Greenberg Takes Studio Tours - New Game IPs and Sequels

karmakid

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Sep 11, 2013
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Ninja Theory, or walk in at Obsidian, and walk around and meet the teams and see what is in the works. Across all the different teams, what I can say is that there’s all kinds of projects that people largely know about, and then there’s typically multiple other things they’re working on that nobody knows about yet. In every case, it’s really diverse, really exciting projects. I’ve been pleasantly surprised by how much innovation and how many things are being made. I think people are going to see, before too long, just how much content is coming. Those are just from the new studios that we’ve acquired. I think we have a lot to surprise fans with, and a lot to share over the next year.

You can expect more new games. You can expect sequels. You can expect new IP. You can expect things you’ve never thought of. That’s the fun part of it.

Ninja Theory, when we met with them, were like ‘Hey, we had this project in development before you guys acquired us, this multiplayer character shooter-brawler [Bleeding Edge]’. Wow, we didn’t expect that. Tameem Antoniades, who worked on Hellblade, his team is off working on something else and we haven’t talked about that yet. At Obsidian, there’s the team working on The Outer Worlds, a team that’s working on Pillars, and a team working on another secret thing.

And inXile: there’s the Wasteland 3 team, and there’s a team working on another thing. We don’t have just new IP – what we’ve done is taken a collection of some of the greatest creative minds in the industry and given them freedom and the resources to go do what they want to create. And then we really let them do that independently. We support them every way we can, and then we have them come back with those creations when they’re ready and work out the right time to show them.