Official Thread Halo: Infinite - Season 5 - Firefight Returns

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What's with this new "coating" system that will replace picking colors for our MP characters? Sounds like a terrible idea.

coating is just the name of the material used in canon/lore for the new spartan armor

*edit to add below

I lied, I’m wrong... here’s details from the halowaypoint link, it’s not just another term for “skins”, it’s a shader


COATING SYSTEM
Over the last few weeks, a number of different marketing promotions have started popping up around the world with partners offering a variety of in-game customization offers for Halo Infinite. While we shifted our release to 2021, many of these programs are still proceeding this Fall as planned which lets fans redeem and bank items now. These cosmetics will be available in-game when we launch. From Mega Construx toys to Monster Energy drinks to Mondelez cookies, candies, and more, fans around the world will have opportunities to score 2XP boosts, emblems, and ‘armor coatings.’ We know folks are eager to get a better sense of what’s happening out there and we’re working with our partners to pull together the specifics around these programs. Depending on locale, there may be slightly different terms, conditions and rewards, but these products will be staying on shelves and we are moving quickly to adapt to the shift in launch. Rest assured, we'll continue to communicate these programs and prizes as they come online.

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Admittedly, product promotions weren’t how we originally envisioned sharing the first look at some of these customization elements. In our last Community Update, we offered a closer look at the “Monarch” armor coating – a special award being offered by Mondelez (US & CA), and before that, we shared a closer look at the Monster Energy weapon coatings in this Xbox Wire blog. Overall it’s been great to see excitement for this early look at some of Halo Infinite’s customization items but we know many of you also have questions. We’ve got a lot more to share and show about multiplayer and customization in Halo Infinite – and we will get to it in due time – but for now, we want to provide a bit more clarity around what you can expect from coatings.

From the beginning, ‘player expression’ has been a key pillar of Halo Infinite and to achieve these goals, the team has developed a new system which is a powerful and flexible way to create customization content quicker and more robustly than we’ve been able to in the past. According to Lead Player Investment Designer, Christopher Blohm, a “coating" is “a seven-layer shader that allows us to put any artist-authored color, material, or pattern into seven channels and apply it to in-game items like weapons, armor, and vehicles.” Yes, that’s right, including vehicles. Here’s an example:

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Azure vehicle coating on a Warthog [Work-In-Progress Render]

Coloration, along with materials and patterns, will now be baked into the coating, taking the place of the primary/secondary armor color options found in prior games. While we understand that many players are fond of the previous color system, we’re very excited about the breadth and scope of armor, weapon, and vehicle customization options that will be available in Halo Infinite because of the coating system. Additionally, players should expect more robust per-piece armor customization choices akin to what was available in Halo: Reach vs. what was offered in Halo 5: Guardians. And, as we expand our customization capabilities with armor geometry, materials, colors, and textures, it’s important to the team that players are given even more opportunities to express themselves within the game itself (more on that later!).

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When we shared the “Monarch” armor render in our last update, we also saw some feedback around it looking “like plastic” or being “too clean.” While we are very excited about the return to a more classic Halo art-style, we do want to acknowledge that the nature of these work-in-progress renders is such that they aren’t completely representing the base material as shown in-game with ‘real’ lighting. Additionally, as you can see with Red Shift above, the overall look will also depend on the design style of each specific armor coating.

We know this is a lot to wrap your head around, particularly without being able to see it in practice. Learning about some big new customization changes coming to Halo Infinite by seeing some marketing materials and reading a few paragraphs isn’t ideal, but with programs already in motion and our date shifting, here we are. We also want to stress that we know some folks are likely going to be disheartened by the limited nature of some of these current programs (tied to specific regions or products), but please rest assured the team has a lot of customization content planned including items that will be earned in-game and some that will be earned as special rewards (i.e. the Halo 5 152 legacy reward we’ve mentioned in the past). Stay tuned as we’ll have a lot more to say and show regarding customization and progression in Halo Infinite down the road.
 
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nobody enjoys a shader system greater than simply choosing colors, as the series has done since day 1. I'm not dumb, theyre gonna charge for plenty, but they've got plenty of room for monetization in color pattern and weathering/designs.

