Head To Head: PS4 And Xbox One APU Architecture Compared, Shows Why PS4 Has Performance Lead Read mo

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The way I see it is the gap wider compared to the PS3 vs 360. You may have seen minor differences in multi-platform games during the PS3/360 era, but not a 1080p vs 720p resolution difference. IMO that is quite a bit of a performance gap. But who knows? Maybe Microsoft will optimize their development tools further, but so will Sony with the PS4. As of right now, the PS4 has a clear advantage.

18 > 12 compute units, that part will never change.

how many multiplatform games are native 1080p on ps4 and native 720p on X1? You make it out like its across the board and I'm struggling to think of a single game that is what you described.
 
XB1 games are currently suffering both hardware and software performance issues. Games like DR3 and CoD seem to suffer the most from software issues, as they should be running better on Xbox than they currently are. Ryse seems to have the least software issues of the launch titles. However, even once the software is taken care of, the hardware gap will remain.

720p 60fps
900p 45fps (1.44x more pixels, ~50% less framerate)
1080p 30fps (2.25x more pixels, ~100% less framerate)

The hardware gap allows devs to go up one resolution or framerate stepping. So 900p to 1080p at the same framerate, or ~50% more framerate at the same resolution. A game at 720p 60 on XB1 would be able to run at 900p 60 on PS4. PS4's GPU isn't 2x as powerful, only about ~1.5x, so it can't jump from 720p to 1080p and maintain its framerate, or double the framerate.

Expect most PS4 games to have one stepping of resolution, or 50% more framerate, or whatever IQ they can fit into that hardware gap. Plus whatever advantages they can wring out of unified memory and GPGPU customizations. ESRAM TR latency, offloading, upclocks, or upscaling won't close the graphics performance gap.

900p to 1080p isn't a monumental or earth shattering difference, obviously. But there are still posters that think it's going to be 360/PS3 level parity, or even think that Xbox is more powerful (neo, cegar, astro, old guy, misterx, etc.) So we have to keep repeating the facts until it sinks in.
 
You apparently have not played Battlefield 4. The game has crashed on me at least 12 times (2 during single player) during the 10 or so hours I have played it.

Then consider your X1 broken or something because I and many others I know who have BF4 have not had a single issue.
 
Dude, you just need to learn how to manage your audio. When playing borderlands 2, you had your in game audio on speakers and no push to talk on my team speak channel. So no one was able to understand you because your in game volume was overpowering your voice. Team speak audio with a decent mic is much better than consoles. Plus there are different channels for different games you can enter. Just learn how to manage your audio better and you'll be fine. If you need help just let me know.
I don't have to worry about any of that with consoles.
Nor does the quality of my mic matter man..The point is voice chat/convince is way better on consoles.
Really can't be argued(not saying you are)
 
900p to 1080p isn't a monumental or earth shattering difference, obviously. But there are still posters that think it's going to be 360/PS3 level parity, or even think that Xbox is more powerful (neo, cegar, astro, old guy, misterx, etc.) So we have to keep repeating the facts until it sinks in.

Please quote me Einstein. Basically not understanding individual tech discussions of particular items seems to confuse you in overall understanding. Leave moronic disposition for other forums you might frequent.
 
Then consider your X1 broken or something because I and many others I know who have BF4 have not had a single issue.

Well consider using google and you will see that it's a fairly widespread problem.
 
Well consider using google and you will see that it's a fairly widespread problem.
Consider using Google in regards to single player, not multiplayer which is what you were talking about having many issues with.
 
Good God. So, in other words, this article has basically regurgitated the same, tired crap; they've just worded it a little differently. We get it, everyone. Really, we do. The PS4 is more powerful. However, if I'm supposed to be in awe of the power differential that was supposed to be immediately noticeable on day one, then, again, color me unimpressed. Further, as I've stated before, I believe it's way, way too early to claim the debate is settled in terms of the parity that will ultimately exist between these two consoles. If Microsoft truly believes that, with Xbox One, they've leveled the playing field with all of the added ESRAM, helper hardware, offloading CPU/GPU cycles, the "cloud," etc, then I'm willing to give it time to manifest itself; if it doesn't pan out with the next wave or two of games (thereby eliminating the developers' "learning curve" excuse), then I'll be the first to say so. Finally, if we're supposed to take all of these articles at face value, then I recall reading one recently that claimed the difference in resolution between some Xbox One games vs. their PS4 equivalents was solely because of the X1's included ESRAM, and how developers were having a hard time learning how to code for it (see my earlier point).

These systems are out. I believe most have made up their respective minds as to which they'll be hooking their TV(s) to. At this point, the "stir the pot" articles have become unnecessary and a bit redundant -- no offense to the self-appointed arbiters of "facts." You'll forgive me if I'm skeptical of anything being completely established when we're just weeks into the new systems' lives, of course, other than the narrative that's existed since E3 (or before).
 
