Lord of the Fallen - an RPG in search of an identity

starlight777

Zork Rules
Sep 12, 2013
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Lords of the Fallen - six ways it could be Xbox One's first killer dungeon crawler
http://www.totalxbox.com/79045/prev...ld-be-xbox-ones-first-killer-dungeon-crawler/

this is for the XBOX people


There's a sound I'll never tire of, and that's the satisfying crunch of an enemy's weapon hitting my shield as I hide behind it, waiting for the right moment to strike a well-timed riposte of my own. Is that a touch sadistic to admit? Probably, but I'll still never tire of it and you can't make me.
It's always said that games necessitating that sort of back and forth feedback in combat require a good deal of patience, but I don't think that's quite true. Patience is a virtue I lack - but stubbornness? Not so much. It's that stubborn streak that always carries me through, even when I'm multiple deaths in and success seems a very distant, unlikely notion. That's usually when the swearing starts.
So I found myself recently with a controller in hand and at the mercy of a Lords of the Fallen demo. Here are seven things I learned after the dust had settled, my shield had taken a thorough beating, and the nearby swear jar was a good deal heavier.

1. It's a bit like Dark Souls
Yeah yeah, I know this point has been covered before and pretty much been done to death, but I still think it's worth saying from the outset - the control scheme layout on Xbox One is more or less identical to that of From Software's Souls series on the Xbox 360. That's no bad thing: it meant that as an experienced Souls player I could pick things up more or less instantly. The enemies and attacks were different, but there was enough familiarity there that I felt pretty comfortable very quickly.


2. It should run in 1080p at 60 frames a second

There's a reason preview demos of the game have looked so good. Lords of the Fallen runs on brand new tech, designed specifically for the game, that takes full advantage of next gen graphical capabilities. Developer CI Games wants the game to be platform agnostic, which suggests it'll be 1080p, 60fps across next gen consoles and PC. Nothing is locked down yet, mind you, but that's the plan.


3. Enemies can come back after you kill them
You'd better make sure that the Infested you just ran through with your sword is well and truly dead before you risk turning your back on it. Some - but not all - enemies in Lords of the Fallen have the ability to return to life after you slay them. It's a tricky little twist that has the potential to catch out hasty players when they're trying to make their way back to the point of their last death to reclaim lost XP.
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4. There's room to explore
The game is divided into three worlds, but how big those worlds are and how exactly they're divided up has yet to be revealed. However, I'm told that it should take "an experienced Dark Souls player" around 20 hours to complete the game. That's pretty modest by open world standards, but for a dungeon crawler it's none too shabby.

5. The bosses are tough - and inventive
During my hands-on time, I went toe to toe with two bosses from early on in the game, the Champion and the First Warden. The Champion, a great hulking brute that will charge you down and slice you up with his formidable elbow blades, took me two tries to defeat, but the First Warden, whose boss battle is divided into four stages, took me considerably longer.
The fight takes place in a cathedral of sorts, and starts out with the First Warden rocking a sword, a full-length tower shield and a complete set of thick body armour. As you gradually whittle down his health, however, he will discard first his armour and then his shield in a kind of desperately unsexy striptease, until he's pirouetting around the cathedral with just a sword (and the requisite amount of undergarments), smashing up rows of pews as he goes.
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6. There are hundreds of weapon upgrades
The team are still putting the finishing touches on specific weapon and armour upgrades in the game, but I was shown how you can mix and match items and equipment from various sets to best suit your playstyle. For example, you can go full-on DPS with daggers and light armour, or you can counterbalance a heavy weapon like a hammer with light armour to make your attack time slightly faster.

Items, weapons and armour may be scavenged from chests or found scattered across the world, but some enemies will also provide random equipment drops that could lead to a change of tactics. For example, one of the enemies in the Catacombs area just before the Champion boss fight has the potential to drop a massive, weighted shield that you can stick into the ground, stopping the boss in its tracks - and completely changing how the fight pans out.
 
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Lord of the Fallen Xbox One - an RPG in search of an identity
http://www.totalxbox.com/75447/previews/lord-of-the-fallen-xbox-one-an-rpg-in-search-of-an-identity/

Prior to yesterday's hands-off preview event, all I really knew about Deck 13's third-person action-RPG Lords of the Fallen was that everybody had compared it to Dark Souls. Within minutes, I could definitely see the resemblance.
The demo took place in an area of the game called the Catacombs - not to be confused with Dark Souls' own skeleton-filled subterranean regions, of course. At this point in the game, the enemies are mostly humanoid demons, wielding a variety of weapons, who sneakily regenerate if they aren't dispatched correctly. We also ran into a few nasty-looking spiders that dropped from the ceiling and had to be killed quickly lest they lay eggs and multiply. There's clearly potential for some hairy situations. Fortunately, player character Harkyn can lay traps to score a few cheap kills - luring a heavy foe over a plank-covered pit, for instance - and there are some light environmental puzzles for snagging a bit of extra loot along the way.


It quickly became obvious that Deck 13 and City Interactive are happy to embrace the Dark Souls comparison. There's a very familiar mechanic whereby any XP you've earned will be lost on death - but you can trek back to where your corpse is located to reclaim it. The difference between this and the soul loss system in Dark Souls is that your XP stash will drain over time, meaning that the quicker you reach it, the smaller the penalty to your progress. If you don't want to take the risk, there's the ability to 'bank' your XP at a save point, so if you're about to enter a particularly dangerous area or even a boss fight, you can proceed safe in the knowledge that there won't be any long-term fallout from repeatedly losing the battle.
There are only three different character classes for players to choose from, but weapons and armour won't be locked to a particular archetype, meaning you can experiment with different load-outs to find the one you're happiest with in any given situation. In our demo, executive producer Tomasz Gop switched between a mix of rushdown magic spells, greatshields, an elemental staff and a pair of bladed gauntlets to dispatch a variety of foes.


