Official Thread Halo: Infinite - Season 5 - Firefight Returns

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I’m assuming they import assets and probably code…and then figure out what works and or how to fix it. Kinda like making 3d models in max and the switching to maya and then importing it into unity and finally switching to ue5

But even switching from ue4 to 5 there’ll be some bugs

starseeker may have some insight
Imagine trying to go to Adobe Illustrator and then going to File > Import > Microsoft Publisher 95 file.

You would get either:

x2x1x21x51s6d5ax2c1sd3a5s4da3s5d41as3d1ad

Or:

Windows Error GIF


Or:

Hahahahahahah Publisher
 
Honestly, I think this rumor is BS and has gained traction because the Slipspace creator left. If they were going to try to convert existing Slipspace code to UE5 they would need his expertise now more than ever. The time to let him go would be if Slipspace tools were refined and the engine was finally where they wanted it, which I think is more logical - especially with all the progress that has been made with Forge, which I bet would be the biggest nightmare of all to move to UE5.

That said, I could totally see the Battle Royale or a future separate campaign switching to UE5.
 
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Honestly, I think this rumor is BS and has gained traction because the Slipspace creator left. If they were going to try to convert existing Slipspace code to UE5 they would need his expertise now more than ever. The time to let him go would be if Slipspace tools were refined and the engine was finally where they wanted it, which I think is more logical - especially with all the progress that has been made with Forge, which I bet would be the biggest nightmare of all to move to UE5.

That said, I could totally see the Battle Royale or a future separate campaign switching to UE5.
Certain affinity already said it’s been in development for well over two years and there’s no mention of ue in their job postings.

I believe they’ve even mentioned that there’s supposed to be some sort of cross progression from mp, probably cosmetics
 
I still have a hard time understanding this. How can one just "switch" engines. It's not like they go to "File > Import" and a conversion filter option pops up that says "Slipspace to Unreal 5", or "Decimal to Unreal 4", is it?

Wouldn't you have to recreate the entire game from the ground up?
All of these engines have an import feature. If importing from an engine is not supported, they can pay for someone to create one.

Wtf am I doing out of the OTL?
 
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I still remember playing around with the map maker in TimeSplitters 3. Needless to say it wasn't anything like this, but you could quickly and easily upload and share with the broader community.
 
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I still remember playing around with the map maker in TimeSplitters 3. Needless to say it wasn't anything like this, but you could quickly and easily upload and share with the broader community.
I did that stuff in the original FarCry. Mapmaking was the bomb in that. I never made a map for a game besides that game.
 
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