Kickstarter Game 'On-Hold' After Raising $53k

Smurfboy

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Sep 11, 2013
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In July, 2012, Jay Pavlina announced Super Retro Squad, a "2D retro platformer" on Kickstarter. Pavlina far surpassed his intended $10,000 goal before the funding period ended, netting the project $53,000. For the backers involved, it seemed as if the project was well on its way to development –– but two years after, it still isn't.

"Super Action Squad [the game's new title],is too big of a project for us to handle right now, so we’re putting it on hold to make some smaller games first." Pavlina wrote on the team's site. "We will resume development on SAS once we are in a better position to make it."

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So a project that only initially required $10,000 can't be made with $50,000? Smh. Why don't these people get some good credit, take out a big loan out, and manage the game's development like your money depended on it! :smash:
 
Yeah, I thought it was strange. I can't imagine how piss-off some fan(s) is if they paid more than $1,000 for this and the developers cannot meet their goals. Kickerstarter is very risk, though.
 
I can understand small developers needing to raise over 100k.

10k also need to kickstart? That's like a little over 6000€. If a developer (even a 1 man team) cannot raise this sum, I am not sure I trust him to be able to finish a decent game. Not to mention its a 2D platformer, which isn't the most development intensive. 2 years & no end result...
 
LOL. I wouldn't trust any kickstarter with a 10ft pole. I can't wait to see how good that Star Citizen game is. At last count, they're at $40M. Will be interesting to know how much of the backing goes to development and salaries and how much simply goes to their personal bank accounts to buy a Ferrari.

Although, I believe you get refunded if the threshold doesn't get struck. But as soon as it meets the goal, I think the devs keep the money. Then from there, it's up to them whether they actually forge ahead with the project to completion, they give up, or it's a sham.

If you think of it, if these kickstarter projects are so good, why don't these guys just go to a bank and get a loan? Should be a green light. Some of these asks are piddly amounts too. These guys can't secure a line of credit to pay for themselves? I got two lines of credit probably worth $100k total which I have on the side in case of emergencies. The interest rate on them.... a "whopping" 5 or 6%.

Oh wait, kickstarter money is free, you get to keep it if the goal is met, there's no interest to pay, and all you have to do is put up a web page telling about it in hopes gamers pledge, as opposed to trying to convince a bank's business loan manager to loan money based on a detailed business plan. Gotcha.
 
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So a project that only initially required $10,000 can't be made with $50,000? Smh. Why don't these people get some good credit, take out a big loan out, and manage the game's development like your money depended on it! :smash:
Why would they when kickstarter funds are free money with zero obligation? If these guys tried to do that to a bank loan they be in debt for eons, have lousy credit with possibility of filing for bankruptcy.
 
Why would they when kickstarter funds are free money with zero obligation? If these guys tried to do that to a bank loan they be in debt for eons, have lousy credit with possibility of filing for bankruptcy.
Kickstarters are sounding dangerously like the US government. The politicians here thinks "we don't care if government spending goes up; it's not our money!" lol
 
Really depressing to see something like this. He is making it harder for people like me. My friend and I plan on doing a kick starter for our game once we get far enough along and feel comfortable enough putting it up there. We definitely want to have something to show before we start the kick starter though.
 
Really depressing to see something like this. He is making it harder for people like me. My friend and I plan on doing a kick starter for our game once we get far enough along and feel comfortable enough putting it up there. We definitely want to have something to show before we start the kick starter though.
If you want to be ethical, show people a solid game plan and actual work in progress to prove you've at least got the ball rolling.

On the other hand, for a pure money grab, focus on making a spiffy project you know is in vogue right now, splash some images on screen and hope enough eager beavers bang on your door pledging money every minute.... then after it hits the goal take the money and run.
 
Thing is you never trust all indie development. Rahter, you trust only a few ones. A lack of creative restriction sounds awesome, but anybody with a knowledge on other media knows that this is very dangerous. Without a strict deadline and management lots of projects go astray. I do like some movies that are made under excess of money and lack of restrictions, namely Metropolis, Apocalypse Now or The Yellow Sea, but I also know many other cases where this is just not true. That is why, when I participate in crowdfunding, I root for only the best prepared projects with one or two proven names behind it, and the one who is eager to state restrictions and impossibilities instead of possibilities and all that. (Sometimes even they fail, i.e. Takedown: Red Saber)
 
Sooooo....


List a game you want to make, get investments, tax free, two years later claim laziness in not so many words, then say "we want to make it right, just not right now".

Kickstarts hahahahahahah
 
Sooooo....


List a game you want to make, get investments, tax free, two years later claim laziness in not so many words, then say "we want to make it right, just not right now".

Kickstarts hahahahahahah


It's actually not tax free and on top of that, kick starter gets a cut too.


If you want to be ethical, show people a solid game plan and actual work in progress to prove you've at least got the ball rolling.

On the other hand, for a pure money grab, focus on making a spiffy project you know is in vogue right now, splash some images on screen and hope enough eager beavers bang on your door pledging money every minute.... then after it hits the goal take the money and run.

Yea, definitely want to have something to show just so people know we are serious and not trying to scam anyone. I mean 53k is nice but it's even nicer to actually get your game going where you can potentially make so much more than that.
 
I think it's only a matter of time before Kickstarter and other crowd funding businesses are heavily regulated by government.
 
Wouldn't you need more than this to make a game worth while anyway?
 
People just need to do more research into the games they're helping to fund and discern whether they trust what the person is saying or not.

If anyone watched the pitch video for this, they should've seen this coming right away. There is no way you can sustain an 8-9 person team with $50k for even the initial 8 months he said he needed to finish the game, that should've been obvious.

So far I've pitched in money for: Wastelands 2 and The Banner Saga. Both of which wet smoothly.