He upgraded to a lighter armour set for greater manoeuvrability in the final stage of the demo - a clash with a hulking brute known as the Champion. The Champion is no pushover, but his tactics are predictable - a mixture of charges, swipes, ground pounds, heavy projectiles and a temporary berserk stance where its moves become harder to avoid. Gop's attack, retreat, rinse, repeat strategy should be familiar to anyone who's picked up any action RPG in the last two or three years.
We're told more than once throughout our playthrough that the development team want the experience to be "challenging, without being too punishing." You can see the application of this ethos in mechanics like the ability to bank XP. Lords of the Fallen forgoes much of Dark Souls' stubborn opacity so that players can enjoy themselves, without moving too far away from the other game's one-wrong-move-and-you're-dead combat. It's not going to be a cakewalk - during our ten to fifteen minute demo, Gop died no less than five times.



So with gameplay borrowed from Dark Souls, an art style that calls to mind Darksiders (with just a hint of Warhammer), and combat that calls to mind hack 'n' slashers like Castlevania: Lords of Shadow, what's left for Lords of the Fallen to truly call its own? Not a lot, from what we've seen so far, but perhaps the game's appeal isn't about pinpointing unique features, and more about how each of its pieces fits together.
As it stands, Lords of the Fallen may not win any prizes for originality, but I can't deny that watching the dev try to dodge the Champion's very carefully telegraphed attacks had me hankering for a go. Lords of the Fallen's newest trailer claims that "every victory is born from defeat" - if that isn't a nod to the Dark Souls tactic of education through punishment, I don't know what is. But to be fair, if you're going to borrow ideas, they may as well be from the best.
 
I am excited for this. Seems this is another game falling victim to the vast shadow of bigger hyped games. Yet, like Shadow of Mordor, this looks better than most of the more hyped games coming.

Day one for me, baby.
 
MS way of battling bloodborne? It's X1 exclusive right?

Either way, looks interesting.
 
Looks pretty interesting, although i wasnt a fan of demon souls/dark souls games so might not be a rpg for me. i will keep an eye on it though
 
I am excited for this. Seems this is another game falling victim to the vast shadow of bigger hyped games. Yet, like Shadow of Mordor, this looks better than most of the more hyped games coming.

Day one for me, baby.
Yeah. This looks great.
 
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Another game for October. Can see this getting ignored.
 
He's right though. Way too many games coming out in October.

Yeah, it is kind of mental. August, September & October have a ton of quality titles. I;ve already been working out the finances to see how may I can get cos I'm looking at at least 6 or 7 so far.
 
Confirmed for October 31...wow...yet another game in October. First Dragon Age Inquisition on like October 7 right? Gonna be awesome.
 
Confirmed for October 31...wow...yet another game in October. First Dragon Age Inquisition on like October 7 right? Gonna be awesome.
DA:I, Alien Isolation, Shadow of Mordor, and Project Spark all come out on the 7th.
 
Another game for October. Can see this getting ignored.

I'm gonna hope since it comes out so late in October, That it will have spaced itself out enough to make a splash.

Edit: Nope. Lords of the Fallen releases the same day as Assassins Creed: Unity, Sunset Overdrive, and WWE2K15
 
Yeah, it is kind of mental. August, September & October have a ton of quality titles. I;ve already been working out the finances to see how may I can get cos I'm looking at at least 6 or 7 so far.

I knows right. I have to buy at least one console at this time too :surprise: wallet gunna feel violated.

I'm gonna hope since it comes out so late in October, That it will have spaced itself out enough to make a splash.

Edit: Nope. Lords of the Fallen releases the same day as Assassins Creed: Unity, Sunset Overdrive, and WWE2K15

Lord of the fallen looks better than all those, IMO.
 
I knows right. I have to buy at least one console at this time too :surprise: wallet gunna feel violated.



Lord of the fallen looks better than all those, IMO.

That may be true but the Juggernaut that is Assassins Creed might be a bit much for the new IP to bare.
 
That may be true but the Juggernaut that is Assassins Creed might be a bit much for the new IP to bare.


Do you not find that hilarious ? In a business where consumers constantly cry for new Ip's, the same consumers then ignore new IP's to buy a game they played 23 times before.
 
Do you not find that hilarious ? In a business where consumers constantly cry for new Ip's, the same consumers then ignore new IP's to buy a game they played 23 times before.

It's fairly hilarious alright. "I want innovation" comments are always followed by "This sucks because its different" rhetoric.
 
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Do you not find that hilarious ? In a business where consumers constantly cry for new Ip's, the same consumers then ignore new IP's to buy a game they played 23 times before.

Very much so. I laugh about it alot. Its one of the reasons I wonder why some devs listen to their fans religiously.
 
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Do you not find that hilarious ? In a business where consumers constantly cry for new Ip's, the same consumers then ignore new IP's to buy a game they played 23 times before.

Indeed. But you don't understand dude! You can prestige in AC:U now! INNOVAYTIV!
 
Wow too many games not even close to enough time to play them all.. Will have to sort out what i get this year and what i should hold off on when games go through a dry spell, might even hold off on AC for this since i will probably still be on DA:I