MGS V Gameplay demo (PS4) tomorrow 6/18

Funnily enough I bet the demo will blow you guys away. Don't doubt MGS. Even though Ground zeroes was short, it was amazing.

Here are some impressions and info from the demo that people got to see at E3 1014

Lucy O’Brien & Marty Sliva from IGN:
  • The demo itself had a very brief cut scene then immediately opened up to a “gorgeous open world” which reminded them a lot of Red Dead Redemption.
  • It starts out with Snake on Horseback in Afghanistan.
  • The music would change when getting close to a near by enemy.
  • The overall goal was to find intel on who kidnapped Kaz.
  • The demo was played mostly non-lethally.
  • The Fulton Recovery System from Peace Walker has Returned.
  • You can Fulton Vehicles, animals, enemies and more.
  • You can chopper back to mother base and see everything you Fulton’d either present or roaming around.
  • The base building aspect of the demo is very similar to the one in Peace Walker.
  • The game felt very fluid.
  • The ever notorious wall knock can now be done no matter where Snake is and now is simply done with his prosthetic arm, essentially Arm Knocking.
  • The Cardboard box is back giving snake the ability to either use it as a decoy to ambush enemies or take them by surprise. It’s truly now the “all purpose box”.
  • Snake now has the Code name “Venom”
  • The system markers are back just like in Peace Walker.
  • Not only will the system markers help you with supplies and airstrikes, you can now call on your team to scope out ares and pin point enemies that you may not be able to see in your position.
Eric Frederiksen & Joey Davidson TechnoBuffalo:
  • The dynamic weather system will helps make the world a bit more convincing. In the demo, a sandstorm rolled in, providing cover but limiting the options available to the player.
  • In the demo, the driver set way points in order to perch up high and watch an area he needed to infiltrate.
  • Snake took out the e-cigar to pass time. Snake then popped into a base and move about the space in a unique way.
  • What is really interesting about the open world set up of Phantom Pain. It truly looks like a stealth game that will let players explore it however they like. It’s cold, brutal and hard to move about thanks to the constantly vigilant guards, but it’s stealth at all times.
  • The world and mechanics all look extremely solid and well polished, but the sense of humor and randomness is part of what makes the Metal Gear recipe work so well.
  • The big reveal for the demo, though, was that Mother Base is now a place, not just a menu to manipulate. As you gather resources and build your army, you’ll build up the mid-ocean oil rig sort of thing that Mother Base stands on. It’s bit unclear how detailed the customization is, but the presenter emphasized that the customization is deep enough that knowing your way around your base matters when it gets attacked and that it’s detailed enough that you’ll want to show the resultant base off to your friends.
Wesley Yin-Poole from Eurogamer:
  • Mother Base isn’t a safe haven. It’s affected by the dynamic weather system that plays out across the rest of the game (it started raining during our demo), and it can be attacked, too, which is where your UAVs and other defensive artillery you picked up on the battlefield come in.
  • When it’s attacked an alarm will sound, your soldiers head to their battle stations and a chopper comes in to pick up Snake and air lift him into battle.
  • Konami says all the relationships you make – enemies and allies – out on the field come into play at Mother Base and affect its evolution, but it’s a two-way street. An upgraded Mother Base comes in handy when Snake is sneaking around The Phantom Pain’s battlefield.
  • Much like Peace Walker. Snake can also use Mother Base’s R&D department to send weapons and items onto the battlefield via supply drops.
  • The Phantom Pain’s stunning open world is 200 times bigger than Ground Zeroes’, we’re told.
  • The demo was shown in 1080p running in 60fps glory.
 
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Pictures of what we will be seeing in the demo.

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lol, what's with the lamb on a balloon?

Well Snake can use the Fulton recovery system, which is that thingy attached to the lamb ( I believe it's a ram) and return it to mother base. I then guess you will have it walk around your base. but basically you use the fulton recovery system to recover things like vehicles and guards and what not to either steal them or recruit them for your base.
 
looks like a modern day red dead redemption in those pics lol
 
I think the flying lamb is enough to make me consider this game for real.
 
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Is Kojima finally going to rip off Splinter Cells vastly superior spies vs mercantile multiplayer?
 
Lamb on a balloon, only possible with the power of next gen!
 
So much for presentation is in English....

Hmm, X1 version is missing....

the live commentary session of twitch are shi t. 99% nonsenses.
 
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I think they are sharing cooking tips.

I could be in her place & legit. All I have to do is to say 'Hi' at random interval, nod occasionally, & giggle.
 
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Dynamic weather is cool.Pretty cool so far. Love everything so far, except the pop up. The ballooning is pretty dumb though.

Base looks badass.

BottomLine: Impress.


Kojima, please now make it available on PC as well!
 
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For those who missed it. The gameplay demonstration starts at 50:17
 
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For those who missed it. The gameplay demonstration starts at 50:17


Very nice. Lighting and environment look impressive. Seems like there's a massive amount of customizations in Phantom Pain which is good.
 
Not many people hyped for MGSV or what? I stayed up and waited through kojima talking about god knows what in Japanese to see this gameplay lol