Official Thread Grounded - New Forge Like Mode Called Playgrounds

Rate this Game

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    Votes: 0 0.0%
  • ☆☆☆☆

    Votes: 1 33.3%
  • ☆☆☆

    Votes: 1 33.3%
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    Votes: 0 0.0%
  • Votes: 1 33.3%

  • Total voters
    3
I’m gonna guess you’ll need to make a ms/Xbox account to play
I would keep the thread in Xbox where it was. It's an Xbox Studio's game. If we are going to get nit picky, then we would just close the Xbox forum, PS forum and Nintendo forum and just have a GAMES forum.

I prefer to keep it the way we have it because we don't have a thread ignore feature and there are threads I don't want to see.

I would move this back into the Xbox section.
 
So do we put COD in the Xbox section now..

I'm not fussed about keeping the titles in the Xbox section. (Everyone who wants to play it must have by now?)
 
20 million on Xbox and Microsoft Windows PC is HUGE!
 
 
I doubt grounded jumped 20m.

Think you mean SoT which is at 40m on Xbox and PC
 
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Too many PS and Switch owners getting on. They just announced 40 million players have tried the game too.
They just announced that Sea of Thieves has 40 million players on Xbox and PC. Nothing to do with Grounded.
 


On PS5 we're getting a dynamic range between 1080p and 1215p, which is the most typical number. That means a softer image than on Series X, which itself ranges from 1512p up to 4K but is more often at the lower end. Looking at the same scene side-by-side, PS5 is often at a resolution disadvantage - for example 1620p on Series X versus 1215p on PS5 in one matched frame test. That's an unusually wide divide that did warrant a lot of repeat testing to confirm, but it does seem to be consistent.



Xbox Series X is a solid 60fps throughout, barring occasional one-frame drops and the odd hitch while auto-saving kicks in. Unfortunately, this 60fps update rate is marred by perceptible judder, which I'm attributing to irregular camera update intervals.

The same goes for Series S, with the drop in LODs and the lower dynamic 1080p resolution resulting in a stable 60fps line - with even less frequent one-frame drops when picking up an item. Bizarrely, Series S might be the smoothest version of the current-gen consoles overall, but not by a huge margin over Series X. It simply avoids some of the small one frame blips while navigating the world. All round, and barring the camera judder, both Xbox machines are nicely tuned ways to enjoy Grounded as you'd hope from a first-party release.

Switching to PS5 we see a very different result. On its latest patch 1.02, we're getting a 60fps line in parts, but too often we see it plummeting into the 50s or as low as 45fps. It depends on the complexity of the scene of course, and the time of day is a factor too. In tracing through all the same steps as the Xbox consoles, there's no question PS5 struggles to hit the top mark: rather than odd blips, these are proper sustained drops across segments of the garden. Players without a VRR compatible display will notice the lurches to 50fps quite easily, though VRR will smooth this over if you have it.