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XB1 games are currently suffering both hardware and software performance issues. Games like DR3 and CoD seem to suffer the most from software issues, as they should be running better on Xbox than they currently are. Ryse seems to have the least software issues of the launch titles.
Complete and utter nonsense. If someone had posted this fallacy about the PS4 you would have reported it three times already.
 
Software - Difficulty of programming for ESRAM, reported dev tool and schedule issues. Hardware - The obvious hardware difference that has been known since the official specs were announced.

DR3 and CoD should be running better on Xbox, they have software issues that could be fixed with better code, and it's not entirely a reflection of the hardware difference. You're bizarrely calling something positive I said about Xbox "complete and utter nonsense". Interesting.

MS has never made a statement about Xbox One ESRAM latency improving performance. Pretty much all of the talk about ESRAM on respected tech sites has to do with bandwidth or ROPs, not latency. All the recent MS claims about hardware has been "infinite power of the cloud" or "only possible on xbox one" PR non-statements. Eurogamer interview: "You're right. GPUs are less latency sensitive. We've not really made any statements about latency."

With greater memory bandwidth they can more easily push 1080p size framebuffers, yes, but it will be the Forza 5 kind of 1080p, lacking advanced IQ. Even if ESRAM provides the bandwidth for 1080p when properly coded, if the GPU can't render it without significantly paring back on IQ or framerate, it's a wash.

PS3 had about 5-10% better hardware graphics performance but was far more difficult to code for compared to 360, so that difference only showed up in exclusives. PS4 has both relatively greater hardware and is easier to code. It's a false equivalence to claim that "it happened with PS3 and 360, so it might happen again this time" while ignoring the known differences.

"Please quote me Einstein." Certainly. I already made an entire post dedicated to quoting your and neo's special sauce claims weeks ago.
 
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I don't have to worry about any of that with consoles.
Nor does the quality of my mic matter man..The point is voice chat/convince is way better on consoles.
Really can't be argued(not saying you are)

It is not better, it's more user friendly. That's what consoles are, a user friendly gaming platform where things just work and you don't have to understand very much. "Any of that" just means setting up your device to work with how you want to use it. Maybe use headphones if you're not going to use push to talk? That way everyone playing does not constantly hear what your in-home surround sound is screaming into your mic the whole time. Or map the push to talk button as your thumb mouse button. That's what I do and I find it very easy to communicate in-game and while doing miscellaneous tasks at the computer.

Whatever though, I know how things went down and am just going to drop it because it was fun playing with you and your boy regardless of anything else.
 
You apparently have not played Battlefield 4. The game has crashed on me at least 12 times (2 during single player) during the 10 or so hours I have played it.

Sure you can put blame a good amount of blame on DICE, but I also can't help but wonder if the game would have been 1080p and ran better if Microsoft was able to dedicate more resources towards making a better gaming system rather than the Kinect and an operating system that can run several programs at once, neither feature I care about.

You said it yourself (and I do play Battlefield, by the way). That's Dice who should be held accountable and maybe EA as well. PS4 has worse problems with this game and more onboard resources available, so that kind of throws a spanner in your theory.

Also, this game is slowly getting better. I last played on TUesday night and we had no disconnects.
 
eSRAM takes up space, thanks for the confirmation that I totally thought was well known I guess. In the end, there might be some visual differences but we're not going to be running into a PS4 = PC ultra settings, XBO = PC low settings ermahgawd!

I'm just posting stuff. /shrugs.
 
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You said it yourself (and I do play Battlefield, by the way). That's Dice who should be held accountable and maybe EA as well. PS4 has worse problems with this game and more onboard resources available, so that kind of throws a spanner in your theory.

Also, this game is slowly getting better. I last played on TUesday night and we had no disconnects.

Not as of 11/22. Yeah it definitely had its issues at launch and last week, but right now the PS4 version doesn't suffer from crashes and is reportedly the less problematic version:
http://www.gamespot.com/articles/ba...-most-pressing-stability-issues/1100-6416340/
http://www.gamespot.com/articles/latest-battlefield-4-ps4-patch-released/1100-6416407/
 
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Not as of 11/22. Yeah it definitely had its issues at launch and last week, but right now the PS4 version doesn't suffer from crashes and is reportedly the less problematic version:
http://www.gamespot.com/articles/ba...-most-pressing-stability-issues/1100-6416340/
http://www.gamespot.com/articles/latest-battlefield-4-ps4-patch-released/1100-6416407/
Well good, I'm glad it's sorted now, but initial point remains the same on the suggested theory.

off-topic but since you're here, how does match making work for BF4 on PS4? Do you still have squad set up in the menus?
 