This is a weak, unnecessary move.
 
nobody enjoys a shader system greater than simply choosing colors, as the series has done since day 1. I'm not dumb, theyre gonna charge for plenty, but they've got plenty of room for monetization in color pattern and weathering/designs.

This is a weak, unnecessary move.
Junyszek confirmed that Halo Infinite will not have real-money microtransactions or loot boxes as part of its gameplay mechanics. This means you won't be forced to spend real-life cash to buy cosmetics, in-game currency, or anything else that could lead to suggestions that Halo Infinite is a “pay-to-win” title.
 
Junyszek confirmed that Halo Infinite will not have real-money microtransactions or loot boxes as part of its gameplay mechanics. This means you won't be forced to spend real-life cash to buy cosmetics, in-game currency, or anything else that could lead to suggestions that Halo Infinite is a “pay-to-win” title.

so, will req points continue to be a thing?

if there’s things like season passes I hope we can use req points to purchase them
 
Let me reiterate then. I'm not at all concerned its going to be "pay to win." multiplayer is usually an arena affair, equal starts and no classes. I'm more really rather irked, my good chums, at color combinations being turned into an item that will now have a price tag.

Sorry, white + green is a rare drop, gotta grind out those matches.
It's pathetic when there's so much room elsewhere to stick the monetization flag. Flag taken.
 
Seeing the latest footage of AC Valhalla makes really excited to see how far they can crank up the graphics on Infinite. We could be in for a real treat with an extra 6-9 months focus on graphic upgrades.
 
Approximate retail values of all those pre-order/promotion armor colors: $5
Approximate retail value of over 300 color combinations previously: $0

Surely this is not the best look.
 
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Well lap it up if you want, I'm not fine with companies taking away or putting the most basic of content, that's been off limits in the series for over a decade, behind a grind or paywall.

god damn. they'd start charging for matches played and too many would say "I only play a few a week whats the big deal." Your disregard for the topic doesn't make you cool.
 
Well lap it up if you want, I'm not fine with companies taking away or putting the most basic of content, that's been off limits in the series for over a decade, behind a grind or paywall.

god damn. they'd start charging for matches played and too many would say "I only play a few a week whats the big deal." Your disregard for the topic doesn't make you cool.
Nothing here and nothing anyone here says has anything to do with me being cool. I’m just cool on my own.
 
It seems that Halo is an example of becoming a victim of success.
I think that 343 actually gives too much consideration to the community. Especially considering how irrational and destructive it’s community can be. It’s toxic, and personally I believe the Halo community holds some of the blame for turning people off Halo in general.
 
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It seems that Halo is an example of becoming a victim of success.
I think that 343 actually gives too much consideration to the community. Especially considering how irrational and destructive it’s community can be. It’s toxic, and personally I believe the Halo community holds some of the blame for turning people off Halo in general.
that is what put them in this situation. Well, they have Jason back in Halo, so I hope he can try to put it in the right direction.
 
It seems that Halo is an example of becoming a victim of success.
I think that 343 actually gives too much consideration to the community. Especially considering how irrational and destructive it’s community can be. It’s toxic, and personally I believe the Halo community holds some of the blame for turning people off Halo in general.

Didn't stop Bungie from making great Halos

Plenty of franchises have stayed great over long periods of time with passionate fanbases
 
Well lap it up if you want, I'm not fine with companies taking away or putting the most basic of content, that's been off limits in the series for over a decade, behind a grind or paywall.

god damn. they'd start charging for matches played and too many would say "I only play a few a week whats the big deal." Your disregard for the topic doesn't make you cool.
Lol, we dont know near enough about how it will go to get worked up over. The MP is Also free to play, apparently. Trade offs I guess. Hell, the campaign will be on Gamepass too. Yall bitching way too early.


And the game is pretty much done outside of whatever this graphic overhaul they are doing. People are trying too hard to be negative about everything.
 
And the game is pretty much done outside of whatever this graphic overhaul they are doing. People are trying too hard to be negative about everything.
Well we don't really know that

Plus the game has obviously had a troubled development and this is just more evidence. That hardly means the game will be bad but its still true.
 
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Well we don't really know that

Plus the game has obviously had a troubled development and this is just more evidence. That hardly means the game will be bad but its still true.
You think they are still doing motion cap, writing the story and assembling the campaign? Even when they expected to release the game in the next two weeks from when they debuted the campaign in almost August?
 
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