about 1200 cars, all tracks from GT5 + 7 new tracks at launch, totals about 100 different track-layouts.
- New physics engine - supposedly cars handle much better.
- Better AI.
- Weather effects have all been improved, and things are definitely less distracting. Also, as in GT5 to a certain extent, variable weather can be experienced, and day/night cycles are available with night driving much improved as your headlights actually work, instead of relying on street lights etc for illumination. Night driving on the Daytona track especially is actually pretty well done.
- Addaptive tessalation (better blurring effects and better light management of the environment - basically same type of rendering we tought we'd only see on PS4 and Xbone games, on the PS3).

Cons:
- Only licensed 2 of the Nacar tracks (Daytona and Indianapolis).
- B-Spec missing - will be patched in later.
- Servers, not online at the time of writing the review.

And you can still use custom-soundtracks. :)
 
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I played this a little bit the other day, not enough for a decent impression.

The first thing i noticed that for a current gen game this looks AMAZING! Lighting and shadows are nice too, but something about the game just makes it feel a little lifeless. It probably starts with the engine noise and effects they still need to cover some ground in that area. Handling felt a little weird to me too but would probably be something you would get used to over time, i still prefer Forza in the sim department even if i do lean towards arcade more.
Forza just feels a better game now, it might even be the game pad too i don't like the dualshock for racers.
 
Put in about 2 hours last night and it's definitely better than GT5 so far. Like the review stated the menu is beyond being so much better. You can change or modify your vehicle from anywhere now, including up until you say to select the race. So you can see what's required and instantly access your garage or tune it to spec. The graphics are simply amazing for a last-gen game; will be interesting to see what they do on the PS4. The one negative as stated by most reviews is the audio. Tire squeal is annoying and the cars just sound like a vacuum. The only variable really is if a car has a turbo you can hear it spool up. Game is missing a few nice cars though including the Ferrari F12 or newer Porsches.
 
I'm still puzzled why Gran Turismo 6 wasn't a PS4 launch title. I get selling to the larger market that the PS3 has but come on. It's just pointless to me. I really don't have any interest in playing GT6 and i love that franchise.
 
Eurogamers review reads like a 3. Its the oddest review>>>> score in years.
 
I'm still puzzled why Gran Turismo 6 wasn't a PS4 launch title. I get selling to the larger market that the PS3 has but come on. It's just pointless to me. I really don't have any interest in playing GT6 and i love that franchise.

Well, I think it does make sense to release this game on PS3 instead of PS4 from Business' point-of-view. Just as you've stated, more fanbase means selling more games. I have not pay much attention to the detail but I think the developers are working on next-gen GT series for PS4 and will release it as soon as 2 years or less. We'll see about that.
 
Decided against it. Too many games to play right now. Sorry Tox.
You son of a. Something I realized though is that you have to put probably 3 hours into the game before MP unlocks.