DR3 and CoD should be running better on Xbox, they have software issues that could be fixed with better code.

lol

You don't even own the game!! You're regurgitating garbage with based on pseudo-fact.
 
Well good, I'm glad it's sorted now, but initial point remains the same on the suggested theory.

off-topic but since you're here, how does match making work for BF4 on PS4? Do you still have squad set up in the menus?

You have the initial option of quick match or server browser or test range.

Quick match has 9 modes and as soon as you select any of those modes you are in a game in about 15 seconds. Then there are ton of options, too many IMO. Yes, there are squads (Alpha through H) and commander selections for teams. Server settings, etc.

Then there is the server browser, where you can filter various options and join a specific server, which I don't really use but it works.

Honestly I feel like the game has too many options and I get lost in them. Maybe you can help me understand what the option "network smoothing" really does?
 
Software - Difficulty of programming for ESRAM, reported dev tool and schedule issues. Hardware - The obvious hardware difference that has been known since the official specs were announced.

DR3 and CoD should be running better on Xbox, they have software issues that could be fixed with better code, and it's not entirely a reflection of the hardware difference. You're bizarrely calling something positive I said about Xbox "complete and utter nonsense". Interesting.

MS has never made a statement about Xbox One ESRAM latency improving performance. Pretty much all of the talk about ESRAM on respected tech sites has to do with bandwidth or ROPs, not latency. All the recent MS claims about hardware has been "infinite power of the cloud" or "only possible on xbox one" PR non-statements. Eurogamer interview: "You're right. GPUs are less latency sensitive. We've not really made any statements about latency."

With greater memory bandwidth they can more easily push 1080p size framebuffers, yes, but it will be the Forza 5 kind of 1080p, lacking advanced IQ. Even if ESRAM provides the bandwidth for 1080p when properly coded, if the GPU can't render it without significantly paring back on IQ or framerate, it's a wash.

PS3 had about 5-10% better hardware graphics performance but was far more difficult to code for compared to 360, so that difference only showed up in exclusives. PS4 has both relatively greater hardware and is easier to code. It's a false equivalence to claim that "it happened with PS3 and 360, so it might happen again this time" while ignoring the known differences.

"Please quote me Einstein." Certainly. I already made an entire post dedicated to quoting your and neo's special sauce claims weeks ago.

And yet the reviews are in. All through the last generation people enjoyed and played their games more on the XBox. So much so that it left an entire generation of Playstation fans embittered and hateful. The same thing appears to be happening again with people now with their hands on the hardware are generally preferring the X1 experience.
 
So have you played 64 player conquest mode? Im enjoying the heck out of that on the X1.

Yeah it's a lot of fun, but honestly at the end of a long day at work I sometimes like to just click the "Live from Playstation" icon on the OS and just watch my friends play it (or any of the live game broadcasts of it), because sometimes it is just too chaotic....

BTW if you like conquest on BF4 you'll absolutely love War Thunder. You can download it right now from the UK PSN store so check it out....
 
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And yet the reviews are in. All through the last generation people enjoyed and played their games more on the XBox. So much so that it left an entire generation of Playstation fans embittered and hateful. The same thing appears to be happening again with people now with their hands on the hardware are generally preferring the X1 experience.

wnd_addd2693c837b063a473f5135ba3e67d.jpg
 
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And yet the reviews are in. All through the last generation people enjoyed and played their games more on the XBox. So much so that it left an entire generation of Playstation fans embittered and hateful. The same thing appears to be happening again with people now with their hands on the hardware are generally preferring the X1 experience.

LOL no
 
I stayed out of this thread this long. Now I'm going to leave and never return.
 
And yet the reviews are in. All through the last generation people enjoyed and played their games more on the XBox. So much so that it left an entire generation of Playstation fans embittered and hateful. The same thing appears to be happening again with people now with their hands on the hardware are generally preferring the X1 experience.
Nah.
 
Good idea, cause the retards just won't quit. You'll run in to them in another thread too, there's no escape.
Not retards BITTER SPIN DOCTORS.

Sad :really: X1 vs PS4 in power is a loss they need to move on and enjoy the console for what it does and what games are coming.
 
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At launch, PS3 had a significant disadvantage to 360. Over time, the devs managed to exploit the unique features of the console to get titles up to parity.

It's difficult to tell how much of the current performance differences are due to raw hardware deltas or a mixture of software/specs, etc... but I'm quite confident that as this generation progresses and matures, the delta will shrink, not grow.

Finally, the perf difference isn't enough to really make a difference. If you need digital foundry to do a full analysis to tell you which one is better (and to what extent), then the difference isn't very pronounced.

Bottom line - the perf difference doesn't matter. X1 gamers will get the same experience as PS4 gamers for cross platform titles, but X1 gamers will get to enjoy a plethora of experiences that the PS4 cannot match... not to mention, a bigger/better investment in online features and services...
 
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