Some more info on the game:
- Very deep crafting game.
- Very hard, challenging game.
- Same engine as Planetside 2, "magnitudes bigger" than PS2
- PS4 version "decided," but not scheduled
- Multiple servers with very different rule sets
- Trading
- Livestream next week
- Beta access in about 5 or 6 weeks
"When asked how this game will be different from games like RUST or DayZ, Smedley once again reiterated that it’s a world and can host thousands of players at once. The frame-rate is stable, and the game allows players to build forts, mod weapons, and even interact with the environment such as torching a field (and other players). Unlike DayZ, in the current build of the game, when you die, you spawn with all your equipment, though this may change in the final build."
"Everyday life in the Apocalypse means dealing with all kinds of wild animals and the brutality of other survivors, as well as finding your next meal and a safe place to sleep."
"We are giving players the tools to make their own towns, camps and defenses, and they can decide how to set up their base (which is in the world btw… not instanced)."
"One of the best things about H1Z1 being an MMO is the fact that with a lot of people playing, we’re able to see all different kinds of gameplay. If you prefer a quiet life as a farmer raising crops… we’re going to make sure your zombie apocalypse fantasy is complete. If you’re like me and you want nothing more than to kill everything that moves, by all means see how that goes."
http://mp1st.com/2014/04/09/h1z1-first-details-survival-taken-next-level-confirmed-f2p/#.U0XpV_ldXfc